I am an orchestral composer and technical sound designer with over 10 years of experience creating and implementing music and sound design for more than 25 games across mobile, PC, and VR platforms. I specialize in producing high-quality orchestral mockups and polished, mix-ready tracks that enhance narrative and gameplay experiences.
I have deep expertise in music theory, orchestration, and the integration of interactive music systems using Wwise and FMOD. Passionate about collaboration, I work closely with creative teams to develop a game’s sonic identity from concept through to final mix, and I have experience composing for live orchestra. Currently based in Chile, I am open to relocation opportunities.
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