I am an orchestral composer and technical sound designer with over 10 years of experience creating and implementing music and sound design for more than 25 games across mobile, PC, and VR platforms. I specialize in producing high-quality orchestral mockups and polished, mix-ready tracks that enhance narrative and gameplay experiences. I have deep expertise in music theory, orchestration, and the integration of interactive music systems using Wwise and FMOD. Passionate about collaboration, I work closely with creative teams to develop a game's sonic identity from concept through to final mix, and I have experience composing for live orchestra. Currently based in Chile, I am open to relocation opportunities.

Raúl Ibarra Aranda

I am an orchestral composer and technical sound designer with over 10 years of experience creating and implementing music and sound design for more than 25 games across mobile, PC, and VR platforms. I specialize in producing high-quality orchestral mockups and polished, mix-ready tracks that enhance narrative and gameplay experiences. I have deep expertise in music theory, orchestration, and the integration of interactive music systems using Wwise and FMOD. Passionate about collaboration, I work closely with creative teams to develop a game's sonic identity from concept through to final mix, and I have experience composing for live orchestra. Currently based in Chile, I am open to relocation opportunities.

Available to hire

I am an orchestral composer and technical sound designer with over 10 years of experience creating and implementing music and sound design for more than 25 games across mobile, PC, and VR platforms. I specialize in producing high-quality orchestral mockups and polished, mix-ready tracks that enhance narrative and gameplay experiences.

I have deep expertise in music theory, orchestration, and the integration of interactive music systems using Wwise and FMOD. Passionate about collaboration, I work closely with creative teams to develop a game’s sonic identity from concept through to final mix, and I have experience composing for live orchestra. Currently based in Chile, I am open to relocation opportunities.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Freelance Game Composer & Technical Sound Designer at Multiple Studios including Somatone Interactive, Redemption Games Inc., Globant, Tomorrow Media
January 1, 2018 - Present
Delivered original music compositions, music production, sound design, and audio integration for over 20 games on PC, mobile, and VR platforms. Composed and produced original orchestral music for multiple game prototypes establishing the core sonic identities. Managed end-to-end music creation using DAWs like Pro Tools and Cubase, with orchestration scoring via Dorico and Sibelius. Designed and implemented adaptive music systems with Wwise, FMOD, metasounds, and programming languages C#, C++, and Blueprints. Created high-quality orchestral mockups and engineered final track mixes optimized for target platforms. Led audio design and integration for Dolby Atmos mobile showcase, programming Wwise for spatial audio features.
In-House Composer & Audio Programmer at DeNA; Giant Monkey Robot
December 31, 2018 - August 28, 2025
Contributed to more than four live-operated mobile titles such as Blood Brothers 2 and Star Wars Galactic Defense, focusing on immersive and adaptive audio experiences. Composed adaptive orchestral scores and designed sound effects for major gameplay events enhancing player immersion and engagement. Collaborated closely with design teams to align musical intensity with gameplay pacing and narrative. Led audio design and integration for two internal prototypes at Giant Monkey Robot, including hybrid orchestral scores and FMOD+Unity real-time music systems with multi-layered adaptive logic.

Education

Master's Degree in Music Composition for Video Games at Berklee Online
January 11, 2030 - August 28, 2025
Orchestrating and Producing Music for Films and Games at Berklee Online
January 11, 2030 - August 28, 2025
Unreal Engine 5 C++ Developer Certificate at Udemy / University of Aconcagua
January 11, 2030 - August 28, 2025
Bachelor of Science in Computer Science at University of Aconcagua
January 11, 2030 - August 28, 2025

Qualifications

Unreal Engine 5 C++ Developer Certificate
January 11, 2030 - August 28, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment