Hi, I’m Raúl—a 3D Environment & Prop Artist focused on hard surface modeling in Blender and Substance Painter, with experience in Unity and Unreal Engine. I’m a versatile programmer with a strong command of languages including C and Python, and I strive to create clean, render-ready assets and immersive environments. With 8+ years of experience and a self-taught background complemented by university studies, I master the full pipeline: high/low poly modeling, UV unwrapping, PBR texturing, and lighting for real-time rendering. My project portfolio includes BD1 Fan Art, Abandoned Highway, Garden, and Spooky Bathroom, and I continually expand my toolkit to stay ahead in game-ready asset creation.

Raúl Delgado Alcázar

Hi, I’m Raúl—a 3D Environment & Prop Artist focused on hard surface modeling in Blender and Substance Painter, with experience in Unity and Unreal Engine. I’m a versatile programmer with a strong command of languages including C and Python, and I strive to create clean, render-ready assets and immersive environments. With 8+ years of experience and a self-taught background complemented by university studies, I master the full pipeline: high/low poly modeling, UV unwrapping, PBR texturing, and lighting for real-time rendering. My project portfolio includes BD1 Fan Art, Abandoned Highway, Garden, and Spooky Bathroom, and I continually expand my toolkit to stay ahead in game-ready asset creation.

Available to hire

Hi, I’m Raúl—a 3D Environment & Prop Artist focused on hard surface modeling in Blender and Substance Painter, with experience in Unity and Unreal Engine. I’m a versatile programmer with a strong command of languages including C and Python, and I strive to create clean, render-ready assets and immersive environments.

With 8+ years of experience and a self-taught background complemented by university studies, I master the full pipeline: high/low poly modeling, UV unwrapping, PBR texturing, and lighting for real-time rendering. My project portfolio includes BD1 Fan Art, Abandoned Highway, Garden, and Spooky Bathroom, and I continually expand my toolkit to stay ahead in game-ready asset creation.

See more

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Add your work experience history here.

Education

Bachelor in Video Game Design & Development at URJC (Universidad Rey Juan Carlos)
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet