I'm Raúl Fernández, a video game developer and digital artist focused on Unreal Engine, advanced Blueprints, UI, dynamic materials, and crafting custom gameplay mechanics. I enjoy turning bold ideas into polished interactive experiences and thrive at the intersection of technical precision and creative exploration. My aesthetic leans into pixel art, voxel art, and anime-inspired visuals, with Studio Ghibli influences guiding my art direction. As the author of Cider Ferver, an indie game presented at FIDMA, I also work as a sound producer with FL Studio and collaborate across disciplines—from branding and visual identity to documentation and prototypes—to bring projects to life.

Raúl Fernández Fernández

I'm Raúl Fernández, a video game developer and digital artist focused on Unreal Engine, advanced Blueprints, UI, dynamic materials, and crafting custom gameplay mechanics. I enjoy turning bold ideas into polished interactive experiences and thrive at the intersection of technical precision and creative exploration. My aesthetic leans into pixel art, voxel art, and anime-inspired visuals, with Studio Ghibli influences guiding my art direction. As the author of Cider Ferver, an indie game presented at FIDMA, I also work as a sound producer with FL Studio and collaborate across disciplines—from branding and visual identity to documentation and prototypes—to bring projects to life.

Available to hire

I’m Raúl Fernández, a video game developer and digital artist focused on Unreal Engine, advanced Blueprints, UI, dynamic materials, and crafting custom gameplay mechanics. I enjoy turning bold ideas into polished interactive experiences and thrive at the intersection of technical precision and creative exploration.

My aesthetic leans into pixel art, voxel art, and anime-inspired visuals, with Studio Ghibli influences guiding my art direction. As the author of Cider Ferver, an indie game presented at FIDMA, I also work as a sound producer with FL Studio and collaborate across disciplines—from branding and visual identity to documentation and prototypes—to bring projects to life.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Lead Game Developer / Creative Director at Naviala Games
January 1, 2022 - Present
Creation and artistic direction of video game projects with a focus on retro mechanics and collectibles. Development in Unreal Engine with complex systems in Blueprints. Branding design and visual identity modernization. Publication and presentation of Cider Ferver at FIDMA. Production of playable prototypes and technical documentation.
Video Game Developer & Creative Director at Naviala Games
January 1, 2022 - Present
Lead developer and artistic director for Naviala Games, an independent studio and personal project. Responsibilities include concept development and creation of retro-arcade-inspired gameplay, Unreal Engine blueprint-based systems, UI and dynamic materials, 3D object and character modeling and animation, and branding modernization. I also produced playable prototypes and technical documentation, and led the publication and presentation of Cider Ferver at FIDMA.

Education

Video Game Design and Development Engineering at ESDAC - UDIT University
January 1, 2019 - December 12, 2025
Video Game Design and Development Engineering at ESDAC - UDIT University
January 1, 2019 - December 12, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment