I'm a senior visual artist focused on polished, print-ready layouts across digital and print environments. With 5+ years of experience, I bring a keen eye for typography, layout, and cohesive design, delivering production-ready assets on tight deadlines using Adobe Illustrator, Photoshop, and InDesign. I build visual systems and templates, translate copy into engaging visuals, and adapt brand themes for large asset libraries. I enjoy collaborating to maintain consistency across campaigns and I’ve led the development of style guides to ensure scalable, on-brand visuals.

Ray Spence

I'm a senior visual artist focused on polished, print-ready layouts across digital and print environments. With 5+ years of experience, I bring a keen eye for typography, layout, and cohesive design, delivering production-ready assets on tight deadlines using Adobe Illustrator, Photoshop, and InDesign. I build visual systems and templates, translate copy into engaging visuals, and adapt brand themes for large asset libraries. I enjoy collaborating to maintain consistency across campaigns and I’ve led the development of style guides to ensure scalable, on-brand visuals.

Available to hire

I’m a senior visual artist focused on polished, print-ready layouts across digital and print environments. With 5+ years of experience, I bring a keen eye for typography, layout, and cohesive design, delivering production-ready assets on tight deadlines using Adobe Illustrator, Photoshop, and InDesign.

I build visual systems and templates, translate copy into engaging visuals, and adapt brand themes for large asset libraries. I enjoy collaborating to maintain consistency across campaigns and I’ve led the development of style guides to ensure scalable, on-brand visuals.

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Language

English
Fluent

Work Experience

Senior Production Artist & AI R&D Specialist at Huntr ess (via Curricula)
January 1, 2021 - Present
Senior vector illustrator and visual director on “Huntress” — a flagship animated cybersecurity awareness training series used enterprise-wide. Organic development and now dual role as the department’s sole AI R&D Specialist, driving adoption of AI tools across a 10-person illustration team. Built AI-powered production tools including a SAP Story Ad Lib Generator, automated shot breakdown system, and an interactive animator handoff tool with color-coded triage. Reduced shot breakdown time from 60+ minutes to under 2 minutes using LLM-driven automation; reduced storyboard creation from days to ~5 minutes using image generation AI. Designed and documented repeatable AI workflow playbooks (SKILL.md format) for team-wide use in Claude Code. Developed an Animator Feedback Ticketing System and an Automated Asset Organization & Tagging System for Illustrator files. Responsible for scene composition, character design, UI design, prop illustration, and production handoffs to animators i
Texture Artist at TimeSplitters Rewind
January 1, 2024 - December 31, 2024
Created game-ready textures for the fan-made remake of the TimeSplitters series, built in Unreal Engine. Captured the look and feel of the original franchise while working within modern real-time rendering constraints.
Production Artist at Curriculum
January 1, 2021 - December 31, 2021
Member of the illustration and animation creative team for a cybersecurity awareness training platform focused on story-driven employee education. Contributed character illustration, scene work, and production assets for animated training content.
Children's Book Illustrator & Animator at ROOTED in LLC
January 1, 2021 - December 31, 2021
Illustrated and animated interactive eBooks for grades K–5, combining education with engaging visuals storytelling.
iOS App Illustrator at Texties
January 1, 2020 - December 31, 2020
Created character illustrations for a short-story reader app spanning genres from sci-fi and horror to romance and comedy.
In-House Designer & Illustrator at The Print Lounge Inc.
January 1, 2017 - December 31, 2019
Created logos, branding, and merchandise designs for clients; cleaned and vectorized graphics for production; operated flatbed vinyl cutter and ran the in-house apparel production line.
Senior Production Artist & AI R&D Specialist at Huntr ess (via Curriculum)
January 1, 2021 - Present
Lead senior vector illustrator and visual director on the flagship Huntr ess cybersecurity awareness training series used enterprise-wide. Dual role as the department’s AI R&D Specialist, driving adoption of AI tools across a 10-person illustration team. Built AI-powered production tools including a SAP Story Ad Lib Generator, automated shot breakdown system, and an interactive animator handoff tool with color-coded triage. Reduced production timelines from 60+ minutes to under 2 minutes using LLМ-driven automation; reduced storyboard creation from days to ~5 minutes using image-generation AI. Documented repeatable AI workflows playbooks for team-wide use in Claude code. Developed an Animator Feedback Ticketing System and an Automated Asset Organization & Tagging System for Illustrator files. Responsible for scene composition, character design, UI design, prop illustration, and production handoffs to animators in After Effects. Actively advocated for formal recognition and compensat
Text Artist at TimeSplitters Rewind
January 1, 2024 - Present
Created game-ready textures for the fan-made remake of TimeSplitters, built in Unreal Engine. Captured the look and feel of the original franchise while working within modern real-time rendering constraints.
Senior Production Artist & Character Designer at Huntress (via Curricula)
January 1, 2021 - Present
Designed original characters for an animated series, developing full turnarounds, expression sheets, and visual references that defined each character’s look, personality, and emotional range across a 24-episode production run. Maintained strict character consistency and visual continuity across all episodes, ensuring every character read correctly across different scenes, lighting conditions, and emotional beats. Created expressive, cinematic illustrations that captured action, emotion, and atmosphere, translating written scripts into compelling visual narratives. Directed a complete visual identity redesign, pushing the show’s illustration style to a more graphic, expressive language with stronger silhouettes and a more deliberate visual palette. Developed prop illustrations, environment designs, and scene compositions that supported sequential storytelling and guided the viewer’s eye through each episode. Interpreted scripts and production briefs to deliver clear visual direct
Children's Book Illustrator & Animator at ROOTEDin LLC
January 1, 2021 - Present
Illustrated and animated interactive eBooks for grades K–5, developing original characters and visual narratives that engaged young audiences across sequential digital formats.
Senior Production Artist & AI R&D Specialist at Huntress
January 1, 2021 - Present
Designed and produced large volumes of themed visual assets with consistent layouts, typography, and graphic elements across multiple production cycles. Created print-ready and export-optimized files for digital delivery, ensuring quality and consistency across hundreds of deliverables. Developed cohesive visual systems including layouts, typography treatments, and graphic elements tailored to specific audience and brand themes. Translated provided written content into engaging visual designs, interpreting and enhancing copy through layout and illustration. Maintained strong attention to detail across high-volume output, delivering polished files on tight deadlines independently. Built visual style guides and templates to ensure consistency across entire asset collections.
Production Artist at Curricula
January 1, 2021 - Present
Designed and delivered production assets for a digital platform, maintaining brand consistency across concurrent projects and deadlines.

Education

Bachelor of Fine Arts in Illustration (Minor in Animation) at Columbia College Chicago
January 11, 2030 - April 7, 2026
Bachelor of Fine Arts in Illustration at Columbia College Chicago
January 11, 2030 - April 17, 2026
Bachelor of Fine Arts in Illustration, Minor in Animation at Columbia College Chicago
January 11, 2030 - April 24, 2026
Bachelor of Fine Arts in Illustration at Columbia College Chicago
January 11, 2030 - April 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other, Gaming
    paper Portfolio website https://raysgallery.me/

    https://www.twine.net/signin

    Senior UI Specialist and Lead Concept Artist on an animated series, responsible for guiding visual direction, evolving scene composition, developing narrative structure, and creating detailed shot breakdowns. Skilled digital artist with expertise in 3D modeling, game development, and traditional painting. Adept at bridging storytelling and design to deliver engaging visual experiences.
    RnD AI Integration-Developing AI Agents to speed up production pipelines for my current production team.