Illustrator and character designer with 8+ years working on card and game-adjacent illustration, character design, and concept art. Comfortable adapting to established visual styles and working in tightly scoped, short-turnaround freelance or production environments.
I bring strong hard-surface and character design experience, including game asset production for a shipped AAA title. I move quickly without sacrificing craft, and I respond effectively to feedback to deliver consistent, production-ready artwork.
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Senior UI Specialist and Lead Concept Artist on an animated series, responsible for guiding visual direction, evolving scene composition, developing narrative structure, and creating detailed shot breakdowns. Skilled digital artist with expertise in 3D modeling, game development, and traditional painting. Adept at bridging storytelling and design to deliver engaging visual experiences.
RnD AI Integration-Developing AI Agents to speed up production pipelines for my current production team.
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