Ray Spence

Available to hire

I’m an instructional designer who builds short, engaging compliance and security awareness training that non-experts actually finish.

About

I’m an instructional designer who builds short, engaging compliance and security awareness training that non-experts actually finish. For the past five years, I’ve designed and shipped monthly SCORM-ready courses in Articulate Storyline 360 and Rise, translating dense, regulated topics into clear, story-driven learning with quiz logic and scenario-based practice.

I also produce supporting video and motion graphics using After Effects and Premiere Pro, and I accelerate development with modern AI video/content tools (including RunwayML, plus Claude and related workflows). I work independently on tight schedules, coordinate with SMEs, legal, UX, and engineering, and consistently deliver polished training on time—never missing a monthly release.

  • Joined April 2026

Industry experience

  • Media & Entertainment
  • Education
  • Software & Internet
  • Professional Services
  • Other
  • Gaming
  • Retail
  • Non-Profit Organization
  • Computers & Electronics

Projects · 1

https://www.twine.net/signin

Senior UI Specialist and Lead Concept Artist on an animated series, responsible for guiding visual direction, evolving scene composition, developing narrative structure, and creating detailed shot breakdowns. Skilled digital artist with expertise in 3D modeling, game development, and traditional painting. Adept at bridging storytelling and design to deliver engaging visual experiences.
RnD AI Integration-Developing AI Agents to speed up production pipelines for my current production team.

Work experience· 27 roles

AI Trainer · micro1Jan 2026 – Present · 11 mos

Evaluating AI-generated creative outputs for an unreleased R&D project under NDA, providing structured feedback that shapes how AI systems interpret visual quality, craft, and illustration principles.

Texture Artist · TimeSplitters Rewind, Free Radical Design / Dambuster StudiosJan 2024 – Dec 2024 · 1 yr

Created game-ready textures and 3D assets in Unreal Engine 5 and Substance Painter while keeping the original art style intact.

Texture Artist, TimeSplitters Rewind · Free Radical Design / Dambuster StudiosJan 2024 – Jan 2024 · 1 mo

Contributed game-ready visual assets to the TimeSplitters franchise revival in Unreal Engine 5, demonstrating range across brand and product design.

Texture Artist · Free Radical Design / Dambuster StudiosJan 2024 – Present · 2 yrs 11 mos
Texture Artist · TimeSplitters Rewind (Free Radical Design / Dambuster Studios)Jan 2024 – Jan 2024 · 1 mo
Text Artist · TimeSplitters RewindJan 2024 – Present · 2 yrs 11 mos
Texture Artist · TimeSplitters RewindJan 2024 – Dec 2024 · 1 yr
Senior Production Artist / Character Designer · HuntressJul 2021 – Apr 2026 · 4 yrs 10 mos

Education· 16

Bachelor of Fine Arts in Illustration (Minor in Animation) · Columbia College Chicago2030 – 2026
Bachelor of Fine Arts in Illustration · Columbia College Chicago2030 – 2026
Bachelor of Fine Arts in Illustration, Minor in Animation · Columbia College Chicago2030 – 2026
Bachelor of Fine Arts in Illustration · Columbia College Chicago2030 – 2026

Certifications and awards· 19

Best Character and Concept Artist, ILLO Awards2019 – 2026
HayStack Craft School Scholarship2019 – 2026
Portrait Show Exhibition, Glass Curtain Gallery Chicago2018 – 2026
Best Character and Concept Artist, ILLO Awards2019

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