I’m a software engineer specializing in AR/VR and Unity, based in Toronto. I design immersive XR experiences and robust Unity-based applications for research, education, and accessibility. I love turning complex ideas into intuitive, accessible technology and collaborating across disciplines to deliver meaningful results. My work spans academic labs and industry projects, from multilingual memory-training mini-games to WebXR experiences and data visualization in XR. I thrive in cross-functional teams, follow Agile practices, and continuously learn new tools to push the boundaries of immersive media and interactive design.

Nobaiha Zaman Rayta

I’m a software engineer specializing in AR/VR and Unity, based in Toronto. I design immersive XR experiences and robust Unity-based applications for research, education, and accessibility. I love turning complex ideas into intuitive, accessible technology and collaborating across disciplines to deliver meaningful results. My work spans academic labs and industry projects, from multilingual memory-training mini-games to WebXR experiences and data visualization in XR. I thrive in cross-functional teams, follow Agile practices, and continuously learn new tools to push the boundaries of immersive media and interactive design.

Available to hire

I’m a software engineer specializing in AR/VR and Unity, based in Toronto. I design immersive XR experiences and robust Unity-based applications for research, education, and accessibility. I love turning complex ideas into intuitive, accessible technology and collaborating across disciplines to deliver meaningful results.

My work spans academic labs and industry projects, from multilingual memory-training mini-games to WebXR experiences and data visualization in XR. I thrive in cross-functional teams, follow Agile practices, and continuously learn new tools to push the boundaries of immersive media and interactive design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Unity Developer at York University
May 1, 2023 - August 31, 2024
Worked part-time as a Unity Developer (Research Assistant) at the Immersive Storytelling Lab at York University. Collaborated with a team of researchers to locate, update, and share historic AR/VR experiments. Created immersive experiences in XR, blending storytelling with emerging tech. Developed innovative XR projects using Unity and WebXR platforms like 8th Wall. Troubleshot and updated legacy AR/VR projects to ensure modern platform compatibility. Managed the dissemination of projects on platforms such as the App Store, Android Marketplace, and Steam. Used Depthkit in Unity to design and build innovative XR experiences with volumetric video. Blended technical skills with creative innovation to push the boundaries of immersive media.
Unity Developer at University of Twente
September 1, 2021 - April 30, 2022
Completed an international co-op internship at the BMS Lab at University of Twente, The Netherlands. Supported researchers, professors, and students by developing and maintaining Unity-based tools for 3D and VR projects. Designed, updated, and optimized interactive tools to support academic and research needs. Managed client relationships and coordinated with stakeholders to ensure project goals were met. Oversaw project timelines and deliverables, helping keep development on track. Created clear, detailed documentation to support long-term usability and knowledge transfer. Gained valuable international experience while strengthening both technical and project management skills.
Freelance Unity Developer at University of Twente
May 1, 2022 - July 31, 2022
Continued in a part-time role to develop a Unity-based project designed for teaching a specific skill (Roller Simulation Project). Worked closely with the client to refine project requirements and align the tool with real classroom needs. Focused on creating a smooth and intuitive user experience throughout development. Applied user-centered design principles to ensure the project was both functional and engaging. Strengthened ability to deliver targeted, practical solutions based on direct user feedback and collaboration.
Research Assistant at York University
January 1, 2021 - August 31, 2021
Contributed to a research project at the Public Visualization Lab at York University focused on building an interactive, multi-user mixed reality AI experience. Explored advanced data visualization techniques including deepfakes, live data feeds, and body/face tracking in VR and XR environments. Researched and integrated AI processes like 3D GANs and biometric data analysis into a cohesive XR system. Developed for the HP Reverb G2 Omnicept, leveraging XR pass-through capabilities and biometric sensors. Created immersive content using Unreal Engine 4, Reallusion, and Blender to support multi-user interaction. Helped bridge technical implementation with creative design to bring complex AI-driven visualizations to life.
Unity Developer (Research Assistant) at York University – Immersive Storytelling Lab
August 1, 2024 - September 9, 2025
Contributed to revitalizing historic AR/VR experiments and delivering immersive XR experiences using Unity and WebXR (e.g., 8th Wall). Led projects exploring volumetric video with Depthkit and geolocation-based XR, enhancing research dissemination and student engagement.

Education

Bachelor of Engineering at York University
September 9, 2019 - April 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Professional Services, Other

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

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