Hi, I'm Natalie Oyague, an experienced, analytical, and resourceful Game Designer with a strong background in Unity 3D and development. I specialize in creating engaging gameplay mechanics, level design, UI/UX, and narrative design. Over the years, I've successfully led teams and managed projects remotely while developing my own projects from scratch, covering everything from world design to programming and asset creation. I’m passionate about crafting immersive user experiences for a variety of platforms, including mobile, PC, analog, and console games. With familiarity in AR, VR, and MR design, I enjoy tackling challenges in both solo and collaborative environments. I’m always eager to bring detailed documentation and creative solutions to the table to ensure milestones are achieved on time.

Natalie Oyague

Hi, I'm Natalie Oyague, an experienced, analytical, and resourceful Game Designer with a strong background in Unity 3D and development. I specialize in creating engaging gameplay mechanics, level design, UI/UX, and narrative design. Over the years, I've successfully led teams and managed projects remotely while developing my own projects from scratch, covering everything from world design to programming and asset creation. I’m passionate about crafting immersive user experiences for a variety of platforms, including mobile, PC, analog, and console games. With familiarity in AR, VR, and MR design, I enjoy tackling challenges in both solo and collaborative environments. I’m always eager to bring detailed documentation and creative solutions to the table to ensure milestones are achieved on time.

Available to hire

Hi, I’m Natalie Oyague, an experienced, analytical, and resourceful Game Designer with a strong background in Unity 3D and development. I specialize in creating engaging gameplay mechanics, level design, UI/UX, and narrative design. Over the years, I’ve successfully led teams and managed projects remotely while developing my own projects from scratch, covering everything from world design to programming and asset creation.

I’m passionate about crafting immersive user experiences for a variety of platforms, including mobile, PC, analog, and console games. With familiarity in AR, VR, and MR design, I enjoy tackling challenges in both solo and collaborative environments. I’m always eager to bring detailed documentation and creative solutions to the table to ensure milestones are achieved on time.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead AR Game Designer at Private, NYC, NY [NDA]
December 1, 2021 - April 30, 2022
Designed the first augmented reality experience for a children's book, creating immersive pop-up book formats and interactive events. Launched an alpha prototype for Android devices, implemented dual app functionality, and collaborated closely with writers and publishers to refine app features.
Lead Designer, Artist, Producer, Developer at Frazy, Cupertino, CA [NDA]
April 1, 2022 - October 31, 2022
Developed gameplay mechanics, narratives, and character designs for a future metaverse, creating over 100 professional design documents. Programmed triggered events, enhanced user experience with visual effects, and led quality assurance and playtesting efforts.
Level Designer at Redemption Games
July 1, 2020 - February 28, 2022
Collaborated with senior designers to craft levels for the mobile game Sweet Escapes. Identified and reported bugs, fine-tuned levels for balanced difficulty, managed responsibilities remotely, and designed and documented new blocker mechanics. Designed over 250 levels live in the game.
Lead Q&A, Producer at InDenial Game Studio
January 1, 2022 - December 31, 2022
Created comprehensive bug lists and provided guidance to ensure smooth development of American Horrifica. Managed bug resolution, established timelines and milestones for efficient workflow with a small team.
Lead Q&A, Game Designer, Producer at InDenial Game Studio
January 1, 2022 - December 31, 2022
Provided technical support, handled code fixes, and managed bugs for Silent Hill - Welcome Home. Designed and implemented an NFT locking system, performed playtesting, maintained progress logs, and supported asset creation to optimize user experience.
Lead Game Designer at InDenial Game Studio
January 1, 2021 - December 31, 2021
Led design for Aggravating Peckers, creating and refining gameplay, narrative, and world design. Directed level and art direction to match Player First Interaction principles, designed mechanics and level layouts, provided programming support, and created technical art assets.
Lead Game Designer, All Major Roles at InDenial Game Studio
January 1, 2021 - June 20, 2024
Led design and implementation for Captain Rojo & the Insufferable Cosmic Engine, including gameplay, narrative, character design, and level art direction. Created triggered in-game events, balanced gameplay mechanics, provided programming support, and designed environmental and character mechanics.
Lead Game Designer, All Major Roles at InDenial Game Studio
January 1, 2020 - December 31, 2020
Designed The Legendary Guardian game world, mechanics, and player experience guidelines. Programmed the project using C# and Unity within 6 weeks, developed a dynamic camera system, created environment art assets, organized playtests, and maintained detailed build and milestone documentation.
Lead Game Designer, All Major Roles at InDenial Game Studio
January 1, 2020 - December 31, 2020
Designed milestones, build notes, and player experience guidelines for 'The Legendary Guardian'. Programmed the project in C# and Unity within 6 weeks. Developed a dynamic camera system and crafted the entire game world. Maintained playtests and detailed development records.
Co-Owner at InDenial Game Studio
January 1, 2020 - June 6, 2024
Oversaw all aspects of game production and design as studio owner. Managed development of multiple games including a 3D adventure, a match3 mobile game, and a survival horror game. Handled roles from administrative to technical, collaborated with teams, and stayed updated with industry trends to innovate game design.
Researcher and Long-Hand Article Writer at Gamer’s Decide, Malaysia
January 1, 2015 - December 31, 2015
Researched and wrote detailed articles on upcoming games and their designers. All submissions approved on first pass by lead editor. Remote paid position responsible for long-hand article writing.
Event Coordinator at InDenial Productions
January 1, 2005 - December 31, 2011
Handled on site communications, networking, money management, and promotional materials design. Scheduled, coordinated, and co-hosted various live events including club, party, and rock. Managed hiring and payments for entertainers and scouted venues, coordinating larger events.
Game Designer at Genies
October 1, 2023 - April 30, 2024
Improved user experience by creating or replacing visual effects, aesthetics, gameplay elements, and mechanics, including level art. Conducted quality assurance and playtesting at key development intervals to address user feedback and errors. Crafted mini games with full responsibility for level design, game documentation, and world building.

Education

BS at Full Sail University
January 1, 2016 - December 31, 2020
Game Art and Design at Art Institute of Pittsburgh
January 1, 2014 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Consumer Goods