Available to hire
I’m a Los Angeles-based Technical Artist and Character Rigger with over 10 years of experience across animation, VFX, and games. I specialize in modular rigging systems, Python tool development, and workflow automation in Maya, Houdini, and Blender. My work supports animators by creating intuitive, production-ready rigs and artist-friendly tools. I’ve contributed to projects at studios like Framestore, Blur, and Encore, and currently run Figure-Tek Studios, offering freelance rigging, animation support, and technical solutions. I’m also exploring procedural asset workflows and AI-assisted texture and concept
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Education
Qualifications
Industry Experience
Gaming, Computers & Electronics, Other
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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