Available to hire
Hi, I’m Roger Gonzalez, a Game & Level Designer with AAA and indie experience creating systems, encounters, and levels that prioritize readability, pacing, dynamic gameplay, and player choice. I thrive in rapid prototyping and cross-disciplinary collaboration from concept to implementation.
I enjoy shaping gameplay by designing scalable systems, tuning combat and level pacing, and guiding projects from initial concept through implementation. I value clear communication, playtesting feedback, and creating player-centered experiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
Game & Level Designer at High Riser Media
September 1, 2023 - PresentAuthored combat scenarios and level layouts that support up to hundreds of simultaneous enemies while maintaining readability, pacing, and threat clarity. Developed enemy archetypes, behaviors, and encounter compositions tuned for density-based difficulty; designed weapons, spells, defenses, and allies to support multiple viable playstyles; designed levels around line-of-sight control, choke points, verticality, spatial pressure, and flow; rapidly prototyped and play tested mechanics; implemented Blueprint-driven systems with performance considerations.
Level & Game Designer at Visual Concepts 2K
January 1, 2022 - August 1, 2023Iterated on open-world side challenges (time trials, drift goals, and short races); tuned Bronze/Silver/Gold targets to align with player progression and evolving vehicle handling. Implemented and maintained 1,000+ collectibles and currency routes to guide navigation and exploration. Supported live content and DLC development and contributed to additional gameplay features and internal workflows to improve testing and iteration speed.
Senior Game & Level Designer at Epoch Media
April 1, 2020 - September 30, 2021Pension$ – Stealth Adventure Immersive Sim – Unreal 4 focused on player agency, stealth, and emergent problem solving. Prototyped and implemented combat, interaction, and mission logic in Blueprint, establishing patterns for scenarios and fail states. Defined high-level mission architecture including escalation, AI response, and day/night progression to ensure level consistency. Partnered with programmers to translate design intent into systemic behaviors.
Freelance Game & Level Designer at Freelance
September 1, 2016 - April 1, 2020Worked on multiple freelance projects. Provided consultation on team organization, coordination, and understanding of the game industry.
QA Tester at Sony PlayStation
June 1, 2015 - February 1, 2016Tested games & applications for the PlayStation 4, 3, and Vita systems.
Game & Level Designer at Lonely Wizard Studio
August 1, 2014 - September 1, 2016Divided - Action Role Playing Game – Unreal 4. Led the design and development of a new studio for a high fantasy action RPG; designed and implemented core gameplay systems and combat behaviors; designed and built all levels in Unreal, handling layout, encounter placement, asset integration, and environmental setup to align gameplay with story progression; shaped overall game direction, prototyping mechanics and mission structure to establish tone, pacing, and moment-to-moment feel; sourced and integrated third-party assets while collaborating with artists to maintain a cohesive visual and gameplay style.
Level & Game Designer at Visual Concepts / 2K
January 1, 2022 - August 1, 2023Lego 2K Drive – Open World Racing Game – Unreal 4 Balanced open-world side challenges such as time trials, drift goals, and short races, tuning Bronze/Silver/Gold targets to align with player progression and evolving vehicle handling. Iterated on challenge layouts through structured playtesting to reduce frustration spikes and improve fairness and completion rates across varied ages and skill levels. Implemented and maintained 1,000+ collectibles and currency routes, using placement to guide player navigation, encourage exploration, and support biome identity. Supported live content and DLC development through design iteration, bug reproduction, and workflow improvements that increased testing and implementation efficiency. Contributed to additional gameplay features and internal workflows that improved testing efficiency and iteration speed, including content that did not reach final release.
Freelance Game & Level Designer at Self-Employed / Freelance
September 1, 2016 - April 1, 2020Worked on multiple freelance projects. Consultation on team organization, coordination, and understanding of the game industry.
Education
Bachelor of Science in Game Art & Design at The Art Institute of California, San Francisco
January 11, 2030 - May 1, 2015Associate of Interdisciplinary Studies at Skyline College, San Bruno, CA
January 11, 2008 - January 1, 2011Associate of Art & Associate of Interdisciplinary Studies at Skyline College, San Bruno, CA
January 11, 2030 - January 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Hire a Game Designer
We have the best game designer experts on Twine. Hire a game designer in Tracy today.