Available to hire
I’ve had the pleasure of working in the games industry for the last 12 years, 7 as a Generalist Artist and 5 as a Technical Artist.
From basic art assets to whole game features I have experience in almost all aspects of game development, most recently with particular focus on Technical Art and Tools.
Adapting to the needs of the task is a key skill, having worked professionally in both Unity and Unreal I have a stable foundation to accomplish any task, whether I have done it before or not, and the experience to know the right course of action.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Technical Artist at Stormcloud Games
June 1, 2018 - September 1, 2025Technical Artist responsible for environments, shaders, tools and workflows, and real-time performance optimization. Contributed to Island Saver across major platforms, with levels created in Maya LT and textures in Substance Painter. Implemented export tools, workflows, and documentation; collaborated with code and design to deliver complex features. Built shaders and tools to increase productivity and kept pipelines efficient in real-time rendering.
Artist / Technical Artist at Serious Parody
July 1, 2013 - March 1, 2018Generalist artist contributing to UI, levels, characters, and marketing materials; contributed to art pipeline improvements and asset creation for multiple platforms; coordinated with design and programming teams to realize concepts.
Game Tester at YoYo Games
May 1, 2012 - November 1, 2012Testing all products and updates, identifying issues, and communicating problems to relevant departments to ensure quality releases.
3D Artist / Animator at Adamant Studios
October 1, 2011 - May 1, 2012Successfully modeled and animated the main 3D character to a high standard and within secure deadlines.
Technical Artist at Dare To Be Digital
June 1, 2010 - August 1, 2010Technical Artist for Team Tickle at Dare To Be Digital 2010. Created three complete feature prototypes in Unity 3D with C#, designed workflows, and contributed to art pipeline planning and documentation.
Part-time Flash Lab Assistant at The University of Aberdeen / Edinburgh's Telford College
September 1, 2009 - May 1, 2011Created tutorials for Flash CS5 and guided students through them while managing schedules and delivering creative solutions without compromising on design quality.
Game Design Assistant at Edinburgh's Telford College
April 1, 2010 - April 30, 2010Worked on a game development workshop, teaching kids about game development, guiding them through their first game, and organizing the technical aspects of project presentations.
Freelance Flex Programmer at Self-Employed
January 1, 2009 - December 31, 2009Contract work on Edinburgh's Telford College portal; continued remote development while studying at university.
Multimedia Designer at Edinburgh's Telford College
April 1, 2008 - September 1, 2009Designed and built complex Flash prototypes; presented to executives and explained benefits; contributed to education sector tech projects.
Design Work Experience at Binary Pumpkin
February 1, 2013 - February 28, 2013Wrote first design documents and invented new user control methods as part of a short design work experience.
Education
BA Hons Computer Arts at University of Alberta Dundee
January 1, 2011 - December 1, 2025HND Interactive Multimedia Creation at Edinburgh's Telford College
January 1, 2008 - December 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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