I’m a narrative designer and writer with a passion for branching dialogue, character arcs, and world-building in AAA games. I’ve led narrative initiatives on projects like Sid Meier's Civilization VII and Marvel's Midnight Suns, balancing creative vision with technical constraints to deliver meaningful player agency. I excel in cross-disciplinary collaboration, translating creative requirements into actionable plans, implementing content in Unreal Engine, and shaping localization pipelines and VO workflows. I thrive on prototyping, early concepting, and mentoring teams to craft cohesive, replayable experiences.

Rony Kahana

I’m a narrative designer and writer with a passion for branching dialogue, character arcs, and world-building in AAA games. I’ve led narrative initiatives on projects like Sid Meier's Civilization VII and Marvel's Midnight Suns, balancing creative vision with technical constraints to deliver meaningful player agency. I excel in cross-disciplinary collaboration, translating creative requirements into actionable plans, implementing content in Unreal Engine, and shaping localization pipelines and VO workflows. I thrive on prototyping, early concepting, and mentoring teams to craft cohesive, replayable experiences.

Available to hire

I’m a narrative designer and writer with a passion for branching dialogue, character arcs, and world-building in AAA games. I’ve led narrative initiatives on projects like Sid Meier’s Civilization VII and Marvel’s Midnight Suns, balancing creative vision with technical constraints to deliver meaningful player agency.

I excel in cross-disciplinary collaboration, translating creative requirements into actionable plans, implementing content in Unreal Engine, and shaping localization pipelines and VO workflows. I thrive on prototyping, early concepting, and mentoring teams to craft cohesive, replayable experiences.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Narrative Designer & Writer at Firaxis Games
January 1, 2020 - January 1, 2025
Led narrative design and writing for AAA titles including Sid Meier's Civilization VII and Marvel's Midnight Suns. Designed and wrote branching dialogue for 13 Marvel characters, ensuring consistent voice and meaningful player agency while balancing creative impact with technical constraints. Implemented narrative content in Unreal Engine 4, managed camera work and VO scheduling, and contributed to asset and scene work for facials and expressions. Created NPC relationship arcs that tied into multi-path player progression and supported discovery of new narratives across multiple playthroughs. Pitched on-brand mission prompts and craft for player engagement; collaborated closely with design, engineering, and art teams to integrate narrative with gameplay systems.
Senior Development Manager & Producer at Firaxis Games
January 1, 2020 - January 1, 2025
Led studio-wide migration to Jira for ~200 employees, designing workflows that improved cross-disciplinary collaboration and production visibility. Coordinated feature development across narrative, engineering, UX, and design teams, translating creative requirements into actionable roadmaps and managing dependencies. Built resource planning and forecasting tools using JavaScript and Airtable to streamline production processes and asset delivery across disciplines.
Producer & Narrative Designer at Big Huge Games
January 1, 2018 - January 1, 2020
Designed narrative systems for live-service, free-to-play prototypes, integrating serialized story content with monetization features and engagement loops. Created original characters and progressive narrative arcs tied to gameplay advancement and player relationships. Implemented narrative content using Unity and XML, managed version control and iterative content updates, and collaborated with cross-functional teams to align narrative with game design goals.

Education

Master of Entertainment Technology at Carnegie Mellon University
January 11, 2030 - January 1, 2018
BFA in Film Directing and Writing at The Steve Tisch School of Film and Television
January 11, 2030 - January 1, 2016
ArenaNet Game Narrative Mentorship Program (Graduate) at ArenaNet
January 1, 2022 - January 1, 2022
C/C++ Programming: Intermediate Programming with Objects at UC San Diego Extended Studies
January 11, 2030 - January 1, 2025
Grammar for Editors at UCLA Extension
January 11, 2030 - January 1, 2025

Qualifications

ArenaNet Game Narrative Mentorship Program (Graduate)
January 1, 2022 - January 1, 2022
Grammar for Editors
January 1, 2025 - January 1, 2025
C/C++ Programming: Intermediate Programming with Objects
January 11, 2030 - January 1, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment