Hi, I’m Roy Zilbersher—a multidisciplinary musician, composer, and audio designer focused on game audio, music production, and live performance. I craft adaptive soundscapes, interactive music systems, and polished audio for film, TV, and games, blending technical know-how with storytelling intuition. When I’m not in the studio, I teach bass and piano, collaborate with developers and artists, and bring ideas from first concept to final mix. I love exploring new tools like FMOD, Wwise, Unreal, and Unity to support gameplay pacing and narrative, and I thrive on collaborative projects that push creativity forward.

Roy Zilbersher

Hi, I’m Roy Zilbersher—a multidisciplinary musician, composer, and audio designer focused on game audio, music production, and live performance. I craft adaptive soundscapes, interactive music systems, and polished audio for film, TV, and games, blending technical know-how with storytelling intuition. When I’m not in the studio, I teach bass and piano, collaborate with developers and artists, and bring ideas from first concept to final mix. I love exploring new tools like FMOD, Wwise, Unreal, and Unity to support gameplay pacing and narrative, and I thrive on collaborative projects that push creativity forward.

Available to hire

Hi, I’m Roy Zilbersher—a multidisciplinary musician, composer, and audio designer focused on game audio, music production, and live performance. I craft adaptive soundscapes, interactive music systems, and polished audio for film, TV, and games, blending technical know-how with storytelling intuition.

When I’m not in the studio, I teach bass and piano, collaborate with developers and artists, and bring ideas from first concept to final mix. I love exploring new tools like FMOD, Wwise, Unreal, and Unity to support gameplay pacing and narrative, and I thrive on collaborative projects that push creativity forward.

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Language

English
Advanced
Hebrew (modern)
Fluent

Work Experience

Independent Music Producer / Composer at Self-employed
January 1, 2017 - Present
Independent music producer/composer providing music for film, TV, and advertising; develops original scores, licensing, and sound design; oversees production, asset creation, and delivery for clients.
Composer / Music Producer at Stardust Music
January 1, 2025 - Present
Composer for a licensing library; creates tracks for film, TV, and advertising; handles placement across multiple genres; works on sync-ready music and licensing.
Composer at Wiser Talks
January 1, 2024 - January 1, 2025
Composed original theme music; edited and mixed full podcast episodes; ensured clean dialogue and professional audio for release.
Composer / SFX Designer at Doing History
January 1, 2019 - January 1, 2020
Wrote original theme and underscore; produced SFX; edited and mastered episodes for broadcast-quality.
Session Bassist at Various Artists (Israel)
January 1, 2017 - January 1, 2022
Recorded for studio albums; performed on national tours with Hayehudim, Atar Mayner, Ronen Shmueli, and others.
Bassist at Guri Agmon Big Band
January 1, 2020 - January 1, 2021
Bassist for large-ensemble jazz projects.
Bassist – Soloist / Orchestra at Yiddish Summer Festival, Weimar (Germany)
January 1, 2021 - January 1, 2022
Featured soloist and orchestra bassist for intercultural projects; toured nationally performing Arabic-Jewish Klezmer fusion repertoire.
Sous-Chef at High-volume restaurant, Ramat HaSharon, Israel
January 1, 2018 - January 1, 2020
Sous-chef in a high-volume restaurant; contributed to kitchen operations and teamwork.
Agricultural Fieldworker
January 1, 2008 - January 1, 2013
Agricultural fieldwork
Bass & Piano Teacher at Private Studio
January 1, 2020 - Present
Teach 30+ private students in contemporary bass technique, harmony, and ear-training; design curricula to improve rhythm-section skills for ensembles.
Bass Teacher & Ensemble Instructor at Ramat HaSharon Conservatory
January 1, 2022 - January 1, 2022
Led youth jazz/fusion ensembles; coached live performance dynamics and arrangement.
Independent Music Producer / Composer at Independent / Various clients
January 1, 2017 - Present
Composer and producer for film, TV, and advertising across multiple genres; projects include Stardust Music library (2025–Present) and Wiser Talks (2024–2025). I write original themes, underscores, and cues, arrange music for sync to picture, and provide SFX, mixing, and mastering to deliver ready-for-release tracks.
Sound Designer at Duke University (Manga Hero Project)
January 1, 2025 - January 1, 2025
Collaborated with Duke University as a sound designer for a student-led game project. Managed audio asset list, organized production workflows, and created and implemented audio assets including SFX and ambiences to support gameplay and narrative flow.
Sound Designer / Audio Producer at Froggy Fishing (Student Game Project)
January 1, 2024 - January 1, 2024
Designed and produced the audio for a student game that won Best Audio Design. Created all in-game sounds and ambient environments using FMOD. Developed interactive audio systems, adaptive music, and environmental feedback loops to enhance player immersion. Collaborated with developers and artists to align sound design with gameplay pacing and storytelling.
Bass & Piano Teacher / Music Theory Instructor at Private Studio
January 1, 2020 - Present
Teach 30+ private students in contemporary bass technique, harmony, and ear-training. Design curricula to improve rhythm-section skills for ensemble playing.
Bassist at Yiddish Summer Festival – Weimar
January 1, 2021 - January 1, 2022
Featured soloist and orchestra bassist for three intercultural projects including the Caravan Orchestra; toured nationally performing Arabic-Jewish Klezmer fusion repertoire.
Sous-Chef at High-volume restaurant (Ramat HaSharon, Israel)
January 1, 2018 - January 1, 2020
Sous-chef in a high-volume kitchen, overseeing prep and workflow in a busy restaurant.
Agricultural Fieldworker at Agricultural Fieldwork
January 1, 2008 - January 1, 2013
Fieldwork experience in agriculture.
Sound Designer at Duke University (student-led game project)
January 1, 2025 - Present
Collaborated with Duke University as a sound designer for a student-led game project. Managed the audio asset list, organized production workflows, and created and implemented audio assets including SFX and ambiences to support gameplay and narrative flow.
Sound Designer at Froggy Fishing (student game project)
January 1, 2024 - Present
Designed and produced the audio for a student game that won Best Audio Design. Created all in-game sounds and ambient environments using FMOD. Developed interactive audio systems, adaptive music, and environmental feedback loops to enhance player immersion. Collaborated closely with developers and artists to align sound design with gameplay pacing, feedback, and visual storytelling.
Session Bassist at Various Artists / Studio Projects
January 1, 2017 - January 1, 2022
Recorded for numerous studio albums; performed on national tours with artists such as Hayehudim, Atar Mayner, Ronen Shmueli and others.

Education

B.M. in Game Audio and Contemporary Writing & Production at Berklee College of Music
January 1, 2022 - January 1, 2025
Excellence Program for Jazz Musicians at Rimon School of Music – Israel Jazz Institute
January 1, 2020 - January 1, 2022
Ableton Live Production Course at Production College TLV – Tel Aviv, Israel
January 1, 2017 - January 1, 2018
B.M. in Game Audio and Contemporary Writing & Production at Berklee College of Music
January 1, 2022 - January 1, 2025
Excellence Program for Jazz Musicians at Rimon School of Music – Israel Jazz Institute
January 1, 2020 - January 1, 2022
Ableton Live Production Course at Production College TLV – Tel Aviv, Israel
January 1, 2017 - January 1, 2018
B.M. in Game Audio and Contemporary Writing & Production (Full Scholarship) at Berklee College of Music – Boston, MA
January 1, 2022 - January 1, 2025
Excellence Program for Jazz Musicians at Rimon School of Music – Israel Jazz Institute
January 1, 2020 - January 1, 2022
Ableton Live Production Course at Production College TLV – Tel Aviv, Israel
January 1, 2017 - January 1, 2018

Qualifications

Full Scholarship - B.M. in Game Audio and Contemporary Writing & Production
January 1, 2022 - January 1, 2025
Excellence Program for Jazz Musicians
January 1, 2020 - January 1, 2022
Ableton Live Production Course
January 1, 2017 - January 1, 2018
Ableton Live Production Course
January 1, 2017 - January 1, 2018
Excellence Program for Jazz Musicians
January 1, 2020 - January 1, 2022
FMOD Class
January 11, 2030 - March 12, 2026
Unreal Engine Implementation Class
January 11, 2030 - March 12, 2026
Unity + Wwise Implementation Class
January 11, 2030 - March 12, 2026

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet, Professional Services
    paper Game Audio

    Game audio plays an important role in shaping the player’s experience. Through sound effects, ambient sound, and music, audio helps create atmosphere, guide player actions, and make the game world feel alive. Good game audio responds to gameplay and enhances immersion, making every movement, interaction, and environment more engaging.

    paper Sound Design Portfolio

    This portfolio showcases my work in sound design for media and interactive projects. It includes examples of sound effects, ambient soundscapes, and audio editing created to support storytelling and enhance the player or listener’s experience. My focus is on creating immersive and expressive audio that strengthens the connection between sound, environment, and narrative.