Roy Zilbersher

Available to hire

Hi, I’m Roy Zilbersher—a multidisciplinary musician, composer, and audio designer focused on game audio, music production, and live performance.

About

Hi, I’m Roy Zilbersher—a multidisciplinary musician, composer, and audio designer focused on game audio, music production, and live performance. I craft adaptive soundscapes, interactive music systems, and polished audio for film, TV, and games, blending technical know-how with storytelling intuition.

When I’m not in the studio, I teach bass and piano, collaborate with developers and artists, and bring ideas from first concept to final mix. I love exploring new tools like FMOD, Wwise, Unreal, and Unity to support gameplay pacing and narrative, and I thrive on collaborative projects that push creativity forward.

  • Joined March 2026

Industry experience

  • Media & Entertainment
  • Education
  • Gaming
  • Software & Internet
  • Professional Services

Projects · 3

Game audio plays an important role in shaping the player’s experience. Through sound effects, ambient sound, and music, audio helps create atmosphere, guide player actions, and make the game world feel alive. Good game audio responds to gameplay and enhances immersion, making every movement, interaction, and environment more engaging.

  • Game Composer

This portfolio showcases my work in sound design for media and interactive projects. It includes examples of sound effects, ambient soundscapes, and audio editing created to support storytelling and enhance the player or listener’s experience. My focus is on creating immersive and expressive audio that strengthens the connection between sound, environment, and narrative.

Work experience· 21 roles

Sound Designer · Duke University (student-led game project)Jan 2025 – Present · 1 yr 11 mos

Collaborated with Duke University as a sound designer for a student-led game project. Managed the audio asset list, organized production workflows, and created and implemented audio assets including SFX and ambiences to support gameplay and narrative flow.

Sound Designer · Duke University (Manga Hero Project)Jan 2025 – Jan 2025 · 1 mo

Collaborated with Duke University as a sound designer for a student-led game project. Managed audio asset list, organized production workflows, and created and implemented audio assets including SFX and ambiences to support gameplay and narrative flow.

Composer / Music Producer · Stardust MusicJan 2025 – Present · 1 yr 11 mos

Composer for a licensing library; creates tracks for film, TV, and advertising; handles placement across multiple genres; works on sync-ready music and licensing.

Sound Designer · Froggy Fishing (student game project)Jan 2024 – Present · 2 yrs 11 mos
Sound Designer / Audio Producer · Froggy Fishing (Student Game Project)Jan 2024 – Jan 2024 · 1 mo
Composer · Wiser TalksJan 2024 – Jan 2025 · 1 yr 1 mo
Bass Teacher & Ensemble Instructor · Ramat HaSharon ConservatoryJan 2022 – Jan 2022 · 1 mo
Bassist · Yiddish Summer Festival – WeimarJan 2021 – Jan 2022 · 1 yr 1 mo

Education· 9

B.M. in Game Audio and Contemporary Writing & Production · Berklee College of Music2022 – 2025
Excellence Program for Jazz Musicians · Rimon School of Music – Israel Jazz Institute2020 – 2022
Ableton Live Production Course · Production College TLV – Tel Aviv, Israel2017 – 2018
B.M. in Game Audio and Contemporary Writing & Production · Berklee College of Music2022 – 2025

Certifications and awards· 8

Full Scholarship - B.M. in Game Audio and Contemporary Writing & Production2022 – 2025
Excellence Program for Jazz Musicians2020 – 2022
Ableton Live Production Course2017 – 2018
Ableton Live Production Course2017 – 2018

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