I am a highly responsible and detail-oriented IT professional with over 5 years of experience in game development. My focus lies in Unreal Engine, C++, and gameplay mechanics, with consistent results in delivering working projects. I am a fast learner and a dedicated team player, thriving in collaborative environments.
Throughout my career, I have worked on multiplayer arenas, automotive prototypes, turn-based RPGs, and various full-cycle game projects including porting to multiple platforms. I enjoy solving complex gameplay bugs, optimizing performance, and implementing innovative mechanics using advanced systems like GAS and Chaos Vehicle, constantly enhancing player experiences.
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