I am a highly responsible and detail-oriented IT professional with over 5 years of experience in game development. My focus lies in Unreal Engine, C++, and gameplay mechanics, with consistent results in delivering working projects. I am a fast learner and a dedicated team player, thriving in collaborative environments. Throughout my career, I have worked on multiplayer arenas, automotive prototypes, turn-based RPGs, and various full-cycle game projects including porting to multiple platforms. I enjoy solving complex gameplay bugs, optimizing performance, and implementing innovative mechanics using advanced systems like GAS and Chaos Vehicle, constantly enhancing player experiences.

Ruslan Arkon

I am a highly responsible and detail-oriented IT professional with over 5 years of experience in game development. My focus lies in Unreal Engine, C++, and gameplay mechanics, with consistent results in delivering working projects. I am a fast learner and a dedicated team player, thriving in collaborative environments. Throughout my career, I have worked on multiplayer arenas, automotive prototypes, turn-based RPGs, and various full-cycle game projects including porting to multiple platforms. I enjoy solving complex gameplay bugs, optimizing performance, and implementing innovative mechanics using advanced systems like GAS and Chaos Vehicle, constantly enhancing player experiences.

Available to hire

I am a highly responsible and detail-oriented IT professional with over 5 years of experience in game development. My focus lies in Unreal Engine, C++, and gameplay mechanics, with consistent results in delivering working projects. I am a fast learner and a dedicated team player, thriving in collaborative environments.

Throughout my career, I have worked on multiplayer arenas, automotive prototypes, turn-based RPGs, and various full-cycle game projects including porting to multiple platforms. I enjoy solving complex gameplay bugs, optimizing performance, and implementing innovative mechanics using advanced systems like GAS and Chaos Vehicle, constantly enhancing player experiences.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Ukrainian
Fluent
Spanish; Castilian
Beginner

Work Experience

Unreal Engine Developer at zz@ gmail.com (likely writer's contact, company not specified)
January 1, 2020 - Present
Developed PVP multiplayer arena game mechanics and ported gameplay mechanics from Unreal Engine 4.27 to 5.3. Implemented new skills via the Gameplay Ability System, enhanced input using GAS input tags, and profiled bugs and problem solving related to camera system enhancements.
Unreal Engine Developer / Unreal Project Lead at Vireye
August 31, 2024 - August 12, 2025
Led Unreal projects in automotive prototype race simulations including Unity server connection, dedicated server creation, REST API with JSON communication, race track procedural generation, Chaos Vehicle implementation and adjustments, and UI creation for in-race leaderboards. Created cinematic trailers using Sequencer and advanced vehicle system plugins.
Freelance Unreal Engine Engineer at Self-Employed
May 31, 2023 - August 12, 2025
Developed demos for multiplayer shooter using GAS, single-player roguelike with unique body mechanics, multiplayer PVP arena game, web-socket connections and JSON deserialization, speech recognition, aim-assist AI tasks, and NPC behavior tree with EQS AI services via C++. Worked on top-down turn-based RPG prototype involving hex-grid generation, A* pathfinding, economic and time systems, tile tracking and terraforming mechanics, and data assets management.
Unreal Engine Developer at Pingle: Game Studio
February 29, 2024 - August 12, 2025
Worked with consoles (PS4/5, Xbox One/Series, Nintendo Switch) and PC, handled dev kits and platform integration, ported to PS5 and Xbox Series. Implemented PS5-specific features including adaptive triggers and haptic feedback, solved performance, visual and gameplay bugs, and UI bugs. Worked with nearly all Unreal Engine modules, third-party plugins, and engine upgrades. Took and analyzed platform performance metrics.
Junior Unreal Engine Developer at N-iX
August 31, 2021 - August 12, 2025
Worked on VR training grounds for automotive chassis design.
English Teacher at Self-Employed
February 28, 2021 - August 12, 2025
Taught spoken English using the Callan Method with an average learning length of 1.5 years. Taught more than 70 students to their proper language levels.
Unreal Engine Developer at ZZ
September 1, 2024 - Present
Ported gameplay mechanics from Unreal Engine 4.27 to 5.3 including new skills via Gameplay Ability System, input enhancements, bug solving, and camera system improvements.
Unreal Engine Developer at Vireye
June 30, 2024 - August 12, 2025
Led Unreal projects for automotive prototypes and racing simulations. Developed Unity server connections, dedicated servers, REST API integrations, procedural generation plugins, Chaos Vehicle implementation, in-race UI leaderboard creation, and cinematic trailers using Sequencer.
Freelance Unreal Engine Engineer
December 31, 2023 - August 12, 2025
Created demos including multiplayer shooter with Gameplay Ability System, single-player roguelike with body mechanics, multiplayer PVP arena with websocket integration, speech recognition, AI behavior trees, and top-down turn-based RPG prototypes.
Unreal Engine Developer at Pingle : Game Studio
August 31, 2023 - August 12, 2025
Worked on multi-platform game porting for PS4/5, Xbox, Nintendo Switch, and PC. Implemented PS5 adaptive triggers, haptic feedback, UDS Activities, debugged gameplay, UI bugs, and optimized performance. Worked with nearly every Unreal Engine module and third-party plugins.
Junior Unreal Engine Developer at N-iX
August 31, 2024 - August 12, 2025
Worked on VR Training Grounds and automotive chassis design projects using Unreal Engine.
English Teacher at Self-employed
February 28, 2021 - August 12, 2025
Taught spoken English using the direct method (Callan Method) to over 70 students, improving their language skills over approximately 1.5 years from beginner to experienced levels.
Unreal Engine Developer at KAVA
January 1, 2020 - Present
Developed PvP multiplayer arena game, ported gameplay mechanics from Unreal Engine 4.27 to 5.3. Implemented new skills using Gameplay Ability System, enhanced input handling with GAS input tags, and solved bugs and gameplay issues related to camera system.
Unreal Engine Developer / Project Lead at Vireye
August 1, 2024 - August 12, 2025
Led Unreal Engine automotive prototype projects including race simulations with Unity server connection and dedicated server creation. Implemented REST_API with JSON deserializer and server interaction. Created race tracks and tech artwork, integrated assets, developed procedural generation plugin and forest generation. Implemented Chaos Vehicle physics and wheels, vehicle adjustments, UI in-race leaderboard, search logic for races, cinematic trailers using Sequencer, and advanced vehicle system plugin.
Freelance Unreal Engine Engineer
February 1, 2024 - August 12, 2025
Developed first-person multiplayer shooter using GAS, single-player roguelike with specific body mechanics, multiplayer PvP arena project. Implemented websocket connections to retrieve and deserialize raw JSON, speech recognition, aim-assist AI, NPCs with Behavior Trees, EQS, AI Tasks and Services via C++.
Unreal Engine Engineer at Limbic Entertainment
May 1, 2023 - August 12, 2025
Created top-down turn-based RPG prototype, worked with hex-grid generation, pathfinding algorithms (A*), Gameplay Abilities System, economy mechanisms, time system, tile tracking and terraforming, tile effects spreading over time, and placement systems with major use of Data Assets.
Unreal Engine Developer at Pingle: Game Studio
April 1, 2023 - August 12, 2025
Ported games to various consoles (PS4/5, Xbox One/Series, Nintendo Switch) and PC, worked with dev kits through dev APIs and platform target managers. Implemented PS5-specific features like adaptive triggers, haptic feedback, and UDS Activities. Solved performance, visual, gameplay, and UI bugs. Worked extensively with Unreal Engine modules and third-party plugins including porting to higher engine versions. Took metrics and performance stats from platforms using target manager and platform tools. Performed debugging activities.
Junior Unreal Engine Developer at N-iX
June 1, 2024 - August 12, 2025
Worked on VR automotive training grounds focusing on chassis design.
English Teacher at Self-employed
February 1, 2021 - August 12, 2025
Taught spoken English using the direct Callan Method. Successfully taught over 70 students from zero to experienced speaker levels tailored to their goals, with an average learning period of 1.5 years.
Unreal Engine Developer at KAVA
January 1, 2020 - Present
Developed PVP multiplayer arena gameplay mechanics, ported project from Unreal Engine 4.27 to 5.3, implemented new skills via Gameplay Ability System, enhanced input with GAS input tags, and solved bugs and problems related to input and gameplay. Worked on camera system improvements.
Unreal Engine Developer / Project Lead at Vireye
August 1, 2024 - August 12, 2025
Led Unreal project for automotive prototype and race simulations, including Unity server connection and dedicated server creation. Implemented REST API for HTTP requests and JSON deserialization. Created tech artwork, race track, procedural forest generation plugin, and Chaos Vehicle implementation with physics and wheels. Developed in-race UI leaderboard and search logic. Created cinematic trailers using Sequencer and developed advanced vehicle system plugin.
Freelance Unreal Engine Engineer
February 1, 2024 - August 12, 2025
Developed first-person multiplayer shooter using Gameplay Ability System, single-player roguelike with specific body mechanics, multiplayer PVP arena project, WebSocket connection for live data fetching and deserialization, speech recognition, aim-assist, and AI NPC with Behavior Tree, EQS AI Tasks and Services using C++.
Unreal Engine Engineer at Limbic Entertainment
May 1, 2023 - August 12, 2025
Developed top-down turn-based RPG prototype including hex-grid generation, A* pathfinding, Gameplay Ability System, economy mechanism, time system, tile tracking and terraforming mechanics, tile effect spreading over time, and placement system with major use of Data Assets.
Unreal Engine Developer at Pingle: Game Studio
December 1, 2023 - August 12, 2025
Worked on porting games to consoles past and current generation (PS4/5, Xbox One/Series, Nintendo Switch) and PC. Handled dev kits and dev APIs targeting Nintendo, PlayStation, and Xbox platforms. Implemented PS5 specific features like Adaptive Triggers, Haptic Feedback, and UDS Activities. Focused on solving performance issues, gameplay bugs, UI bugs, and worked extensively with various Unreal Engine modules and third-party plugins. Collected metrics and performance stats from platforms using target managers and platform tools. Debugged issues across different platforms.
Junior Unreal Engine Developer at N-iX
August 1, 2024 - August 12, 2025
Worked on VR Training Grounds for automotive chassis design.
English Teacher at Self-employed
February 1, 2021 - August 12, 2025
Taught spoken English using the Callan Method. Trained more than 70 students to achieve their proper language level according to their goals, averaging 1.5 years from zero to experienced speaker.
Unreal Engine Developer at ZZZ
January 1, 2020 - Present
Developed and ported gameplay mechanics from Unreal Engine 4.27 to 5.3. Implemented new skills using Gameplay Ability System (GAS), enhanced input with GAS input tags, and solved camera system bugs. Worked on PVP multiplayer arena projects from 2020 to present.
Unreal Engine Developer / Unreal Project Lead at Vireye
August 31, 2024 - August 12, 2025
Led automotive prototype project for racing simulation. Managed Unity server connection and dedicated servers creation. Developed REST API integrations for HTTP requests and JSON data handling. Created tech-artwork, race tracks, procedural generation plugins, forest generation, and implemented Chaos Vehicle physics and wheel adjustments. Developed UI in-race leaderboard and cinematic trailers via Sequencer. Worked from 2023-04-01 to 2024-08-31.
Freelance Unreal Engine Engineer
May 31, 2023 - August 12, 2025
Worked on various projects including first-person multiplayer shooter using GAS, roguelike single player mechanics, multiplayer PVP arena with WebSocket connections and JSON deserialization, speech recognition, aim-assist AI, and NPC behaviors via Behavior Tree, EQS AI tasks and services with C++. Also developed top-down turn-based RPG prototypes with hex grid pathfinding (A* algorithm), economy mechanics, time systems, terraforming, tile effects spreading, and placement systems.
Unreal Engine Developer at Pingle: Game Studio
August 31, 2024 - August 12, 2025
Ported multiple games to consoles including PS4/5, Xbox One/Series, Nintendo Switch, and PC. Worked with various dev kits and APIs for Nintendo, PlayStation, and Xbox platforms. Implemented PS5 specific features like adaptive triggers, haptic feedback, and UDS Activities. Solved performance issues, gameplay and UI bugs, and worked with many engine modules including Sequencer, Take Recorder, AI, Localization, GAS, and third-party plugins. Collected metrics and performance stats using platform tools.
Junior Unreal Engine Developer at N-iX
February 29, 2024 - August 12, 2025
Worked on VR automotive chassis design training grounds.
English Teacher at Self-employed
February 28, 2021 - August 12, 2025
Taught spoken English using the Callan Method to over 70 students. Helped learners progress from zero knowledge to experienced speakers in an average timeframe of 1.5 years.

Education

Psychology at Kyiv International University
January 1, 2009 - January 1, 2013
Psychology at Kyiv International University
January 1, 2009 - September 1, 2013
Psychology at Kyiv International University
January 1, 2009 - January 1, 2013
Psychology at Kyiv International University
January 1, 2009 - January 1, 2013
Psychology at Kyiv International University
January 1, 2009 - January 1, 2013

Qualifications

Self-study and Courses in C++, Unreal Engine, Math, OOP Principles and Programming Patterns, Perforce, GIT, Plastic
January 11, 2030 - August 12, 2025
Unreal Engine: Multiplayer Master
January 1, 2022 - August 12, 2025
Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2022 - August 12, 2025
C++ Course
January 1, 2020 - August 12, 2025
Unreal Engine — Full Cycled Development with C++
January 1, 2020 - August 12, 2025
C++ Self-Instruction Book
January 1, 2020 - August 12, 2025
Unreal Engine C++ Ultimate Game Developer Course
January 1, 2020 - August 12, 2025
Unreal Engine C++ Developer
January 1, 2020 - August 12, 2025
Fundamentals of Math, Geometry Master, Algebra Master, Linear Algebra Master, Trigonometry
January 1, 2020 - August 12, 2025
OpenGL (shader pipeline and basic principles)
January 1, 2020 - August 12, 2025
Unreal Engine: Multiplayer Master
January 1, 2022 - August 12, 2025
Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2022 - August 12, 2025
C++ Course
January 1, 2022 - August 12, 2025
Unreal Engine — full cycled development with C++
January 1, 2022 - August 12, 2025
Unreal Engine C++ The Ultimate Game Developer Course
January 1, 2022 - August 12, 2025
Unreal Engine C++ Developer
January 1, 2022 - August 12, 2025
Fundamentals of Math, Geometry Master, Algebra Master, Linear Algebra Master, Trigonometry Master
January 11, 2030 - August 12, 2025
OpenGL (shader pipeline and basic principles)
January 11, 2030 - August 12, 2025
Unreal Engine: Multiplayer Master
January 1, 2022 - August 12, 2025
Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2021 - August 12, 2025
C++ Course
January 1, 2022 - August 12, 2025
Unreal Engine — full cycled development with C++
January 1, 2022 - August 12, 2025
Unreal Engine C++: The Ultimate Game Developer Course
January 1, 2022 - August 12, 2025
Fundamentals of Math (Master Algebra, Master Linear Algebra, Master Trigonometry)
January 1, 2022 - August 12, 2025
OpenGL (shader pipeline and basic principles)
January 11, 2030 - August 12, 2025
Self-study and Courses: C++, Unreal Engine, Math, OOP Principles and Programming Patterns, Perforce, GIT, Plastic
January 11, 2030 - August 12, 2025
Unreal Engine: Multiplayer Master
January 1, 2022 - August 12, 2025
Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2022 - August 12, 2025
Multithreading C++ course
January 1, 2022 - August 12, 2025
Unreal Engine — full cycled development with C++
January 1, 2022 - August 12, 2025
C++ self-instruction book
January 1, 2022 - August 12, 2025
Unreal Engine C++ The Ultimate Game Developer Course
January 1, 2022 - August 12, 2025
Unreal Engine C++ Developer
January 1, 2022 - August 12, 2025
Fundamentals of Math - Geometry Master
January 1, 2022 - August 12, 2025
Algebra Master
January 1, 2022 - August 12, 2025
Linear Algebra Master
January 1, 2022 - August 12, 2025
Trigonometry
January 1, 2022 - August 12, 2025
OpenGL (shader pipeline and basic principles)
January 1, 2022 - August 12, 2025
Unreal Engine: Multiplayer Master
January 1, 2022 - August 12, 2025
Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2021 - August 12, 2025

Industry Experience

Gaming, Software & Internet, Professional Services

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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