I am an extremely creative concept art professional with strong technical skills, especially specializing in Blender. With 7.5 years of experience working in concept art in China, I have proven myself to be a hardworking, collaborative, and multicultural team member. Over the years, I have developed expertise in concept art, 2D assets, and some 3D art, working on a variety of projects including games, animation, and TV series.
Currently based in the United Kingdom pursuing my Master’s degree in Concept Art, I continue to deepen my skills in environment design, character design, and visual storytelling. I enjoy working closely with creative directors and project teams to deliver high-quality visual development, prop design, and world-building that supports storytelling and immersive experiences.
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