Hi, I'm Sam Baggett. I'm a very personable and creative individual who learns quickly and approaches every challenge with a positive attitude. I enjoy working with people of all ages and am always eager to develop new skills. I have a strong proficiency in computers and technology, especially in software like Google Workspace, Microsoft Office, Adobe programs, and various 3D design tools. I have hands-on experience with Blender, Substance Painter, Autodesk Maya, Unity, Unreal Engine, and Photoshop, mostly from hobby projects and educational courses. Besides my technical skills, I maintain a flexible work schedule and am enthusiastic about contributing to projects that allow me to grow and apply my skills creatively.

Sam Baggett

Hi, I'm Sam Baggett. I'm a very personable and creative individual who learns quickly and approaches every challenge with a positive attitude. I enjoy working with people of all ages and am always eager to develop new skills. I have a strong proficiency in computers and technology, especially in software like Google Workspace, Microsoft Office, Adobe programs, and various 3D design tools. I have hands-on experience with Blender, Substance Painter, Autodesk Maya, Unity, Unreal Engine, and Photoshop, mostly from hobby projects and educational courses. Besides my technical skills, I maintain a flexible work schedule and am enthusiastic about contributing to projects that allow me to grow and apply my skills creatively.

Available to hire

Hi, I’m Sam Baggett. I’m a very personable and creative individual who learns quickly and approaches every challenge with a positive attitude. I enjoy working with people of all ages and am always eager to develop new skills. I have a strong proficiency in computers and technology, especially in software like Google Workspace, Microsoft Office, Adobe programs, and various 3D design tools.

I have hands-on experience with Blender, Substance Painter, Autodesk Maya, Unity, Unreal Engine, and Photoshop, mostly from hobby projects and educational courses. Besides my technical skills, I maintain a flexible work schedule and am enthusiastic about contributing to projects that allow me to grow and apply my skills creatively.

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Work Experience

Blender User at Hobbyist/Educational Projects
January 1, 2022 - June 4, 2024
Used Blender for hobbyist and educational projects with proficiency in all aspects of the software including modeling, texturing, rigging, sculpting, lighting, and rendering.
Substance Painter User at Hobbyist/Educational Projects
April 1, 2023 - June 4, 2024
Utilized Adobe Substance Painter for hobbyist and educational projects with a deep understanding of layer and baking systems.
Autodesk Maya User at High School Animation Course
April 1, 2023 - June 4, 2024
Gained 3 years of experience with Autodesk Maya during an animation pathway course, familiar with all tools including Arnold and all modeling tools.
Unity Developer at Hobbyist Projects
April 1, 2022 - June 4, 2024
Developed hobbyist and physics simulation projects using Unity with a deep understanding of all physics and rendering tools.
Unreal Engine Developer at Hobbyist Projects
April 1, 2022 - June 4, 2024
Worked primarily on hobbyist projects using Unreal Engine 5, with complete understanding of UE’s material and shader tools, and familiarity with blueprints, modeling, and animation tools.
Photoshop User at Hobbyist Projects
April 1, 2022 - June 4, 2024
Used Photoshop primarily for hobbyist projects with a general understanding of the UI and tools to comfortably make any required edits or modifications to images.
User of Blender at Personal / Educational Projects
January 1, 2022 - Present
Used Blender extensively for hobbyist and educational projects focusing on all aspects including modeling, texturing, rigging, sculpting, lighting, and rendering.
User of Substance Painter at Personal / Educational Projects
April 1, 2023 - Present
Proficient use of Adobe Substance Painter in hobbyist and educational contexts, with a strong understanding of layer and baking systems.
User of Autodesk Maya at Animation Pathway Course
April 1, 2023 - Present
Developed skills in Autodesk Maya as part of a high school animation pathway course. Familiar with modeling tools and rendering with Arnold.
User of Unity at Personal / Educational Projects
April 1, 2022 - Present
Four years of experience using Unity for hobbyist and physics simulation projects, with a deep understanding of physics and rendering tools.
User of Unreal Engine at Personal / Educational Projects
April 1, 2022 - Present
Two years of experience in Unreal Engine 5 primarily for hobby projects, including material and shader tools, blueprints, modeling, and animation.
User of Photoshop at Personal / Educational Projects
April 1, 2022 - Present
Three years of experience using Photoshop for hobby projects, with a general understanding of the UI and tools to make required image edits and modifications.

Education

High School Diploma at Independence High, Roseville
August 1, 2023 - July 14, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education