I am an U.S based artist, living in the Los Angeles county area, and I've been working in the mobile gaming industry for 15+ years as an artist wearing various hats. My duties in the past have included: - Establishing UI art styles and providing design and layout for games. - Concepting art such as characters and environments as well as animation and rigging. - Creating and streamlining motion graphics and promotional videos used across multiple platforms - Creating a variety of illustrations for concepts to functional assets to marketing. - Collaborating closely with many teams such as engineering, tech artists, and outsourcing to ensure art quality and functionality. - Adapting to a variety of art styles quickly. - Managing and mentoring teams of artists. I am self motivated and have worked on teams of various sizes and dealt with a variety of clients, ensuring work is delivered efficiently and with the utmost quality. Although my work has primarily in 2D and motion graphics I always welcome new and challenging opportunities to learn new programs and skills. I’ve worked for numerous companies including big, AAA gaming companies and small start-ups and can thrive in both. I think my skill set and adaptive, versatile art style would be well suited to this job and I enjoy working in collaborative teams as well as the social/casual gaming space and look forward to finding new opportunities to learn and grow. Thank you for your consideration! Sincerely, Sandra Chiem

Sandra Chiem

I am an U.S based artist, living in the Los Angeles county area, and I've been working in the mobile gaming industry for 15+ years as an artist wearing various hats. My duties in the past have included: - Establishing UI art styles and providing design and layout for games. - Concepting art such as characters and environments as well as animation and rigging. - Creating and streamlining motion graphics and promotional videos used across multiple platforms - Creating a variety of illustrations for concepts to functional assets to marketing. - Collaborating closely with many teams such as engineering, tech artists, and outsourcing to ensure art quality and functionality. - Adapting to a variety of art styles quickly. - Managing and mentoring teams of artists. I am self motivated and have worked on teams of various sizes and dealt with a variety of clients, ensuring work is delivered efficiently and with the utmost quality. Although my work has primarily in 2D and motion graphics I always welcome new and challenging opportunities to learn new programs and skills. I’ve worked for numerous companies including big, AAA gaming companies and small start-ups and can thrive in both. I think my skill set and adaptive, versatile art style would be well suited to this job and I enjoy working in collaborative teams as well as the social/casual gaming space and look forward to finding new opportunities to learn and grow. Thank you for your consideration! Sincerely, Sandra Chiem

Available to hire

I am an U.S based artist, living in the Los Angeles county area, and I’ve been working in the mobile gaming industry for 15+ years as an artist wearing various hats. My duties in the past have included:

  • Establishing UI art styles and providing design and layout for games.
  • Concepting art such as characters and environments as well as animation and rigging.
  • Creating and streamlining motion graphics and promotional videos used across multiple platforms
  • Creating a variety of illustrations for concepts to functional assets to marketing.
  • Collaborating closely with many teams such as engineering, tech artists, and outsourcing to ensure art quality and functionality.
  • Adapting to a variety of art styles quickly.
  • Managing and mentoring teams of artists.

I am self motivated and have worked on teams of various sizes and dealt with a variety of clients, ensuring work is delivered efficiently and with the utmost quality. Although my work has primarily in 2D and motion graphics I always welcome new and challenging opportunities to learn new programs and skills. I’ve worked for numerous companies including big, AAA gaming companies and small start-ups and can thrive in both. I think my skill set and adaptive, versatile art style would be well suited to this job and I enjoy working in collaborative teams as well as the social/casual gaming space and look forward to finding new opportunities to learn and grow. Thank you for your consideration!

Sincerely,
Sandra Chiem

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Language

English
Fluent

Work Experience

Marketing and iGaming Artist at Aristocrat Technologies
January 1, 2023 - February 1, 2026
Created banners, marketing materials, and promo videos and motion graphics for Aristocrat, Gimme Games, Wizard Games across various platforms and clients such as BetMGM, FanDuel, Rush Street, DraftKings, Bally's, Caesars and more.
Game Artist at Playco
October 1, 2020 - November 1, 2022
Provided character concepts, designs, and character illustration. Illustrated background environments and props. Generated storyboards for game flow and sequences. Collaborated with engineers and tech artists to export animation and art assets for mobile platforms. Provided promotional art for marketing. Set up files for outsourcing. Projects included Storyverse, Sway Stories, Trip Royale, Fashion Life, NBA Cat Pet Game, Thug Life, Spy Life.
Senior Game Artist at Mobilityware
January 1, 2015 - April 1, 2020
Created art style guides and principal character designs. Established UI art styles, icons and assets, and UI layouts/mockups. Generated storyboards for game flow and sequences. Provided campaigns and promotional assets for Live Ops and Marketing. Animated characters, icons and game assets. Worked with outsourcing to ensure quality of art standards. Concepted and designed characters.
Rotoscope Artist at Stereo D
November 1, 2010 - January 1, 2011
Converted 2D shots into stereoscopic 3D for film titles. Projects included Captain America: The First Avenger (2011) and Thor (2013).
Game Artist at Konami Digital Entertainment (LLC)
January 1, 2012 - December 1, 2014
Lead Artist, UI Design and layout; animated mockups; Live Ops/Marketing art; and created game art assets and illustrations for multiple games including Solitaire: Daily Challenge, Sudoku: Daily Challenge, Star Wars: Force Collection, Pro Evolution Soccer Manager, Dragon Collection International, MLB: Dream Nine, Twilight Carnival, Puzzle Chasers, Ice Pick Panic / Wild 21 / Keep on Poppin'.
2D Artist at Meteor Games, LLC (LLC)
January 1, 2011 - January 1, 2012
Created illustrations, game assets, and character designs as well as UI projects.

Education

Bachelor's in Media/Animation at Art Institute of Los Angeles
January 11, 2030 - February 5, 2026

Qualifications

Bachelor's in Media/Animation
January 11, 2030 - February 5, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet