I am a primarily 2D Artist specializing in Game Art, User Interface Design, Live Ops/Marketing Art, Animation, and Visual development. Main Programs/Tools include: Photoshop, Illustrator, After Effects, Adobe Animate/Flash, Spine, Figma, PC and Mac

Sandra Chiem

I am a primarily 2D Artist specializing in Game Art, User Interface Design, Live Ops/Marketing Art, Animation, and Visual development. Main Programs/Tools include: Photoshop, Illustrator, After Effects, Adobe Animate/Flash, Spine, Figma, PC and Mac

Available to hire

I am a primarily 2D Artist specializing in Game Art, User Interface Design, Live Ops/Marketing Art, Animation, and Visual development.

Main Programs/Tools include: Photoshop, Illustrator, After Effects, Adobe Animate/Flash, Spine, Figma, PC and Mac

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Language

English
Fluent

Work Experience

Marketing and iGaming Artist at Aristocrat Technologies
January 1, 2023 - February 1, 2026
Created banners, marketing materials, and promo videos and motion graphics for Aristocrat, Gimme Games, Wizard Games across various platforms and clients such as BetMGM, FanDuel, Rush Street, DraftKings, Bally's, Caesars and more.
Game Artist at Playco
October 1, 2020 - November 1, 2022
Provided character concepts, designs, and character illustration. Illustrated background environments and props. Generated storyboards for game flow and sequences. Collaborated with engineers and tech artists to export animation and art assets for mobile platforms. Provided promotional art for marketing. Set up files for outsourcing. Projects included Storyverse, Sway Stories, Trip Royale, Fashion Life, NBA Cat Pet Game, Thug Life, Spy Life.
Senior Game Artist at Mobilityware
January 1, 2015 - April 1, 2020
Created art style guides and principal character designs. Established UI art styles, icons and assets, and UI layouts/mockups. Generated storyboards for game flow and sequences. Provided campaigns and promotional assets for Live Ops and Marketing. Animated characters, icons and game assets. Worked with outsourcing to ensure quality of art standards. Concepted and designed characters.
Rotoscope Artist at Stereo D
November 1, 2010 - January 1, 2011
Converted 2D shots into stereoscopic 3D for film titles. Projects included Captain America: The First Avenger (2011) and Thor (2013).
Game Artist at Konami Digital Entertainment (LLC)
January 1, 2012 - December 1, 2014
Lead Artist, UI Design and layout; animated mockups; Live Ops/Marketing art; and created game art assets and illustrations for multiple games including Solitaire: Daily Challenge, Sudoku: Daily Challenge, Star Wars: Force Collection, Pro Evolution Soccer Manager, Dragon Collection International, MLB: Dream Nine, Twilight Carnival, Puzzle Chasers, Ice Pick Panic / Wild 21 / Keep on Poppin'.
2D Artist at Meteor Games, LLC (LLC)
January 1, 2011 - January 1, 2012
Created illustrations, game assets, and character designs as well as UI projects.
Senior Game Artist at Mobility Ware
January 1, 2015 - April 1, 2020
Created art style guides and principal character designs. Established UI art styles, icons and assets, and UI layouts/mockups. Generated storyboards for game flow and sequences. Provided various campaigns and promotional assets for Live Ops and Marketing. Animated characters, icons and game assets. Worked with outsourcing to ensure quality of art standards. Concepted and designed characters.
Game Artist at Aristocrat Technologies
January 1, 2023 - February 28, 2026
Created banners, marketing materials, promo videos and motion graphics for Aristocrat and Wizard Games across multiple platforms; collaborated with clients including BetMGM, FanDuel, Rush Street, DraftKings, Bally's, and Caesars.
2D Artist at Meteor Games, LLC
January 1, 2011 - January 31, 2012
Created illustrations, game assets, and character designs plus UI work. Projects included Neopets: Treasure Keepers, Serf Wars, Island Paradise.

Education

Bachelor's in Media/Animation at Art Institute of Los Angeles
January 11, 2030 - February 5, 2026
Bachelor's at Art Institute of Los Angeles
January 11, 2030 - March 18, 2026
Bachelor's degree in Media/Animation at Art Institute of Los Angeles
January 11, 2030 - April 10, 2026

Qualifications

Bachelor's in Media/Animation
January 11, 2030 - February 5, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet