I’m a freelance artist and game concept artist based in Paris, focused on creating character design, illustrations, and visual storytelling for both international clients and game worlds. I work across concept art, creature & environment design, and practical production deliverables like logos, cover art, and multi-page illustration layouts—always with clear narrative intent and strong visual consistency.
Across my recent roles in art direction and game art production, I’ve contributed to projects that adapt manga into story-driven RPG experiences, and I’ve also built illustration work for mental health initiatives and youth-focused mobile app content. I enjoy collaborating with teams and using industry tools such as Photoshop, Procreate, Illustrator, Unity/Unreal workflows, and 2D/3D pipelines to turn concepts into polished assets.
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