I’m a freelance artist and game concept artist based in Paris, focused on creating character design, illustrations, and visual storytelling for both international clients and game worlds. I work across concept art, creature & environment design, and practical production deliverables like logos, cover art, and multi-page illustration layouts—always with clear narrative intent and strong visual consistency. Across my recent roles in art direction and game art production, I’ve contributed to projects that adapt manga into story-driven RPG experiences, and I’ve also built illustration work for mental health initiatives and youth-focused mobile app content. I enjoy collaborating with teams and using industry tools such as Photoshop, Procreate, Illustrator, Unity/Unreal workflows, and 2D/3D pipelines to turn concepts into polished assets.…

Salome Clement

I’m a freelance artist and game concept artist based in Paris, focused on creating character design, illustrations, and visual storytelling for both international clients and game worlds. I work across concept art, creature & environment design, and practical production deliverables like logos, cover art, and multi-page illustration layouts—always with clear narrative intent and strong visual consistency. Across my recent roles in art direction and game art production, I’ve contributed to projects that adapt manga into story-driven RPG experiences, and I’ve also built illustration work for mental health initiatives and youth-focused mobile app content. I enjoy collaborating with teams and using industry tools such as Photoshop, Procreate, Illustrator, Unity/Unreal workflows, and 2D/3D pipelines to turn concepts into polished assets.…

Available to hire

I’m a freelance artist and game concept artist based in Paris, focused on creating character design, illustrations, and visual storytelling for both international clients and game worlds. I work across concept art, creature & environment design, and practical production deliverables like logos, cover art, and multi-page illustration layouts—always with clear narrative intent and strong visual consistency.

Across my recent roles in art direction and game art production, I’ve contributed to projects that adapt manga into story-driven RPG experiences, and I’ve also built illustration work for mental health initiatives and youth-focused mobile app content. I enjoy collaborating with teams and using industry tools such as Photoshop, Procreate, Illustrator, Unity/Unreal workflows, and 2D/3D pipelines to turn concepts into polished assets.

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Language

French
Fluent
English
Fluent
Spanish; Castilian
Intermediate
Japanese
Beginner

Work Experience

Art Director & Concept Artist at EARTS UP Paris
January 1, 2024 - January 1, 2026
Contributed as an art director and concept artist on project-based studio work, including concept art and visual development for game-related and illustration outputs. Produced role-based deliverables such as design concepts, character/creature visuals, and presentation materials, supporting team pipelines from ideation through final visual assets.
Freelance Artist (Independent Contractor) at VGen
January 1, 2022 - Present
Freelance character design, illustration, and concept art for international clients. Deliverables include illustration for youth mental health apps, t-shirt collection visuals promoting trans video and Aaton products, and design work such as logos and graphic presentation assets. Works with a narrative approach and adapts style to project needs while managing remote collaboration and production timelines.
Game Artist, Character & Creature & Environment Designer at ISART Digital
January 1, 2021 - January 1, 2024
Worked on game art production and concept deliverables, including character/creature and environment design, as part of academic and project-based production workflows. Produced assets such as character visuals, environmental concepts, and supporting illustration materials using industry-standard tools and iterative concepting for narrative RPG contexts.

Education

Masters Art Direction & Concept Art at EARTSUP Paris
January 1, 2024 - January 1, 2026
BA (Bachelor) Game Artis at ISART Digital
January 1, 2021 - January 1, 2024

Qualifications

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization, Professional Services
    School Down The Trail
    School Down The Trail is a narrative game project set in a modern fantasy world I am currently developing with fellow industry friends! I am the current Director for both game mechanics and art direction, Concept Artist, Illustrator and Writer of the project. You can check out some behind the scenes on Artstation: https://www.twine.net/signin…