Experience
Generalist: Freelance 2011 – present
Working on info films, illustrations for books and games, product promos, Visual Effects, game development and music video. Written seerval books, Teaching Adobe After Effects.
Projects include Sony PSP Ad (VFX supervisor, VFX artist),
NHS Workways films (animation, director, editor ),
AIEVE music video (AI directorpost & editor),
Automagical Games (game development).
Animator: MINDstrain ApS 2022 – 2023 (health and wellness)
Working closely with the developers and team to direct a series of 38 animated videos for their mental health training program. This included rigging, character animation, editing, and SoMe promotions. I also implemented a new motion capture based pipeline to meet production deadlines.
Post-production Lead: GlassHue Ltd. 2018 – 2020 (Video production)
Animation, motion graphics, compositor, clean-up and VFX for B2B promos, branding and commercial video.
Illustrator and Writer 3D World Magazine 1998 – 2013 (publishing)
I was on a retainer as a staff illustrator and writer, contributing to the monthly Mental Roy column, occasional review and tutorial articles.
pre–2018 (Animation production)
Projects including TV titles, TV adverts, and TV series development. Worked with a number of studios and agencies, including:
Itchy Pictures – Animator, Post production FX & Editor
Saatchi Saatchi SO&U – Post production FX &Editor
Artgeek Ltd. – Animator, Compositor, Editor
Liquid Light Ltd. – Graphic Designer (web)
Language Arts – Creative Director (games)
BAF Animation – Animator and Creative Director
Software
Expert: Adobe After Effects, Adobe Character Animator, Adobe Illustrator, Photoshop, InDesign, Mocha, Krita, Runway AI, Leonardo AI, Krea AI.
Proficient: Adobe Premier Pro, Blender, Lightwave 3D.
Familiar: DaVinchi Resolve, Figma, Maya, Final Cut.
Creative and Practical
Pre-production: concept development, project planning, copy-writing, copy-editing, script-writing, art direction, character design, storyboard, animatics, AI prompt wrangling, budgeting and time estimates.
production: graphic design, motion graphics, animation, rigging, illustration, typographic layout, music production, and motion capture.
post production: digital compositing, editing, chroma key, digital clean-up and object removal, camera & motion tracking, particle effects and VFX.
Marketing: strategy planning, strategy testing, data acquisition, SoMe content publishing, brand and profile building.
Skills
Experience Level
Language
Work Experience
Education
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Industry Experience
A simple logo reveal teaster for the Tefr RPG game. I was responsible for art design and animation of this short but delightful motion graphic sequence.
This is a short reel showcasing some of the Post Production Effects and compositing work I have been involved in.
Mograph piece for Carlsberg’s launch of it’s new snap pack can system in 2018. Produced by Navmotion. I worked closely with the designer to produce animated graphics that more than fulfilled Carlsberg’s brand requirements and brought an excellent script to life.
This was an amazing project to work on produced by Ape and Diercted by Alkin Emirali. It was shot, not with CG but using real PSP props supported by blue painted sticks drilled into them, and a motion control camera. I was asked to work on set as VFX supervisor to ensure each shot was right for post. Once the first cut was made I was then engaged as Post Production Supervisor to remove the chroma supports add flares, lights and on-screen elements for the Product shots. I also added the tracked text elements (and this was in the early days of motion tracking). The promo was pretty iconing and I like to think it has inspired numerous similar ads since.
A short intro to one of a number of modules produced. I was responsible for animation production and direction on the project. I was also did script editing, storyboarding, and character rigging. It was important to the client that the house style was maintained, but that light humour was used in the creation of each of the 38 films (some 200 minutes total run time). Each was also lip synced in both English and Danish.
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