Greetings, I’m a technical artist and programmer with strong knowledge of artistic 3D-related software such as Autodesk Maya, Blender, Substance Painter, Clip Studio Paint, and Z-brush, as well as game development software like The Unreal Engine Editor, including the use of tools like Blueprints, Visual Studio, and the Jetbrains Rider IDE. I’ve studied and am constantly learning more about the 3D art asset to Game Engine pipeline to ensure a proper translation of visual styles and functionality of UI, VFX, and Game mechanics, while also studying game design and programming in order to design experiences with clean and optimized code.

Sebastián Ramírez Ortiz

Greetings, I’m a technical artist and programmer with strong knowledge of artistic 3D-related software such as Autodesk Maya, Blender, Substance Painter, Clip Studio Paint, and Z-brush, as well as game development software like The Unreal Engine Editor, including the use of tools like Blueprints, Visual Studio, and the Jetbrains Rider IDE. I’ve studied and am constantly learning more about the 3D art asset to Game Engine pipeline to ensure a proper translation of visual styles and functionality of UI, VFX, and Game mechanics, while also studying game design and programming in order to design experiences with clean and optimized code.

Available to hire

Greetings, I’m a technical artist and programmer with strong knowledge of artistic 3D-related software such as Autodesk Maya, Blender, Substance Painter, Clip Studio Paint, and Z-brush, as well as game development software like The Unreal Engine Editor, including the use of tools like Blueprints, Visual Studio, and the Jetbrains Rider IDE. I’ve studied and am constantly learning more about the 3D art asset to Game Engine pipeline to ensure a proper translation of visual styles and functionality of UI, VFX, and Game mechanics, while also studying game design and programming in order to design experiences with clean and optimized code.

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Language

Spanish; Castilian
Advanced
English
Advanced
French
Intermediate

Work Experience

Internship - Roblox Programmer at Amber Studio Mexico
February 1, 2024 - July 1, 2024
Continuous Education Internship - Programmer for Roblox digital experience 'Brandcade'.
Programmer at Unreal Championship Latin America (Epic Games)
January 1, 2023 - December 31, 2023
Programmer for videogame 'Un ultimo adios' selected for showcase and awarded Best Videogame at Unreal Championship Latin America 2023.
Director, Gameplay Developer, and Programmer at Pepe Pincho: Tiempos Vaqueros
January 1, 2025 - January 1, 2025
Director and lead gameplay programmer for the game 'Pepe Pincho: Tiempos Vaqueros'.

Education

Degree in animation and digital effects at Universidad de Monterrey (UDEM)
August 1, 2020 - December 1, 2024
Unreal Championship Latin America course at Epic Games
January 1, 2023 - January 1, 2023

Qualifications

Best animation and digital effects thesis (UDEM)
October 1, 2024 - October 1, 2024
Best arts and designs school thesis (UDEM)
October 1, 2024 - October 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Pepe Pincho Tiempos Vaqueros

    A 3D platforming collecthaton adventure where you play as Pepe, a young cowboy who wants to become a sheriff and prove to the world what he’s capable of. Run and gun through the desert as you fight bandits in order to save your beloved town. Use bullet jumps, traverse into hard to reach areas using your lasso, roll and climb into walls, dig through passages and glide through the soaring skies in order to reach every corner of this world. Venture into the desert and bring justice into this sandy world

    You can find the projects current steam page here:

    https://store.steampowered.com/app/3884570/Pepe_Pincho_Tiempos_Vaqueros/

    And here you can watch the projects trailer:

    You can also find an updated version of the game inside of my demo reel, which features an updated camera system and better visual effects: