Greetings, I’m a technical artist and programmer with strong knowledge of artistic 3D-related software such as Autodesk Maya, Blender, Substance Painter, Clip Studio Paint, and Z-brush, as well as game development software like The Unreal Engine Editor, including the use of tools like Blueprints, Visual Studio, and the Jetbrains Rider IDE. I’ve studied and am constantly learning more about the 3D art asset to Game Engine pipeline to ensure a proper translation of visual styles and functionality of UI, VFX, and Game mechanics, while also studying game design and programming in order to design experiences with clean and optimized code.
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A 3D platforming collecthaton adventure where you play as Pepe, a young cowboy who wants to become a sheriff and prove to the world what he’s capable of. Run and gun through the desert as you fight bandits in order to save your beloved town. Use bullet jumps, traverse into hard to reach areas using your lasso, roll and climb into walls, dig through passages and glide through the soaring skies in order to reach every corner of this world. Venture into the desert and bring justice into this sandy world
You can find the projects current steam page here:
https://store.steampowered.com/app/3884570/Pepe_Pincho_Tiempos_Vaqueros/
And here you can watch the projects trailer:
You can also find an updated version of the game inside of my demo reel, which features an updated camera system and better visual effects:
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