My journey began as a Game Artist at Thrifty AI, where I honed my skills in Unreal Engine, Blender, Marvelous Designer, and Substance Painter, creating game assets, characters, and environments. I built a strong foundation in 3D modeling, texturing, lighting, and rendering, collaborating with cross-functional teams to deliver polished visuals. I studied 3D design at MAAC and earned a Bachelor of Computer Applications, building hands-on experience with industry tools while exploring character clothing, props, and rigging. As a freelancer, I create 3D art, game assets, and Unreal Engine visualizations tailored to client needs, handling projects from concept to delivery and strengthening creativity, communication, and time management.

Aahil Hussain

My journey began as a Game Artist at Thrifty AI, where I honed my skills in Unreal Engine, Blender, Marvelous Designer, and Substance Painter, creating game assets, characters, and environments. I built a strong foundation in 3D modeling, texturing, lighting, and rendering, collaborating with cross-functional teams to deliver polished visuals. I studied 3D design at MAAC and earned a Bachelor of Computer Applications, building hands-on experience with industry tools while exploring character clothing, props, and rigging. As a freelancer, I create 3D art, game assets, and Unreal Engine visualizations tailored to client needs, handling projects from concept to delivery and strengthening creativity, communication, and time management.

Available to hire

My journey began as a Game Artist at Thrifty AI, where I honed my skills in Unreal Engine, Blender, Marvelous Designer, and Substance Painter, creating game assets, characters, and environments. I built a strong foundation in 3D modeling, texturing, lighting, and rendering, collaborating with cross-functional teams to deliver polished visuals.

I studied 3D design at MAAC and earned a Bachelor of Computer Applications, building hands-on experience with industry tools while exploring character clothing, props, and rigging. As a freelancer, I create 3D art, game assets, and Unreal Engine visualizations tailored to client needs, handling projects from concept to delivery and strengthening creativity, communication, and time management.

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Language

English
Fluent
Hindi
Fluent
Assamese
Fluent
Bengali
Advanced

Work Experience

Game Artist at Thrifty AI
June 1, 2023 - February 1, 2025
🎮 As a Game Artist at Thrifty AI, I was responsible for designing and optimizing high-quality 3D assets for real-time gaming environments. My work focused on bringing characters and props to life, ensuring each asset met both aesthetic and performance standards across the pipeline. 🧠 I collaborated closely with developers and the technical art team to integrate assets from Blender into Unreal Engine, enhancing both visual appeal and gameplay experience. 📌 Key Contributions: 🔹 Created and textured detailed 3D assets for characters, props, and environments 🔹 Implemented asset pipelines from modeling in Blender to final integration in Unreal Engine 🔹 Collaborated cross-functionally with devs and designers to ensure seamless asset performance 🔹 Contributed to iterative improvements in the asset library, optimizing for stylized and photorealistic visuals 🔹 Applied feedback quickly in an agile development environment, maintaining visual consistency across projects 🛠️ Key Tools Used: Unreal Engine, Blender, Substance Painter, ZBrush, Adobe Photoshop, Marmoset Toolbag 🎮 As a Game Artist at Thrifty AI, I was responsible for designing and optimizing high-quality 3D assets for real-time gaming environments. My work focused on bringing characters and props to life, ensuring each asset met both aesthetic and performance standards across the pipeline. 🧠 I collaborated closely with developers and the technical art team to integrate assets from Blender into Unreal Engine, enhancing both visual appeal and gameplay experience. 📌 Key Contributions: 🔹 Created and textured detailed 3D assets for characters, props, and environments 🔹 Implemented asset pipelines from modeling in Blender to final integration in Unreal Engine 🔹 Collaborated cross-functionally with devs and designers to ensure seamless asset performance 🔹 Contributed to iterative improvements in the asset library, optimizing for stylized and photorealistic visuals 🔹 Applied feedback quickly in an agile development environment, maintaining visual consistency across projects 🛠️ Key Tools Used: Unreal Engine, Blender, Substance Painter, ZBrush, Adobe Photoshop, Marmoset Toolbag Skills: Environment Assets · Asset Optimization · Marvelous Designer · Real-Time Integration · Character & Prop Design
Freelancer at Freelance
February 1, 2025 - Present
I'm a freelance 3D artist with 2 years of prior industry experience, currently expanding my portfolio. I specialize in Unreal Engine, Blender, Marvelous Designer, and more. Open to work for your 3D service needs.Proficient in asset creation, environment design, and character modeling. Let's bring your visions to life with high-quality 3D art! Available for both short-term projects and long-term collaborations. Contact me to discuss your project requirements and let's create something amazing together! I'm a freelance 3D artist with 2 years of prior industry experience, currently expanding my portfolio. I specialize in Unreal Engine, Blender, Marvelous Designer, and more. Open to work for your 3D service needs.Proficient in asset creation, environment design, and character modeling. Let's bring your visions to life with high-quality 3D art! Available for both short-term projects and long-term collaborations. Contact me to discuss your project requirements and let's create something amazing together! Skills: Unreal Engine · Blender · Marvelous Designer · Substance Painter
Lead 3D Artist at Dope Sheet Studio
December 31, 2019 - September 16, 2025
Led 3D art production across architectural rendering in Unreal Engine, production of a 50-minute cartoon movie, and creation of virtual fashion and product renders. Proficient in Blender, Marvelous Designer, Substance Painter, ZBrush, and related tools; collaborated with teams to deliver high-quality visuals and animations.

Education

Advance VFX+ at MAAC
July 1, 2021 - April 1, 2023
BCA at Guwahati University
May 10, 2019 - May 1, 2021
Bachelor's in Computer Applications at Gauhati University
January 11, 2030 - September 16, 2025
Bachelors in Computer Applications at Gauhati University
January 1, 2020 - January 1, 2023
Bachelor's in Computer Applications at Gauhati University
January 1, 2020 - January 1, 2023
Bachelor's in Computer Application at MAAC Creative League (MCL)
January 1, 2020 - January 1, 2023
Bachelor of Computer Applications at Gauhati University
January 1, 2020 - January 1, 2023
Bachelor of Computer Applications (BCA) at Guwahati University
January 11, 2030 - September 27, 2025
Advanced Visual Effects (ADVFX+) at MAAC Chandmari, Guwahati
January 11, 2030 - September 27, 2025
Bachelor of Computer Applications at MAAC (Maya Academy of Advanced Cinematics)
January 11, 2030 - September 27, 2025

Qualifications

24 FPS International Animation Award
January 11, 2030 - September 16, 2025
24 FPS International Animation Award
January 11, 2030 - September 16, 2025
Bachelor of Computer Applications (BCA)
January 11, 2030 - September 27, 2025
Advanced Visual Effects (ADVFX+)
January 11, 2030 - September 27, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    uniE608 SIAT 2026 Automotive Exhibition Walkthrough
    This is a expansive 3D architectural visualization I'm developed. The goal is to create a realistic and immersive. To bring this vision to life, I'm utilizing a powerful workflow: all the intricate 3D modelling is being crafted in Blender, while the final real-time visualization is being built in Unreal Engine 5.6. This combination allows for incredible detail and a truly dynamic and interactive final product. explainervideo filmdirector 3drender unrealengine Event 3dVisualizer animator
    uniE608 SIAT 2026 Automotive Exhibition Walkthrough
    This is a expansive 3D architectural visualization I'm developed. The goal is to create a realistic and immersive. To bring this vision to life, I'm utilizing a powerful workflow: all the intricate 3D modelling is being crafted in Blender, while the final real-time visualization is being built in Unreal Engine 5.6. This combination allows for incredible detail and a truly dynamic and interactive final product.
    uniE608 SIAT 2026 Automotive Exhibition Walkthrough Top View
    This is a expansive 3D architectural visualization I'm developed. The goal is to create a realistic and immersive. To bring this vision to life, I'm utilizing a powerful workflow: all the intricate 3D modelling is being crafted in Blender, while the final real-time visualization is being built in Unreal Engine 5.6. This combination allows for incredible detail and a truly dynamic and interactive final product. animator
    paper Lake Side Outpost

    I enjoyed working on this environment art project, which offered creative freedom. Initially, managing the landscape and entire 2 km² map within Unreal Engine presented challenges.

    The YouTube link you can watch the video: