I’m a 2D Concept Artist and Game Artist with over 5 years of experience working on mobile and live-service games. I specialize in creating stylized characters, environments, and UI assets that are clear, readable, and production-ready. I’ve contributed directly to live games like Stumble Guys, designing character skins and UI icons used in the final build. I enjoy collaborating with teams, taking ownership of tasks, and supporting projects from early concepts through final implementation.

K. Sai Kiran

I’m a 2D Concept Artist and Game Artist with over 5 years of experience working on mobile and live-service games. I specialize in creating stylized characters, environments, and UI assets that are clear, readable, and production-ready. I’ve contributed directly to live games like Stumble Guys, designing character skins and UI icons used in the final build. I enjoy collaborating with teams, taking ownership of tasks, and supporting projects from early concepts through final implementation.

Available to hire

I’m a 2D Concept Artist and Game Artist with over 5 years of experience working on mobile and live-service games. I specialize in creating stylized characters, environments, and UI assets that are clear, readable, and production-ready. I’ve contributed directly to live games like Stumble Guys, designing character skins and UI icons used in the final build. I enjoy collaborating with teams, taking ownership of tasks, and supporting projects from early concepts through final implementation.

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Language

English
Fluent
Japanese
Beginner

Work Experience

2D Concept Artist at GlobalStep
January 1, 2024 - Present
Served as a key art resource on Stumble Guys, contributing directly to live in-game content. Designed 40+ character skins approved with minimal feedback and fully implemented into the live game. Created 150+ UI icons optimized for in-game integration, while maintaining visual style. Collaborated with art direction under technical constraints to deliver production-ready assets and supported teammates to improve turnaround times.
2D Game Artist at PTW
January 1, 2022 - January 1, 2024
Developed concept art for two game projects, including new character concepts and level concept art. Supported early visual development, created marketing art, splash screens, and UI assets aligned with each project's visual direction. Designed player profile avatar frames and other in-game UI elements. Led concept art exploration to help define initial visual tone and direction.
2D Game Artist at Hashcube
January 1, 2021 - January 1, 2022
Sole 2D artist for multiple mobile game projects, handling a wide range of art responsibilities independently. Created production-ready 2D game assets, including characters, props, and UI elements, for various mobile titles.
Freelance Artist at Self
January 1, 2015 - January 4, 2021
Delivered a wide range of digital artworks, spanning stylized and realistic illustrations, tailored to diverse client requirements. Provided creative guidance and feedback to teammates, contributing to cohesive visual output. Designed office posters, implemented UI assets with usability and clarity, collaborated with developers to ensure asset optimization and technical compliance. Produced animated marketing videos, traditional artworks (charcoal and pencil), branding visuals for a manufacturing company, and posters/ads for an advertising agency. Created motion graphics and edited videos for promotions, and undertook commissioned prop-making for cosplay, demonstrating strong problem-solving skills.

Education

B.Sc. in Multimedia at Mahatma Gandhi University
June 6, 2011 - July 14, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet