I am a highly motivated and creative junior 3D artist eager to contribute to innovative projects. I have a proven ability to create realistic and stylized hard surface models and immersive environments using industry-standard software such as 3ds Max, ZBrush, Substance 3D Suite, and Unreal Engine. In addition to modeling and texturing, I have experience with environment design, story development, and game mechanic implementation, with a strong passion for bringing ideas to life through dynamic visuals.
With a background in video game design and animation, complemented by a commerce degree, I bring a versatile perspective to my work. I consistently pursue personal projects to refine my skills, including detailed modeling and texturing of vintage cameras, stylized weapons, and atmospheric environment creations. As a co-founder of SalTy Games Studio, I am actively developing a 2D action/adventure game, demonstrating my commitment to collaborative and creative game development.
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