I'm Sam Ballantyne, a Senior Graphic Designer with over 15 years of experience delivering high-quality design across property, retail, and commercial sectors in New Zealand, Australia, and the UK. I currently freelance from Taranaki, collaborating with agencies and direct clients to produce brand-led, production-ready design across digital and print. I’m known for calm problem-solving, strong typography, and the ability to take projects from early concept through final delivery—often across large, multi-stage campaigns. I work well independently or as part of distributed teams, with extensive experience collaborating remotely with stakeholders, developers, marketers, and printers. My focus is on clear brand identity, robust production workflows, and delivering scalable, print-ready assets that align with campaign goals.

Sam Ballantyne

I'm Sam Ballantyne, a Senior Graphic Designer with over 15 years of experience delivering high-quality design across property, retail, and commercial sectors in New Zealand, Australia, and the UK. I currently freelance from Taranaki, collaborating with agencies and direct clients to produce brand-led, production-ready design across digital and print. I’m known for calm problem-solving, strong typography, and the ability to take projects from early concept through final delivery—often across large, multi-stage campaigns. I work well independently or as part of distributed teams, with extensive experience collaborating remotely with stakeholders, developers, marketers, and printers. My focus is on clear brand identity, robust production workflows, and delivering scalable, print-ready assets that align with campaign goals.

Available to hire

I’m Sam Ballantyne, a Senior Graphic Designer with over 15 years of experience delivering high-quality design across property, retail, and commercial sectors in New Zealand, Australia, and the UK. I currently freelance from Taranaki, collaborating with agencies and direct clients to produce brand-led, production-ready design across digital and print. I’m known for calm problem-solving, strong typography, and the ability to take projects from early concept through final delivery—often across large, multi-stage campaigns.

I work well independently or as part of distributed teams, with extensive experience collaborating remotely with stakeholders, developers, marketers, and printers. My focus is on clear brand identity, robust production workflows, and delivering scalable, print-ready assets that align with campaign goals.

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Language

English
Fluent

Work Experience

Freelance Graphic Designer at Self-employed / Freelance
March 1, 2020 - Present
Delivering bespoke design solutions for agencies and direct clients, with a strong focus on property, branding, and marketing collateral.
Graphic Designer at The Property Agency
September 1, 2013 - March 1, 2020
Part of a highly regarded design team specialising in branding and marketing for large-scale residential developments across Australia; contributed to branding, launch campaigns, display suite collateral, brochures, digital media, and masterplans; maintained brand consistency across multiple stages and releases; collaborated closely with senior designers, marketers, and external suppliers.
Self-Employed Graphic Designer at Self-employed
June 1, 2013 - September 1, 2013
Freelanced on a range of branding and production work while establishing industry connections in Sydney.
Creative Artworker at Lidl UK GmbH
June 1, 2012 - June 1, 2013
Designed and artworked campaign materials used across multiple countries; created new gift voucher systems, including Excel-driven numbering workflows; implemented data-merge systems for large-scale flyer production; strong focus on accuracy, efficiency, and large-volume output.
Various Design & Artworking Roles (Temp Contracts) at Various (Contract roles)
May 1, 2011 - August 1, 2012
Contract roles across organisations including The Commonwealth Secretariat, BP, and Tube Lines; print design and artworking; pre-flight checks and press-ready file preparation; operating large digital printers and bindery equipment.
Designer / Digital Printer at Minuteman Press
March 1, 2010 - March 1, 2011
One of two in-house designers managing a high-volume print environment; designed a wide range of collateral; operated and maintained large digital presses; prepared plates and files for litho printing.
Designer / Pre-Press Operator at Graphix Explosion
November 1, 2008 - February 1, 2010
Sole on-site designer responsible for artwork and pre-press production.

Education

Diploma in Design & Multimedia at UCOL
January 1, 2001 - January 1, 2002

Qualifications

UCOL Diploma in Design & Multimedia
January 1, 2001 - January 1, 2002

Industry Experience

Retail, Professional Services, Media & Entertainment, Other
    paper Ed.Square

    ![EdSaure Brand](https://www.twine.net/signin

    Project Overview

    Ed.Square is one of the largest and most ambitious projects undertaken by The Property Agency, spanning residential, retail, and community-focused placemaking. TPA was engaged from the very beginning of the project in 2019, when the site was still a vacant lot, and supported its evolution into a fully realised urban neighbourhood in Sydney’s south-west.

    The development includes terrace housing, apartments, and a major retail and dining precinct — with terrace homes being a relatively new product type in the Australian market at the time. The brand needed to launch strongly, then continually adapt as new stages, products, releases, and community initiatives were introduced. This required a flexible yet consistent visual system that could scale over several years while remaining recognisable and relevant.

    TPA delivered a complete end-to-end suite of collateral for Ed.Square, including branding, display suites, brochures, masterplans, digital campaigns, social content, signage, and on-site marketing. The project demanded long-term thinking, close collaboration, and a high level of design consistency across a very broad range of touchpoints.

    My Contributions

    I worked on Ed.Square from its earliest stages and remained involved throughout its evolution, both while employed at TPA and later as a freelancer. Because of this long-term involvement, I contributed to almost every aspect of the project’s visual output, helping shape and maintain the brand as it grew over time.

    My role covered a wide range of design work, including brochures, print advertising, display suite graphics, digital assets, social media content, masterplans, stage plans, and campaign collateral. I worked within the established brand framework while adapting layouts and messaging for new releases, product types, and community events, ensuring the brand remained cohesive while still feeling fresh and responsive.

    As the project matured, the brand needed to flex — accommodating new residential stages, evolving retail offerings, and an increasing focus on lifestyle and community. I helped apply and refine the visual language across these changes, balancing consistency with progression. Much of the work required careful coordination across print, digital, and physical environments, with a strong emphasis on finished artwork, production accuracy, and scalability.

    This project demonstrates my ability to work on long-running, complex developments, contribute consistently over multiple years, and operate as a trusted designer within a larger team — maintaining quality, clarity, and brand integrity across a very large body of work.

    https://www.twine.net/signin

    paper OpenFIRE

    ![OpenFIRE Brand](https://www.twine.net/signin

    Project Overview

    OpenFIRE is an open-source light gun system developed by a small, distributed team of contributors, of which I am a part. I began working on the project as a personal initiative, and it has since grown into a collaborative platform combining custom hardware, firmware, desktop software, and a global DIY community.

    The project is inspired by the golden era of arcade shooters from the late 80s and 90s, but is designed for modern environments — home setups, emulation systems, and custom arcade builds. As a non-commercial, community-driven project, OpenFIRE prioritises accessibility, transparency, and long-term usability over profit.

    Because the system spans software, firmware, and physical hardware, the visual identity needed to function across a wide range of real-world contexts, from firmware menus and configuration tools to documentation and physical components. The branding was approached with the same discipline as a commercial product, while remaining flexible enough to support ongoing open-source development.

    My Contributions

    Within the broader OpenFIRE team, I led the branding and visual identity for the project, creating a cohesive system that could support both technical and community needs.

    As an open-source project, OpenFIRE is not driven by commercial scale or profit. The branding was designed to be practical, extensible, and easy for others to work with — supporting collaboration, iteration, and long-term sustainability rather than short-term marketing impact.

    https://www.twine.net/signin