Hi, I’m Samantha, a 3D Artist specialized in character and environment modeling, with strong skills in sculpting, texturing, and creating game-ready assets. Proficient in ZBrush, Maya, Blender, Substance Painter, and Unreal Engine, I work across the full 3D pipeline: from concept sculpting and retopology to UV mapping, PBR texturing, lighting, and real-time integration.
My portfolio includes both stylized and realistic projects, ranging from characters and props to immersive environments. With a solid artistic background and attention to detail, I deliver optimized, high-quality assets for games, cinematics, and interactive experiences.
Passionate about storytelling and visual design, I bring creativity, adaptability, and technical expertise to every collaboration. Always eager to take on new challenges and contribute to projects that push artistic and technical boundaries.
Portfolio: artstation.com/samybello
Linkedin: linkedin.com/in/samanthabello
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