Hi, I’m Samantha, a 3D Artist specialized in character and environment modeling, with strong skills in sculpting, texturing, and creating game-ready assets. Proficient in ZBrush, Maya, Blender, Substance Painter, and Unreal Engine, I work across the full 3D pipeline: from concept sculpting and retopology to UV mapping, PBR texturing, lighting, and real-time integration. My portfolio includes both stylized and realistic projects, ranging from characters and props to immersive environments. With a solid artistic background and attention to detail, I deliver optimized, high-quality assets for games, cinematics, and interactive experiences. Passionate about storytelling and visual design, I bring creativity, adaptability, and technical expertise to every collaboration. Always eager to take on new challenges and contribute to projects that push artistic and technical boundaries. Portfolio: artstation.com/samybello Linkedin: linkedin.com/in/samanthabello

Samantha Bello Bacelis

Hi, I’m Samantha, a 3D Artist specialized in character and environment modeling, with strong skills in sculpting, texturing, and creating game-ready assets. Proficient in ZBrush, Maya, Blender, Substance Painter, and Unreal Engine, I work across the full 3D pipeline: from concept sculpting and retopology to UV mapping, PBR texturing, lighting, and real-time integration. My portfolio includes both stylized and realistic projects, ranging from characters and props to immersive environments. With a solid artistic background and attention to detail, I deliver optimized, high-quality assets for games, cinematics, and interactive experiences. Passionate about storytelling and visual design, I bring creativity, adaptability, and technical expertise to every collaboration. Always eager to take on new challenges and contribute to projects that push artistic and technical boundaries. Portfolio: artstation.com/samybello Linkedin: linkedin.com/in/samanthabello

Available to hire

Hi, I’m Samantha, a 3D Artist specialized in character and environment modeling, with strong skills in sculpting, texturing, and creating game-ready assets. Proficient in ZBrush, Maya, Blender, Substance Painter, and Unreal Engine, I work across the full 3D pipeline: from concept sculpting and retopology to UV mapping, PBR texturing, lighting, and real-time integration.

My portfolio includes both stylized and realistic projects, ranging from characters and props to immersive environments. With a solid artistic background and attention to detail, I deliver optimized, high-quality assets for games, cinematics, and interactive experiences.

Passionate about storytelling and visual design, I bring creativity, adaptability, and technical expertise to every collaboration. Always eager to take on new challenges and contribute to projects that push artistic and technical boundaries.

Portfolio: artstation.com/samybello
Linkedin: linkedin.com/in/samanthabello

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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced

Work Experience

3D Artist at Remote / Freelance
January 1, 2022 - Present
Produced and texturized 3D assets optimized for Unity/Unreal real-time engines; created PBR textures; managed UV layouts and asset integration.
3D Artist (Internship) at Sim Rally
April 10, 2022 - September 1, 2022
Optimized environment assets for a racing game set in Spanish circuits; ensured models met performance requirements; collaborated with team to integrate assets into the game engine; independently managed workflows and deadlines.

Education

Master’s in 3D Character & Creature Modeling at Animum Creativity Advanced School
March 20, 2024 - August 26, 2025
Higher Degree in 3D Animation, Games & Interactive Environments at ENTI – University of Barcelona
September 13, 2025 - July 20, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education