Available to hire
I am a seasoned gameplay and cinematic animator with over 10 years of experience delivering believable character motion for AAA and indie titles. I enjoy collaborating across design, engineering, and art teams to craft animations that enhance immersion and storytelling, while refining pipelines for faster, higher-quality results.
In my roles at Cathedral Studio and Technicolor Games India, I led mocap and keyframe workflows, implemented feedback directly in-engine, and contributed to shaping narrative-driven gameplay and combat systems.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Education
B.Sc. Visual Communication at Annamalai University, Kerala, India
January 1, 2010 - December 31, 2013Diploma in Multimedia Animation at Arena Animation Academy, Kerala, India
January 1, 2007 - December 31, 2009Qualifications
GAMEPLAY ANIMATOR (CONTRACT) | CATHEDRAL STUDIO, COLCHESTER, UNITED KONGDOM
March 6, 2024 - October 23, 2024THE BORNLESS
First – Person – Multiplayer | Gameplay | Unreal Engine 5 & Maya
I was responsible for creating realistic character movements that enhanced
gameplay immersion and player engagement in The Bornless, a first-person
multiplayer action-horror game. Working closely with directors and
producers, I implemented feedback to continuously improve animation
quality and meet evolving creative goals. I also expanded on existing
character animations to support new narrative and gameplay elements,
contributing to the game's evolving story and dynamic combat mechanics
within Unreal Engine 5.
SENIOR ANIMATOR | TECHNICOLOR GAMES INDIA, BANGALORE, INDIA
March 9, 2020 - April 6, 2023CAPCOM - STREETFIGHTER 6
RPG Mode | Gameplay | Autodesk Maya
2K NBA 23 - MY CAREER
RPG Mode | Gameplay & Cinematic | Autodesk Maya
2K WWE 23
Gameplay | Motion builder
2K NBA 22 - MY CAREER
Facial | Autodesk Maya, Dynamixyz
WB GOTHAM KNIGHTS
RPG Mode | Cinematic | Motion builder
2K NBA 21 - MY CAREER
RPG Mode | Gameplay | Autodesk Maya
OZI - VOICE OF THE FOREST
Tech Fix Team Lead | Feature Film
Created high-quality gameplay and cinematic animations for multiple AAA
game titles and an animated feature film, using Autodesk Maya and
MotionBuilder. Collaborated closely with directors and clients, consistently
receiving positive feedback for animation quality, performance, and
delivery. Worked extensively on RPG systems in NBA MY CAREER modes
and Gotham Knights, delivering character-driven animations that supported
player progression, cutscenes, and open-world interactions. Mentored
junior animators and actively supported new team members during
onboarding, helping them integrate smoothly into the production pipeline.
Also led a Tech Fix Team, resolving animation issues and finalizing shots for
render in a fast-paced production environment.
Tier 2 Dependent Visa (United Kingdom)
January 11, 2030 - November 24, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
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