Hi! I’m Sara Gutiérrez, a 25-year-old Industrial designer and artist who loves Concept Art, Visual development, and world building. I merge the design thinking of solving problems efficiently with the emotional, conceptual sensitivity of art to create concepts that feel appealing, charming, and emotionally touching on screen. I see myself as a Concept Artist, 2D artist, or Illustrator for the animation or video game industry, focusing on character, environment, and prop design. In my work I enjoy collaborating on narrative worlds and bringing visuals to life through moodboards, style guides, and production art. My past roles include Art Director for the graduation project We’re Being Murdered, a UX/UI intern at Grupo Bolívar S.A., and a Concept Designer at DarkDust Studio. I recently completed the Concept Art Master Course at MST Design School and earned an Industrial Design degree from Pontificia Universidad Javeriana, complemented by six semesters of Visual Arts.

Sara Gutiérrez

Hi! I’m Sara Gutiérrez, a 25-year-old Industrial designer and artist who loves Concept Art, Visual development, and world building. I merge the design thinking of solving problems efficiently with the emotional, conceptual sensitivity of art to create concepts that feel appealing, charming, and emotionally touching on screen. I see myself as a Concept Artist, 2D artist, or Illustrator for the animation or video game industry, focusing on character, environment, and prop design. In my work I enjoy collaborating on narrative worlds and bringing visuals to life through moodboards, style guides, and production art. My past roles include Art Director for the graduation project We’re Being Murdered, a UX/UI intern at Grupo Bolívar S.A., and a Concept Designer at DarkDust Studio. I recently completed the Concept Art Master Course at MST Design School and earned an Industrial Design degree from Pontificia Universidad Javeriana, complemented by six semesters of Visual Arts.

Available to hire

Hi! I’m Sara Gutiérrez, a 25-year-old Industrial designer and artist who loves Concept Art, Visual development, and world building. I merge the design thinking of solving problems efficiently with the emotional, conceptual sensitivity of art to create concepts that feel appealing, charming, and emotionally touching on screen. I see myself as a Concept Artist, 2D artist, or Illustrator for the animation or video game industry, focusing on character, environment, and prop design.

In my work I enjoy collaborating on narrative worlds and bringing visuals to life through moodboards, style guides, and production art. My past roles include Art Director for the graduation project We’re Being Murdered, a UX/UI intern at Grupo Bolívar S.A., and a Concept Designer at DarkDust Studio. I recently completed the Concept Art Master Course at MST Design School and earned an Industrial Design degree from Pontificia Universidad Javeriana, complemented by six semesters of Visual Arts.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Art Director at Nos Están Matando (Graduation project)
June 30, 2020 - November 30, 2021
Art director for graduation thesis, a videogame about the murder of social leaders and environmental/human rights activists in Colombia. Visualized the look and feel, created characters and UI, and designed the brand identity including logo, web design, and social media content. Illustrated visual content for both in-game and website materials.
UX/UI Intern at GRUPO BOLÍVAR S.A
January 1, 2022 - August 1, 2022
Envisioned and prototyped digital and innovative solutions using Design Thinking and marketing strategies. Prototyped intuitive, appealing and functional graphic interfaces to test with real users. Analyzed test results to derive insights and iterations, strengthening graphic, communicative and analytical skills for UI/UX design.
Concept Designer at DarkDust Studio
January 31, 2024 - July 31, 2024
Envisioned and developed characters for a sci‑fi graphic novel set in early 2000s Latin America. Produced production sheets and turnaround models. Created moodboards, reference boards and style guides for a cohesive visual proposal. Contributed to sketching and line art for characters and panel backgrounds in the prologue and first chapters.
Art Director at NOS ESTÁN MATANDO
July 1, 2020 - December 1, 2021
Art director for graduation project We’re Being Murdered, a videogame about the murder of social leaders and activists in Colombia. I visualized the look and feel, created characters, interfaces (UI), and brand design. I developed the brand identity, from logo and web design to social media content. I illustrated visual content in-game and for website content in general.

Education

Concept Art Master Course at MST Design School, Mexico (Online)
February 1, 2023 - August 1, 2024
Concept Art Diploma at MST Design School (Remote)
September 1, 2022 - December 1, 2022
Video Game Workshop at Bogotá Film Library
May 1, 2020 - January 19, 2026
Visual Arts at Pontificia Universidad Javeriana
July 1, 2019 - December 1, 2021
Industrial Design Degree at Pontificia Universidad Javeriana
January 1, 2017 - September 1, 2022
Industrial Design Degree at Pontificia Universidad Javeriana
January 1, 2017 - September 1, 2022
Visual Arts (6 semesters) at Pontificia Universidad Javeriana
July 1, 2019 - December 1, 2021
Video Game Workshop at Bogotá Film Library
May 1, 2020 - May 1, 2020
Concept Art Master Course at MST Design School
February 1, 2023 - August 1, 2024
CONCEPT ART diploma at MST Design School
September 1, 2022 - December 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Grotto of exiled- Environment concept design.
    Environmental fanbase design project inspired in Kung Fu Panda 4. The challenge was to design a tavern/hotel inside a grotto, specially made for criminals.
    paper Harkonnen Troopcarrier_ Vehicle concept design.
    This fanart project challenged me to design a spaceship, specifically a Troopcarrier for the Harkonnen army, visualized for the second Dune movie. To accomplish it, I had to understand the culture, symbology, history and environment of the Harkonnen House, as well as analyse the visual language they already used for the ships at the first movie. It’s the chronic of an announced plague. As part of a prophecy, the sky stains with buzzing troops, like the omen of an imminent danger. A relentless plague that colonizes their bodies and minds with fear.
    paper Explorer kids
    Project in progress, inspired by a post Soviet society ruled only by kids.
    paper GREENHOUSE_Environment_Design
    Concept art project inspired by the end of century Art Nouveau and the Crystal Palace at El Retiro Park in Madrid. The player might be able to enjoy the warm vibe from the environment and interact with various assets while decoding the mistery that the astrological clock hides.
    paper Shuang bird-Creature design.
    Fanbased project for Legends of Runeterra. The shuang bird, a creature that will keep and protect the Ionian spirit after the war with Noxia, and find an honorable heir to bring peace and balance on earth through every generation. Based on the duality of peace and war after the Noxian invasion, this hybrid between an owl, chinese dragon and tiger is inspired by the duality between the earth and the sky, Taoism, Ying yang, Samsara and other concepts from occidental philosophy.
    paper Kiznaiver
    Kiznaver is a martyr who finds beauty in pain and believes that not using violence against the others, but himself, is the only way to vindicate himself and rebel against his creator . That's why he develop a fighting style where his body works as a Voodoo doll, so his enemy receive the health damage but he's the one feeling the pain and getting injured. Fanbased project for Guilty Gear Strive.
    paper Vehicle concept art- "Kuishinbō no kaeru"
    "Kuishinbō no kaeru" or The Hungry Frog, a foodtruck specially designed for hungry frogs that loves japanese cusine. Deeply inspired by 80's japanese aesthetic, this train wagon serves delicious sushi, sashimi, onigiris, and other traditional but fast serving dishes. illustrator conceptart