Hi, I’m Sara Gutiérrez, a 25-year-old industrial designer and artist who loves Concept Art, Visual Development, and world building. I merge the design-thinking mindset—efficient problem solving and clear systems—with the emotional and conceptual sensitivity of art to generate concepts that are appealing, charming, and emotionally touching on screen. I see myself as a Concept Artist, 2D artist or illustrator for the animation or videogame industry, focused on character, environment and prop design. I’ve led art direction for a graduation videogame about social and environmental rights in Colombia, and I’ve practiced UX/UI and branding in a corporate setting. I’m a collaborative creator always eager to build immersive worlds with teams.

Sara Gutiérrez

Hi, I’m Sara Gutiérrez, a 25-year-old industrial designer and artist who loves Concept Art, Visual Development, and world building. I merge the design-thinking mindset—efficient problem solving and clear systems—with the emotional and conceptual sensitivity of art to generate concepts that are appealing, charming, and emotionally touching on screen. I see myself as a Concept Artist, 2D artist or illustrator for the animation or videogame industry, focused on character, environment and prop design. I’ve led art direction for a graduation videogame about social and environmental rights in Colombia, and I’ve practiced UX/UI and branding in a corporate setting. I’m a collaborative creator always eager to build immersive worlds with teams.

Available to hire

Hi, I’m Sara Gutiérrez, a 25-year-old industrial designer and artist who loves Concept Art, Visual Development, and world building. I merge the design-thinking mindset—efficient problem solving and clear systems—with the emotional and conceptual sensitivity of art to generate concepts that are appealing, charming, and emotionally touching on screen.

I see myself as a Concept Artist, 2D artist or illustrator for the animation or videogame industry, focused on character, environment and prop design. I’ve led art direction for a graduation videogame about social and environmental rights in Colombia, and I’ve practiced UX/UI and branding in a corporate setting. I’m a collaborative creator always eager to build immersive worlds with teams.

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Work Experience

Art Director at Nos Están Matando (Graduation project)
June 30, 2020 - November 30, 2021
Art director for graduation thesis, a videogame about the murder of social leaders and environmental/human rights activists in Colombia. Visualized the look and feel, created characters and UI, and designed the brand identity including logo, web design, and social media content. Illustrated visual content for both in-game and website materials.
UX/UI Intern at GRUPO BOLÍVAR S.A
January 1, 2022 - August 1, 2022
Envisioned and prototyped digital and innovative solutions using Design Thinking and marketing strategies. Prototyped intuitive, appealing and functional graphic interfaces to test with real users. Analyzed test results to derive insights and iterations, strengthening graphic, communicative and analytical skills for UI/UX design.
Concept Designer at DarkDust Studio
January 31, 2024 - July 31, 2024
Envisioned and developed characters for a sci‑fi graphic novel set in early 2000s Latin America. Produced production sheets and turnaround models. Created moodboards, reference boards and style guides for a cohesive visual proposal. Contributed to sketching and line art for characters and panel backgrounds in the prologue and first chapters.

Education

Concept Art Master Course at MST Design School, Mexico (Online)
February 1, 2023 - August 1, 2024
Concept Art Diploma at MST Design School (Remote)
September 1, 2022 - December 1, 2022
Video Game Workshop at Bogotá Film Library
May 1, 2020 - January 19, 2026
Visual Arts at Pontificia Universidad Javeriana
July 1, 2019 - December 1, 2021
Industrial Design Degree at Pontificia Universidad Javeriana
January 1, 2017 - September 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper KIZNAVER-The rebellious martyr.

    |Character Design for GUILTY GEAR STRIVE|
    Kiznaver is a masochistic martyr who finds beauty in pain and believes that not using violence against the others, but himself, is the only way to vindicate himself and rebel against his creator .
    That’s why he develop a fighting style where his body works as a Voodoo doll, so his enemy receive the health damage but he’s the one feeling the pain and getting injured.
    Academic project developed for MST Design School.