Hi! I’m Sara Gutiérrez, a 25-year-old Industrial designer and artist who loves Concept Art, Visual development, and world building. I merge the design thinking of solving problems efficiently with the emotional, conceptual sensitivity of art to create concepts that feel appealing, charming, and emotionally touching on screen. I see myself as a Concept Artist, 2D artist, or Illustrator for the animation or video game industry, focusing on character, environment, and prop design.
In my work I enjoy collaborating on narrative worlds and bringing visuals to life through moodboards, style guides, and production art. My past roles include Art Director for the graduation project We’re Being Murdered, a UX/UI intern at Grupo Bolívar S.A., and a Concept Designer at DarkDust Studio. I recently completed the Concept Art Master Course at MST Design School and earned an Industrial Design degree from Pontificia Universidad Javeriana, complemented by six semesters of Visual Arts.
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