Hi, I’m Sara Gutiérrez, a 25-year-old industrial designer and artist who loves Concept Art, Visual Development, and world building. I merge the design-thinking mindset—efficient problem solving and clear systems—with the emotional and conceptual sensitivity of art to generate concepts that are appealing, charming, and emotionally touching on screen.
I see myself as a Concept Artist, 2D artist or illustrator for the animation or videogame industry, focused on character, environment and prop design. I’ve led art direction for a graduation videogame about social and environmental rights in Colombia, and I’ve practiced UX/UI and branding in a corporate setting. I’m a collaborative creator always eager to build immersive worlds with teams.
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|Character Design for GUILTY GEAR STRIVE|
Kiznaver is a masochistic martyr who finds beauty in pain and believes that not using violence against the others, but himself, is the only way to vindicate himself and rebel against his creator .
That’s why he develop a fighting style where his body works as a Voodoo doll, so his enemy receive the health damage but he’s the one feeling the pain and getting injured.
Academic project developed for MST Design School.
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