I’m Sara Pérez Espinosa, a Barcelona-based interior designer specializing in commercial and hospitality spaces. I focus on translating design guidelines into clear, precise technical drawings and spatial documentation, from floor plans and layouts to reflected ceiling plans and lighting layouts. I thrive in fast-paced environments and am passionate about delivering accurate, buildable results.
I enjoy collaborating with design teams and suppliers to ensure consistency and quality, and I am available for immediate remote collaboration and short-term projects.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Project carried out individually.
The request consisted of the creation of 11 NFTs for the GrausTIC awards of Catalonia, each of these had to be similar, except for some modifiable element. These awards had to focus on the main theme of the year, AI, for this we were given free use to use tools of this type, as long as we justified their use.
With this base on the table, we started to work. In my case, 11 different models of an old surprise box were made, each one with the information of the award and with a study of the colors used for each specialization. The toy was mainly based on Gaudí dragon, thus fixing the awards in their origin.
All the modeling was done in Blender, and it was played with AI for the creation of textures and original moodboards.
Project done in Blender.
Master’s final project carried out individually.
For the final project, a prototype had to be made from all the knowledge acquired during the master’s degree, with free use of theme and use.
In my case, I started with the idea of creating a fully interactive experience from a PICO 3 set.
This project started as an idea long before the master’s degree, on a trip I made before it with a friend. During a visit to a museum with her because of my exaggerated excitement about visiting it. And while I was explaining to her with total excitement every little detail of a work, she told me something that had a huge impact on me.:
“I think it’s the first time, Sara, that I’ve really learned something about art and that I found it interesting, although I’m sure it’s because of how much you like it and how much you know.”
That made me think, how many people around me have never felt excited by this creative world, and how many of them have this problem due to a lack of original education.
With a study prior to creating the experience, I learned several things: first, that art subjects are increasingly being pushed aside by others considered more “important”, second, that most people consider art elitist and third, as important, the great disconnection that is felt between art and new technologies.
And it is from there that I began to see what kind of experiences art museums offered in regard to virtual reality, the answer left me disappointed. Almost all museums offered an experience where the user had no kind of addition to the works, the only thing, being able to get close to them, something that could not be done in real life. This together with exact copies of real spaces.
And isn’t Virtual Reality another kind of world that offers you the freedom of having no limits?
With all the above-mentioned, I decided to base the experience as a new form of artistic education, which could be used from museums, as schools, etc.
“Mans a l’obra” focuses on displaying works from the MNAC, which we can navigate and interact with, while users learn small pieces of information about the artistic movement.
The movements chosen for this prototype are: Romanesque, medieval Gothic, still life and artist studios.
All modeling was done in AutoCAD and Blender, to reconstruct the works.
Project done with Blender, Unity, AutoCAD, Photoshop, and Illustrator.
Project done individually.
The task was to create a horror experience for the Sitges Film Festival, which had to include a character and a virtual space, with a free horror theme.
I decided to base the experience on sleep paralysis. In the experience, the user finds themselves in a living room at dusk, listening to music and with the option to interact with a lamp to start sleeping. When they enter the dream and open their eyes, they start to hear noises, knocks and footsteps, while a dark figure appears and disappears outside the house, approaching without the user being able to defend themselves.
All the modeling was done in Blender, with special attention to the postures. Then, I prepared the project in Unity, adding furniture details, collision points, particles and different scenes. I also included a small animation and adjusted the sound sources.
Project done with Blender, Unity, Zbrush and Substance.
The project seeks to demonstrate how a restaurant/bar, in this case a vermouth bar, can be accessible to everyone. Through an interior design focused on radical empathy, an inclusive and welcoming space is created.
The premises are divided into two levels: the ground floor, a quick area to welcome customers and enjoy a drink in a family atmosphere; and the upper floor, a more open space where users can spend as much time as they wish.
The exterior has two levels of garden, evoking the neighbourhood squares of our childhood, and is connected to the Bonet i Moixí square, allowing a double use of the space.
The project is organised around a central block that houses the services: an elevator that connects all the levels, the toilets and a walkable platform that frees up the original structure and facilitates access to the first floor.
Hire a Interior Designer
We have the best interior designer experts on Twine. Hire a interior designer in Barcelona today.