Hi! I’m a freelance 3D Artist with a background in animation and VFX, specializing in modeling, texturing, and look development. I recently worked as a Modeling Artist at Hybride VFX after completing my Bachelor's degree in 3D Animation. I love creating detailed, visually strong assets and bringing ideas to life through both stylized and realistic workflows. I’m comfortable working with Maya, ZBrush, Substance Painter, Houdini, Unreal Engine, and other industry-standard tools. Whether it’s props, environments, characters, or general CG work, I enjoy collaborating with clients and adapting to different artistic directions and project needs. I’m reliable, detail-oriented, and always excited to work on creative projects that push my skills further.

Sarah Jolly

Hi! I’m a freelance 3D Artist with a background in animation and VFX, specializing in modeling, texturing, and look development. I recently worked as a Modeling Artist at Hybride VFX after completing my Bachelor's degree in 3D Animation. I love creating detailed, visually strong assets and bringing ideas to life through both stylized and realistic workflows. I’m comfortable working with Maya, ZBrush, Substance Painter, Houdini, Unreal Engine, and other industry-standard tools. Whether it’s props, environments, characters, or general CG work, I enjoy collaborating with clients and adapting to different artistic directions and project needs. I’m reliable, detail-oriented, and always excited to work on creative projects that push my skills further.

Available to hire

Hi! I’m a freelance 3D Artist with a background in animation and VFX, specializing in modeling, texturing, and look development.

I recently worked as a Modeling Artist at Hybride VFX after completing my Bachelor’s degree in 3D Animation. I love creating detailed, visually strong assets and bringing ideas to life through both stylized and realistic workflows.

I’m comfortable working with Maya, ZBrush, Substance Painter, Houdini, Unreal Engine, and other industry-standard tools. Whether it’s props, environments, characters, or general CG work, I enjoy collaborating with clients and adapting to different artistic directions and project needs.

I’m reliable, detail-oriented, and always excited to work on creative projects that push my skills further.

See more

Language

French
Fluent
English
Advanced

Work Experience

Modeling Artist at Hybride VFX
January 10, 2026 - February 25, 2026
-Modeled hard-surface environment assets (architecture) for television productions, primarily for set dressing -Recreated existing buildings based on varied visual references, adapting to artistic and technical constraints -Utilized modular workflows to optimize environment production -Followed strict naming conventions, real-world scale, and production standards -Iterated on assets based on feedback from lead modelers and texture artists -Produced clean, production-ready topology for downstream pipeline use -Performed asset corrections for multiple departments (FX, animation), including watertight fixes, optimization, and technical adjustments -Delivered 4 complete buildings within a 2-month production timeframe
3D artist at Pixsenses
April 14, 2025 - January 9, 2026
-Created real-time 3D avatars for interactive XR experiences integrating AI -Modeled and adapted characters (MetaHumans), including retopology, UV mapping, texturing, and clothing creation -Fully integrated assets in Unreal Engine, including materials, cloth simulation, lighting, and animation -Performed advanced optimization to meet strict real-time performance constraints -Contributed to the design and improvement of the 3D production workflow -Troubleshot technical issues and bugs related to integration and performance -Worked in a small team (3 people) with a high level of autonomy and ownership over artistic and technical decisions -Contributed to additional projects, including a 360 immersive experience (MTL Connect 2025) and a 3D model of the Society for Arts and Technologies (SAT)

Education

Bachelor's degree in 3D animation at NAD (UQAC)
August 30, 2021 - April 26, 2024
Completed advanced 3D training with a focus on character and hard surface modeling, texturing, UV mapping, and sculpting. Gained hands-on experience in team-based production workflows, including collaborative projects using an automated USD pipeline, preparing assets for professional 3D pipelines.
College diploma in 3D animation at La Cité Collégiale
September 2, 2019 - April 30, 2021
Learned foundational 3D skills including modeling, texturing, UV mapping, and basic character animation, using Maya, ZBrush and Substance Painter. Built practical experience for professional 3D workflows.

Qualifications

3D modeling
September 2, 2019 - June 4, 2026
Texturing
September 2, 2019 - June 4, 2026
Maya
September 2, 2019 - June 4, 2026
Zbrush
September 2, 2019 - June 4, 2026
Substance Painter
September 2, 2019 - June 4, 2026
Blender
May 2, 2024 - June 4, 2026
Unreal Engine
April 14, 2025 - June 4, 2026
Marvelous Designer
December 5, 2022 - June 4, 2026

Industry Experience

Media & Entertainment, Gaming
    Half-Orc Character
    This is a personal project I worked on during my spare time. I designed this character by combining elements from several references that inspired me. I really enjoyed adding many small details and imagining how each of them contributed to the character’s story. One of the challenges I encountered was maintaining the right balance between the human and barbaric aspects of an orc, since this character is half orc and half human. Some elements made him appear too ordinary, while others pushed him too far toward being purely savage. I also wanted to preserve the nuance that the creature he is holding appears to be more evil than him, suggesting that he does not kill without reason. I sculpted the character in ZBrush and modeled the various elements in Blender. I also sculpted as many details as possible in ZBrush before moving on to texturing. This approach saves a significant amount of time in Substance Painter and provides a strong procedural base for the textures. Finally, I groomed the hair and the fur elements of the clothing in Blender and rendered the final images using Cycles. 3dmodeling modeling fantasy character 3dcharacter orc textures blender zbrush substancepainter lighting
    Fantasy Hourglass
    3D asset focusing on clean topology, efficient UVs, and high-quality texturing. Modeled in Maya/ZBrush and textured in Substance Painter, with attention to detail, realism, and production-ready standards. 3dmodeling texturing fantasy fantasyart hourglass modeling dragons
    Antique Violin Maker Shop
    3D environement focusing on clean topology, efficient UVs, and high-quality texturing. Modeled in Blender and textured in Substance Painter, with attention to detail, realism, and production-ready standards. modeling 3dart texturing 3denvironement lighting blender substancepainter