Available to hire
Hi, I’m Sara Slocum—a game artist with over 20 years of experience bringing characters, worlds, and UI to life across social, mobile, and casual games. I love turning concepts into polished visuals and collaborating with cross-functional teams to drive the creative vision.
I’m seeking a fun, super-creative environment where I can apply my talents, mentor others, and contribute to bold projects. I’m comfortable adapting to diverse art styles and delivering assets from concept to final polish.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Freelance Illustrator
October 1, 2022 - PresentCreate children's book illustrations, branding illustrations for merchandise and events, commission illustrations, and art and print sales.
Freelance Illustrator at Independent
September 1, 2022 - PresentChildren’s picture book illustration; Commissioned for logos, custom illustrations, merchandise, and traditional art; Sell art and illustrations at art markets, galleries and open studios; Art teaching and mentorship.
Freelance Illustrator at Freelance
September 1, 2022 - PresentChildren’s picture book illustrator; commissioned for logos, custom illustrations, merchandise, traditional art; sells art and illustrations at art markets, galleries and open studios; art teacher and mentor.
Senior/Lead Game Artist at Pixelberry Studios
April 30, 2022 - August 25, 2025Created various 2D game assets including characters, backgrounds, game logos, and UI elements from concept to final polish. Managed and mentored internal artists and junior artists on game projects. Worked with external vendors providing art direction, feedback, paintovers, and polish on art assets. Developed thumbnails, concepts for game art, and created Pixelberry and game logos. Produced vector and isometric art for games, concept and visual development, and UI styles and assets. Adapted to various art styles for content creation.
Senior Artist at Electronic Arts
September 30, 2013 - August 25, 2025Created 2D art assets and in-game animations for casual online games on Pogo.com. Developed avatars, backgrounds, badges, animated badges, and promotional materials. Served as art lead pitching game theme ideas and creating assets. Collaborated with engineers and producers to create engaging games. Worked on online remakes of Hasbro IP games and created storyboards for animated badges. Produced concept art for a kids' Pogo game portal.
Senior Artist at Pixelberry Studios
September 1, 2013 - April 1, 2022Created various 2D game assets such as characters, backgrounds, game logos and UI elements from concept to final polish; managed internal artists and mentored junior artists; worked with external vendors providing art direction, feedback, paintovers and polish; created thumbnails and concepts for external vendors to work from; created Pixelberry logo as well as game and book logos for Choices; created vector and isometric art; concept and visual development for games; developed UI styles and assets for game and channel; adapted to various art styles for content creation.
Senior Artist at Electronic Arts
September 1, 2006 - September 1, 2013Created 2D art assets for casual online games for Pogo.com; produced in-game animations; created MDX art assets: avatars, backgrounds, badges, and animated badges as well as promotional materials; led art on casual games and pitched ideas based on game mechanics; worked on online remakes for Hasbro IP; created storyboards for animated badges and collaborated with outside vendors; concept art for a Kids Pogo Game Portal.
Art Director at TV Head
September 1, 2005 - September 1, 2006Created 2D art assets for interactive TV casual games; developed a style guide; trained internal and external artists; helped develop asset pipeline; provided creative direction and brand visuals.
Graphic Designer / Game Artist at OpenTV
November 1, 1999 - January 1, 2005Created 2D game assets and interactive TV content; produced content for weather channels, TV guides, sports, music; worked with Discovery Channel, Cartoon Network and MTV; developed branding for PlayJam ITV Game Channel and other projects.
Game Artist at Sparkle Ltd
September 1, 1995 - September 1, 1998Created game assets for Educational Software DVDs; participated in focus groups with children; contributed to educational look-and-feel.
Education
Bachelor of Science at University of Colorado at Boulder
August 1, 1990 - May 19, 1994Illustration courses at San Jose State
December 31, 2014 - December 31, 2015Bachelor of Arts: Journalism at University of Colorado At Boulder
January 11, 2030 - March 12, 2026Illustration at San Jose State University
January 11, 2030 - March 12, 2026Bachelor of Arts in Journalism at University of Colorado At Boulder
January 11, 2030 - April 8, 2026Illustration at San Jose State University
January 11, 2030 - April 8, 2026Qualifications
Industry Experience
Education, Gaming, Media & Entertainment, Consumer Goods, Software & Internet
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