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Hi! I’m Sean, and I am a sound designer and composer for video games. I use my knowledge of and passion for audio to craft unique sonic identities for all of my projects. I see sound design and music as two sides of the same coin, so my goal is to use audio in all its forms to accentuate the immersion and creativity that characterizes games as a medium.
I have a BA in Game and Interactive Media Design (Sound Concentration) from Columbia College Chicago and also hold a Professional Certificate in Music Theory and Composition from the Berklee College of Music. I am a member of the Game Audio Network Guild, The Society of Composers & Lyricists, and the International Game Developers Association.
My software experience includes programs like Logic Pro, Unity, Unreal Engine, FMOD, Wwise, GitHub, and Visual Studio, which I have used in professional game development settings.
I love taking on all sorts of projects and connecting with fellow game developers, so feel free to reach out anytime!
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Industry Experience
Created all sound and music assets for Project Imosha and implemented
them in Unity using FMOD.
Created and implemented sound and music assets in Unity for the game
Brain Agents.
Created and implemented sound effects for the game Dungeon Mole using FMOD and Unity.
Created sound effects and music for the game Rude Dew for Night City.
Created sound effects for the VR title Croc Bash.
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