_Website not available. Sign in: https://www.twine.net/signup_ | _Email not available. Sign in: https://www.twine.net/signup_ Hi! I'm Sean, and I am a sound designer and composer for video games. I use my knowledge of and passion for audio to craft unique sonic identities for all of my projects. I see sound design and music as two sides of the same coin, so my goal is to use audio in all its forms to accentuate the immersion and creativity that characterizes games as a medium. I have a BA in Game and Interactive Media Design (Sound Concentration) from Columbia College Chicago and also hold a Professional Certificate in Music Theory and Composition from the Berklee College of Music. I am a member of the Game Audio Network Guild, The Society of Composers & Lyricists, and the International Game Developers Association. My software experience includes programs like Logic Pro, Unity, Unreal Engine, FMOD, Wwise, GitHub, and Visual Studio, which I have used in professional game development settings. I love taking on all sorts of projects and connecting with fellow game developers, so feel free to reach out anytime!

Sean Brown

_Website not available. Sign in: https://www.twine.net/signup_ | _Email not available. Sign in: https://www.twine.net/signup_ Hi! I'm Sean, and I am a sound designer and composer for video games. I use my knowledge of and passion for audio to craft unique sonic identities for all of my projects. I see sound design and music as two sides of the same coin, so my goal is to use audio in all its forms to accentuate the immersion and creativity that characterizes games as a medium. I have a BA in Game and Interactive Media Design (Sound Concentration) from Columbia College Chicago and also hold a Professional Certificate in Music Theory and Composition from the Berklee College of Music. I am a member of the Game Audio Network Guild, The Society of Composers & Lyricists, and the International Game Developers Association. My software experience includes programs like Logic Pro, Unity, Unreal Engine, FMOD, Wwise, GitHub, and Visual Studio, which I have used in professional game development settings. I love taking on all sorts of projects and connecting with fellow game developers, so feel free to reach out anytime!

Available to hire

Website not available. Sign in: https://www.twine.net/signup | Email not available. Sign in: https://www.twine.net/signup

Hi! I’m Sean, and I am a sound designer and composer for video games. I use my knowledge of and passion for audio to craft unique sonic identities for all of my projects. I see sound design and music as two sides of the same coin, so my goal is to use audio in all its forms to accentuate the immersion and creativity that characterizes games as a medium.

I have a BA in Game and Interactive Media Design (Sound Concentration) from Columbia College Chicago and also hold a Professional Certificate in Music Theory and Composition from the Berklee College of Music. I am a member of the Game Audio Network Guild, The Society of Composers & Lyricists, and the International Game Developers Association.

My software experience includes programs like Logic Pro, Unity, Unreal Engine, FMOD, Wwise, GitHub, and Visual Studio, which I have used in professional game development settings.

I love taking on all sorts of projects and connecting with fellow game developers, so feel free to reach out anytime!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Chinese
Advanced
Japanese
Intermediate

Work Experience

Sound Designer & Composer at Freelance
July 1, 2025 - Present
Fulfill contract work in game audio, including sound design, music composition, and audio implementation.
Audio Engineer at Reach Pathways
June 1, 2025 - September 25, 2025
Created all sound and music assets for Project Imosha and implemented them in Unity using FMOD.
Sound Designer Intern at Night City
May 1, 2025 - September 25, 2025
Created and implemented sound and music assets in Unity for the game Brain Agents.

Education

Bachelor of Arts in Game Design, Concentration in Game Sound at Columbia College Chicago
September 6, 2022 - May 17, 2025
Professional Certificate in Music Theory and Composition at Berklee School of Music
September 1, 2022 - July 31, 2024
Bachelor of Arts in International Studies & Chinese at University of Mississippi
August 21, 2017 - May 7, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Sound Designer on Croc Bash

    Created sound effects for the VR title Croc Bash.