I am a professional sound engineer with experience in sound design, dialogue editing, and mixing for film, video games, and digital media. I am passionate about creating immersive, accessible soundscapes and delivering high-quality results under tight deadlines. I work fluently with Pro Tools, FMOD, and Unreal Engine 5 to craft dynamic audio environments, and I thrive in collaborative teams that value clear communication and creative problem solving.

Sebastian Ludena

I am a professional sound engineer with experience in sound design, dialogue editing, and mixing for film, video games, and digital media. I am passionate about creating immersive, accessible soundscapes and delivering high-quality results under tight deadlines. I work fluently with Pro Tools, FMOD, and Unreal Engine 5 to craft dynamic audio environments, and I thrive in collaborative teams that value clear communication and creative problem solving.

Available to hire

I am a professional sound engineer with experience in sound design, dialogue editing, and mixing for film, video games, and digital media. I am passionate about creating immersive, accessible soundscapes and delivering high-quality results under tight deadlines.

I work fluently with Pro Tools, FMOD, and Unreal Engine 5 to craft dynamic audio environments, and I thrive in collaborative teams that value clear communication and creative problem solving.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Dialogue Editor at Last Mile to Paradise
March 20, 2025 - September 6, 2025
Edited and restored dialogue with Pro Tools and iZotope RX. Reduced noise by 60%, delivering synchronized, premastered audio for key sequences.
Sound Designer at Thesis Project
August 1, 2022 - September 6, 2025
Thesis project: Developed immersive 3D audio experience for users with limited mobility. Implemented soundscapes using FMOD and Unreal Engine 5.
Audio Engineer Intern at Zafiro Radio Online
June 30, 2022 - September 6, 2025
Mixed live shows and produced podcasts using Pro Tools and analog equipment. Enhanced audio clarity by 20%.
Sound Design Intern at WB Studios Games
April 30, 2022 - September 6, 2025
Designed and implemented effects for indie video games in Unreal Engine. Organized audio assets, boosting workflow efficiency.
Dialogue Editor at Last Mile to Paradise
March 20, 2025 - September 25, 2025
Edited and restored dialogue with Pro Tools and iZotope RX; reduced noise by 60% and delivered synchronized, premastered audio for key sequences.
Audio Engineer Intern at Zafiro Radio Online
June 1, 2022 - September 25, 2025
Mixed live shows and produced podcasts using Pro Tools and analog equipment; enhanced audio clarity by 20%.
Sound Design Intern at WB Studios Games
April 1, 2022 - September 25, 2025
Designed and implemented effects for indie video games in Unreal Engine; organized audio assets, boosting workflow efficiency.

Education

Bachelor in Sound Engineering and Acoustics at Universidad de las Américas
September 1, 2015 - August 1, 2022
Bachelor's degree in Sound Engineering and Acoustics at Universidad de las Américas
January 11, 2030 - August 20, 2022

Qualifications

5.1 Mixing in Pro Tools
September 1, 2024 - September 6, 2025
Pro Tools Game Audio Specialist
August 1, 2024 - September 6, 2025
Pro Tools Specialist
July 1, 2024 - September 6, 2025
Audio Design for Interactive Projects
June 1, 2023 - September 6, 2025
Mixing in Pro Tools
September 1, 2024 - September 25, 2025
Pro Tools Game Audio Specialist, Avid Certified
August 1, 2024 - September 25, 2025
Pro Tools Specialist, Avid Certified
July 1, 2024 - September 25, 2025
Audio Design for Interactive Projects, LinkedIn Learning
June 1, 2023 - September 25, 2025
Audio Engineering Society (AES) Member
January 11, 2030 - September 25, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services