Hi! I'm an entertainment designer with a strong foundation in entertainment design and 3D workflows and Unreal Engine engineering. Focused on making your project succeed. Committed to fostering a collaborative team environment that promotes creativity and professionalism. Multidisciplinary background encompassing grayboxing/block-ins, modeling, texturing, Unreal Engine blueprints, hard surface sculpting, and lighting. Highly self-motivated to stay ahead, set internal deadlines, and find creative solutions to enhance quality.​ Check out my portfolio on the right, thank you!

Sebastian Avila

PRO

Hi! I'm an entertainment designer with a strong foundation in entertainment design and 3D workflows and Unreal Engine engineering. Focused on making your project succeed. Committed to fostering a collaborative team environment that promotes creativity and professionalism. Multidisciplinary background encompassing grayboxing/block-ins, modeling, texturing, Unreal Engine blueprints, hard surface sculpting, and lighting. Highly self-motivated to stay ahead, set internal deadlines, and find creative solutions to enhance quality.​ Check out my portfolio on the right, thank you!

Available to hire

Hi! I’m an entertainment designer with a strong foundation in entertainment design and 3D workflows and Unreal Engine engineering. Focused on making your project succeed. Committed to fostering a collaborative team environment that promotes creativity and professionalism. Multidisciplinary background encompassing grayboxing/block-ins, modeling, texturing, Unreal Engine blueprints, hard surface sculpting, and lighting. Highly self-motivated to stay ahead, set internal deadlines, and find creative solutions to enhance quality.​ Check out my portfolio on the right, thank you!

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Art Director at Ouroboros Gaming Industries
March 1, 2025 - Present
Designing textured environments in Blender, ZBrush, and Substance; collaborating with teams to integrate assets into the production pipeline; designing textured environments using Blender, Substance, Unreal; incorporating feedback to improve environmental user experience; maintaining consistency across assets and scenes.
Lead Concept Artist at Temporal Shift Studios
March 1, 2025 - Present
Develop and optimize 3D game environment assets to meet artistic and production standards. Collaborate with designers and technical teams to integrate assets into the production pipeline. Utilize Blender, ZBrush, and Substance 3D Painter to create high-quality, fully textured environments.
Remote Concept Artist at ERS Studios
September 1, 2020 - March 1, 2022
Brainstormed and visualized concepts for new game titles; produced 2D landscape, prop, and creature concepts; collaborated with founder and artists to align with project scope; used Photoshop for concept art.

Education

Bachelor of Science at ArtCenter College of Design
January 1, 2018 - April 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services