I am a highly skilled and passionate sound designer from Sydney, Australia. I have over 7 years of experience in supporting immersive narratives in linear and non-linear mediums. I have an unhealthy relationship with fictional worlds and keeping people immersed in them… myself included.
I recently finished a contract term at Grinding Gear Games as Dialogue Editor and I loved the work, the team and the challenges that making a game brings every day.
I am currently working with indie game studio Bionic Wombat Games as their sole sound designer for the project ‘Rogue Maze’: A tile-based maze defence game that combines defending your towers with deck-building and an added twist on the formula that you’ll need to experience.
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