At Bionic Wombat Games I am solely responsible for sound design in their quirky chaotic Indie title 'Rogue Maze'. My duties include scope planning, asset production, implementation in the Unity Editor and finally the FMOD integration. At Grinding Gear Games I was very fortunate enough to deal with an outstanding team of 12 others in the audio team. My role there was as a dialogue editor and I made sure to adhere to standards and practices set out before me by the team, while also always looking to streamline and slightly tweak the wheel (hopefully always for the better). I learned from the team there that at all times we as the game developers reflect a collaborative approach to enhancing the overall player experience and making decisions through this lens only. Supported by a Bachelor's degree in Audio Production from SAE Institute Australia, my prior experience spans a background in podcast production, sonic branding, and film post-production. I combine technical precision with creative vision, my work emphasises transparent communication and impactful storytelling - and hopefully a sense of human-ness.

Carter Quinn

At Bionic Wombat Games I am solely responsible for sound design in their quirky chaotic Indie title 'Rogue Maze'. My duties include scope planning, asset production, implementation in the Unity Editor and finally the FMOD integration. At Grinding Gear Games I was very fortunate enough to deal with an outstanding team of 12 others in the audio team. My role there was as a dialogue editor and I made sure to adhere to standards and practices set out before me by the team, while also always looking to streamline and slightly tweak the wheel (hopefully always for the better). I learned from the team there that at all times we as the game developers reflect a collaborative approach to enhancing the overall player experience and making decisions through this lens only. Supported by a Bachelor's degree in Audio Production from SAE Institute Australia, my prior experience spans a background in podcast production, sonic branding, and film post-production. I combine technical precision with creative vision, my work emphasises transparent communication and impactful storytelling - and hopefully a sense of human-ness.

Available to hire

At Bionic Wombat Games I am solely responsible for sound design in their quirky chaotic Indie title ‘Rogue Maze’. My duties include scope planning, asset production, implementation in the Unity Editor and finally the FMOD integration.

At Grinding Gear Games I was very fortunate enough to deal with an outstanding team of 12 others in the audio team. My role there was as a dialogue editor and I made sure to adhere to standards and practices set out before me by the team, while also always looking to streamline and slightly tweak the wheel (hopefully always for the better). I learned from the team there that at all times we as the game developers reflect a collaborative approach to enhancing the overall player experience and making decisions through this lens only.

Supported by a Bachelor’s degree in Audio Production from SAE Institute Australia, my prior experience spans a background in podcast production, sonic branding, and film post-production. I combine technical precision with creative vision, my work emphasises transparent communication and impactful storytelling - and hopefully a sense of human-ness.

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Language

English
Fluent

Work Experience

Dialogue Editor at Quiz Media News & Media Company
March 1, 2022 - February 28, 2025
Dialogue recording (virtual and in-person), editing and processing; communication with voice talent, designers & producers on performance, format and delivery; implementation and management of audio assets and in-game mixing.
Sound Designer at Grindin Gear Games
February 1, 2025 - September 30, 2025
Engaged in audio design for a video game studio; in-game asset creation, dialogue editing, and mixing; collaboration with voice talent, designers and producers on performance and delivery.
Sound Designer at Indie Game Studio
October 1, 2025 - Present
Scoping design for assets for a game; recording, editing and mastering assets to delivery standards; communication with programmers, artists and animators regularly; implementation, mixing and player experience management with audio.
Audio & Video Editor at Indie Game Studio
October 1, 2025 - Present
Dialogue editing, audio & video editing, and asset mixing; regular communication with programmers, artists and animators; audio asset management and delivery.
Sound Engineer & Designer at Grinding Gear Games Video Game Studio
February 1, 2025 - September 1, 2025
Responsible for audio asset creation, in-game mixing, and delivery for a video game title. Collaborated with designers and producers on performance, format, and delivery requirements. Managed audio workflows for asset integration and ensured high-quality sound design across dialogue, effects, and music cues. Coordinated with voice talent and production teams to align on creative direction and technical specs.
Dialogue Editor at Squiz Media News & Media Company
March 1, 2022 - February 1, 2025
Edited and processed dialogue for broadcast and digital content. Performed audio editing, processing, and mastering tasks to ensure clarity and consistency. Coordinated with voice talent, designers, and producers on performance, timing, and delivery formats. Implemented and managed in-house audio assets and in-game mixing workflows as needed.
Sound Engineer & Designer at GrindinG Gear Games
February 1, 2025 - September 1, 2025
Total Dialogue Recording (virtual and in-person), Editing and Processing. Communication with Voice Talent, Designers & Producers on performance, format and delivery. Implementation and management of Audio Assets and in-game Mixing.
Dialogue Editor / Audio Editor at Squiz Media News & Media Company
March 1, 2022 - February 1, 2025
Dialogue Editor; Audio & Video Editor; Digital Audio Workstations; Audio Processing Tools; Pro Tools (Proficient); Reaper (Proficient); Sound Design; Recording Dialogue Editing; Mixing; Mastering; DeNoise/DeRoom; Communication with Producers & Clients; Video Editing; Publication Strategy Planning.

Education

Bachelor of Audio Production (Post & Studio) at SAE Institute, Sydney Campus
January 1, 2019 - January 1, 2021
Bachelor of Audio Production (Post & Studio) at SAE Institute, Sydney Campus
January 1, 2019 - January 1, 2021
Bachelor of Audio Production (Post & Studio) at SAE Institute, Sydney Campus
January 1, 2019 - January 1, 2021

Qualifications

Dean's Merit List
January 11, 2030 - January 4, 2026
Dean's Merit List
January 11, 2030 - January 27, 2026
Bachelor of Audio Production (Post & Studio)
January 11, 2030 - May 27, 2026
Dean's Merit List
January 11, 2030 - May 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet