I am a highly skilled and passionate sound designer from Sydney, Australia. I have over 7 years of experience in supporting immersive narratives in linear and non-linear mediums​. I have an unhealthy relationship with fictional worlds and keeping people immersed in them... myself included. ​I recently finished a contract term at Grinding Gear Games as Dialogue Editor and I loved the work, the team and the challenges that making a game brings every day.​ I am currently working with indie game studio Bionic Wombat Games as their sole sound designer for the project 'Rogue Maze': A tile-based maze defence game that combines defending your towers with deck-building and an added twist on the formula that you'll need to experience.

Carter Quinn

I am a highly skilled and passionate sound designer from Sydney, Australia. I have over 7 years of experience in supporting immersive narratives in linear and non-linear mediums​. I have an unhealthy relationship with fictional worlds and keeping people immersed in them... myself included. ​I recently finished a contract term at Grinding Gear Games as Dialogue Editor and I loved the work, the team and the challenges that making a game brings every day.​ I am currently working with indie game studio Bionic Wombat Games as their sole sound designer for the project 'Rogue Maze': A tile-based maze defence game that combines defending your towers with deck-building and an added twist on the formula that you'll need to experience.

Available to hire

I am a highly skilled and passionate sound designer from Sydney, Australia. I have over 7 years of experience in supporting immersive narratives in linear and non-linear mediums​. I have an unhealthy relationship with fictional worlds and keeping people immersed in them… myself included.

​I recently finished a contract term at Grinding Gear Games as Dialogue Editor and I loved the work, the team and the challenges that making a game brings every day.​

I am currently working with indie game studio Bionic Wombat Games as their sole sound designer for the project ‘Rogue Maze’: A tile-based maze defence game that combines defending your towers with deck-building and an added twist on the formula that you’ll need to experience.

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Language

English
Fluent

Work Experience

Dialogue Editor at Quiz Media News & Media Company
March 1, 2022 - February 28, 2025
Dialogue recording (virtual and in-person), editing and processing; communication with voice talent, designers & producers on performance, format and delivery; implementation and management of audio assets and in-game mixing.
Sound Designer at Grindin Gear Games
February 1, 2025 - September 30, 2025
Engaged in audio design for a video game studio; in-game asset creation, dialogue editing, and mixing; collaboration with voice talent, designers and producers on performance and delivery.
Sound Designer at Indie Game Studio
October 1, 2025 - Present
Scoping design for assets for a game; recording, editing and mastering assets to delivery standards; communication with programmers, artists and animators regularly; implementation, mixing and player experience management with audio.
Audio & Video Editor at Indie Game Studio
October 1, 2025 - Present
Dialogue editing, audio & video editing, and asset mixing; regular communication with programmers, artists and animators; audio asset management and delivery.

Education

Bachelor of Audio Production (Post & Studio) at SAE Institute, Sydney Campus
January 1, 2019 - January 1, 2021
Bachelor of Audio Production (Post & Studio) at SAE Institute, Sydney Campus
January 1, 2019 - January 1, 2021

Qualifications

Dean's Merit List
January 11, 2030 - January 4, 2026
Dean's Merit List
January 11, 2030 - January 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet