CQ

Carter Quinn

Available to hire

At Bionic Wombat Games I am solely responsible for sound design in their quirky chaotic Indie title 'Rogue Maze'.

About

At Bionic Wombat Games I am solely responsible for sound design in their quirky chaotic Indie title ‘Rogue Maze’. My duties include scope planning, asset production, implementation in the Unity Editor and finally the FMOD integration.

At Grinding Gear Games I was very fortunate enough to deal with an outstanding team of 12 others in the audio team. My role there was as a dialogue editor and I made sure to adhere to standards and practices set out before me by the team, while also always looking to streamline and slightly tweak the wheel (hopefully always for the better). I learned from the team there that at all times we as the game developers reflect a collaborative approach to enhancing the overall player experience and making decisions through this lens only.

Supported by a Bachelor’s degree in Audio Production from SAE Institute Australia, my prior experience spans a background in podcast production, sonic branding, and film post-production. I combine technical precision with creative vision, my work emphasises transparent communication and impactful storytelling - and hopefully a sense of human-ness.

  • 4 years' experience
  • Joined January 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 8 roles

Audio & Video Editor · Indie Game StudioOct 2025 – Present · 1 yr 2 mos

Dialogue editing, audio & video editing, and asset mixing; regular communication with programmers, artists and animators; audio asset management and delivery.

Sound Designer · Indie Game StudioOct 2025 – Present · 1 yr 2 mos

Scoping design for assets for a game; recording, editing and mastering assets to delivery standards; communication with programmers, artists and animators regularly; implementation, mixing and player experience management with audio.

Sound Engineer & Designer · GrindinG Gear GamesFeb 2025 – Sep 2025 · 8 mos

Total Dialogue Recording (virtual and in-person), Editing and Processing. Communication with Voice Talent, Designers & Producers on performance, format and delivery. Implementation and management of Audio Assets and in-game Mixing.

Sound Engineer & Designer · Grinding Gear Games Video Game StudioFeb 2025 – Sep 2025 · 8 mos
Sound Designer · Grindin Gear GamesFeb 2025 – Sep 2025 · 8 mos
Dialogue Editor / Audio Editor · Squiz Media News & Media CompanyMar 2022 – Feb 2025 · 3 yrs
Dialogue Editor · Squiz Media News & Media CompanyMar 2022 – Feb 2025 · 3 yrs
Dialogue Editor · Quiz Media News & Media CompanyMar 2022 – Feb 2025 · 3 yrs

Education

Bachelor of Audio Production (Post & Studio) · SAE Institute, Sydney Campus2019 – 2021
Bachelor of Audio Production (Post & Studio) · SAE Institute, Sydney Campus2019 – 2021
Bachelor of Audio Production (Post & Studio) · SAE Institute, Sydney Campus2019 – 2021

Certifications and awards

Dean's Merit List2030 – 2026
Dean's Merit List2030 – 2026
Bachelor of Audio Production (Post & Studio)2030 – 2026
Dean's Merit List2030 – 2026

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