At Bionic Wombat Games I am solely responsible for sound design in their quirky chaotic Indie title ‘Rogue Maze’. My duties include scope planning, asset production, implementation in the Unity Editor and finally the FMOD integration.
At Grinding Gear Games I was very fortunate enough to deal with an outstanding team of 12 others in the audio team. My role there was as a dialogue editor and I made sure to adhere to standards and practices set out before me by the team, while also always looking to streamline and slightly tweak the wheel (hopefully always for the better). I learned from the team there that at all times we as the game developers reflect a collaborative approach to enhancing the overall player experience and making decisions through this lens only.
Supported by a Bachelor’s degree in Audio Production from SAE Institute Australia, my prior experience spans a background in podcast production, sonic branding, and film post-production. I combine technical precision with creative vision, my work emphasises transparent communication and impactful storytelling - and hopefully a sense of human-ness.
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