I am an artist and animator who blends strong draftsmanship with expressive motion, creating characters and worlds that feel alive and emotionally grounded. My experience spans digital illustration, 2D animation, and the full game-asset pipeline, allowing me to develop visuals that support both storytelling and gameplay.
I’ve contributed to a wide range of independent and collaborative productions, handling everything from concept art and storyboards to animated sequences and final polish. I’m comfortable adapting to different visual styles and workflows, and I enjoy working closely with clients to translate ideas into compelling, production-ready visuals. My goal is always to deliver thoughtful, well-crafted work that elevates the project.
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