2-paragraph first-person bio, friendly tone

Shafeeq Ahmed Ras

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

English
Fluent
Hindi
Fluent
Tamil
Fluent
Telugu
Advanced

Work Experience

3D Animator & Rigging Artist at Technicolor
January 1, 2019 - December 31, 2020
Worked as a key animator and rigger on multiple 3D character and creature animation projects for games, TV series, and promotional content. Created high-quality animation cycles such as walks, runs, idles, and facial expressions matching creative direction and storyboards.
3D Animator at Arcflow
January 1, 2018 - December 31, 2019
Created polished character and creature animations that followed storytelling, timing, and weight principles. Worked on high-end animation projects for international clients, including films, TV series, and commercials.
3D Animator & Rigging Artist at Technicolor
January 1, 2019 - December 31, 2020
Worked as a key animator and rigger on multiple 3D character and creature animation projects for games, TV series, and promotional content. Created high-quality animation cycles such as walks, runs, idles, and facial expressions that matched creative direction and storyboards. Contributed to high-end animation projects for international clients including films, TV series, and commercials. Ensured animations followed storytelling, timing, and weight principles.
3D Animator at Arcflow
January 1, 2018 - December 31, 2019
Created polished character and creature animations adhering to storytelling, timing, and weight principles for various animation projects.
Game & Character Animator at EDIIIE (Animation Studio)
December 31, 2025 - August 3, 2025
Designed and animated 3D game characters with a focus on movement, personality, and gameplay responsiveness. Created rigs and refined animation loops for real-time engines such as Unity. Maintained animation quality, optimized performance, and met production deadlines in a collaborative team setting.
Mid-Level Animator at ARC FLOW
December 31, 2021 - August 3, 2025
Took ownership of both rigging and animation tasks in a fast-paced startup environment. Developed animations consistent with character personality, style, and storytelling goals. Collaborated closely with artists and developers to meet project deadlines and deliver polished results.
Junior Animator at TECHNICOLOR
December 31, 2020 - August 3, 2025
Responsible for working on high-quality 3D character animations for various media projects. Maintained animation quality and consistency while meeting tight production deadlines. Gained valuable experience in working within a professional studio pipeline and adhering to animation guidelines. Character animation delivery aligned with animation standards and storytelling vision.
Mid-Level Animator at ARC FLOW
December 31, 2021 - August 31, 2025
Designed and animated 3D game characters focusing on movement, personality, and gameplay responsiveness. Created rigs and refined animation loops for real-time engines such as Unity. Maintained animation quality, optimized performance, and met production deadlines in a collaborative team setting. Took ownership of rigging and animation tasks in a fast-paced startup environment. Developed animations consistent with character personality, style, and storytelling goals. Collaborated closely with artists and developers to meet project deadlines and deliver polished results.
Junior Animator at Technicolor
January 1, 2018 - Present
Worked on high-quality 3D character animations for various media projects. Maintained animation quality and consistency while meeting tight production deadlines. Gained valuable experience working within a professional studio pipeline and adhering to animation guidelines. Responsible for character animation delivery aligned with animation standards and storytelling vision.
3D Game Character Artist/Animator at Independent / Startup
January 1, 2020 - January 1, 2020
Designed and animated 3D game characters with focus on movement, personality, and gameplay responsiveness. Created rigs and refined animation loops for real-time engines such as Unity. Maintained animation quality, optimized performance, and met production deadlines in a collaborative team setting. Took ownership of rigging and animation tasks in a fast-paced startup environment. Developed animations consistent with character personality, style, and storytelling goals. Collaborated closely with artists and developers to meet project deadlines and deliver polished results.
3D Game Character Animator at Independent / Startup
January 1, 2021 - January 1, 2021
Designed and animated 3D game characters with a focus on movement, personality, and gameplay responsiveness. Created rigs and refined animation loops for real-time engines such as Unity. Maintained animation quality, optimized performance, and met production deadlines in a collaborative team setting. Took ownership of animation tasks and adhered to animation guidelines. Gained valuable experience working with a professional studio pipeline to deliver high-quality 3D character animations for various media projects.
Junior Animator at Technicolor
December 31, 2020 - December 31, 2020
Designed and animated 3D game characters with a focus on movement and personality. Created rigs and refined animation loops for real-time engines such as Unity. Maintained animation quality, optimized performance, and met production deadlines in a collaborative team setting. Took ownership of both rigging and animation tasks in a fast-paced startup environment. Collaborated with artists and developers to meet project deadlines and deliver polished results.
3D Game Character Animator at Technicolor
December 31, 2021 - December 31, 2021
Continued development of high-quality 3D character animations for multiple media projects, focusing on movement, timing, and storytelling.
Junior Animator at Technicolor
January 1, 2021 - January 1, 2021
Designed and animated 3D game characters with a focus on movement, personality, and gameplay responsiveness. Created rigs and refined animation loops for real-time engines such as Unity. Maintained animation quality, optimized performance, and met production deadlines in a collaborative team setting. Took ownership of both rigging and animation tasks in a fast-paced startup environment. Developed animation delivery aligned with character personality, style, and storytelling goals. Proficient in Maya, Unity, and Photoshop.

Education

Bachelor of Animation at EDIIIE
January 1, 2022 - December 31, 2025
Bachelor of Animation at Arena Animation, Bangalore
January 1, 2015 - December 31, 2018
Bachelor of Animation at EDIIIE
January 1, 2022 - December 31, 2025
Bachelor of Animation at Arena Animation, Bangalore
January 1, 2015 - December 31, 2018
Bachelor of Animation (BA) at Arena Animation, Jayanagar, Bangalore
January 1, 2015 - December 31, 2018
Bachelor of Animation (BA) at Arena Animation, Jayanagar, Bangalore
January 1, 2015 - January 1, 2018
Bachelor of Animation (BA) at Area Animation, Jayanagar, Bengaluru
January 1, 2015 - January 1, 2018
Bachelor of Animation (BA) at Arena Animation, Jayanagar, Bengaluru
January 11, 2030 - November 6, 2025
Bachelor of Animation (BA) at Arena Animation, Jayanagar, Bengaluru
January 1, 2019 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet