Game Artist with 7+ years of experience creating 2D and 3D assets for indie and academic projects. Specializes in character and environment design, narrative cutscenes, and asset integration using Unreal Engine, Photoshop, Unity, and Clip Studio Paint. Thrives in multidisciplinary, remote-friendly teams, delivering visually consistent, stylized game art and collaborating to bring creative visions to life.

SHAIYAN AZIM

Game Artist with 7+ years of experience creating 2D and 3D assets for indie and academic projects. Specializes in character and environment design, narrative cutscenes, and asset integration using Unreal Engine, Photoshop, Unity, and Clip Studio Paint. Thrives in multidisciplinary, remote-friendly teams, delivering visually consistent, stylized game art and collaborating to bring creative visions to life.

Available to hire

Game Artist with 7+ years of experience creating 2D and 3D assets for indie and academic projects. Specializes in character and environment design, narrative cutscenes, and asset integration using Unreal Engine, Photoshop, Unity, and Clip Studio Paint.

Thrives in multidisciplinary, remote-friendly teams, delivering visually consistent, stylized game art and collaborating to bring creative visions to life.

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Language

English
Fluent

Work Experience

Cadet at Royal Canadian Cadets
December 31, 2016 - September 12, 2025
Structured cadet training; advanced from Cadet to Sergeant through leadership, discipline, and resilience. Participated in Remembrance Day ceremonies and community charity events; performed in the cadets percussion band.
Independent Game Developer at Self-Employed
January 1, 2020 - January 1, 2021
Developed a 3D action-adventure prototype in Unreal Engine 4, including level design, gameplay flow, and core mechanics. Integrated stock assets to build cohesive enemy designs and futuristic environments, reducing creation time by 40% while maintaining consistency. Designed and programmed character movement, combat logic, and gameplay systems for a balanced player experience. Created interactive narrative sequences using stock audio and TTS tools to support low-cost storytelling.
Cadet (Sergeant) at Royal Canadian Air Cadets
January 1, 2015 - January 1, 2016
Completed 40+ hours of structured military-style training, progressing from Cadet to Sergeant. Participated in Remembrance Day ceremonies and community charity events, strengthening leadership and civic engagement. Performed in percussion band for ceremonial events, enhancing teamwork and discipline.

Education

Bachelor's Degree in Digital Media Game Arts at York University
July 4, 2018 - June 16, 2025
Bachelor’s Degree in Digital Media Game Arts at York University
January 1, 2018 - January 1, 2025
High School Diploma (Computer Science Focus) at R.H. King Academy
January 1, 2014 - January 1, 2018

Qualifications

High School Diploma
September 1, 2014 - June 23, 2018
R.H. King Academy
Bachelor's Degree in Digital Media Game Arts
January 1, 2018 - June 16, 2025
York University
Unreal Engine for Game Developers
January 1, 2024 - January 1, 2024
Concept Art Essentials
January 1, 2023 - January 1, 2023
Workplace Safety Awareness
January 11, 2030 - February 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    uniE621 Alt outfits and bodies
    Part of the Paladyne Light World Project. Two examples of the character customization, where the player can customize the appearance and height of the squire.
    uniE621 Eclipsed Phantom (Male)
    Part of the Paladyne Light World Project. Found in a high-level dungeon, this armor was made during the previous era, and has now been restored and remixed for the new era. Allows for the use of special runes to perform skills that are exclusive to it.
    uniE621 Platibei the Platina Witch
    Part of the Paladyne Light World Project. A witch who experiments with the newly discovered metal that is Platinum.
    uniE621 Street Squire (Male)
    Part of the Paladyne Light World Project. The Aiglar's new armor set upon completing the prologue. In order to fit into the new era, the Aiglar Squire is granted a set of new clothes. It has a lighter weight than the original armor at the cost of some defense, making it less defensive than the original armor while letting the Squire move faster.
    uniE621 Expladine the Missile Witch
    Part of the Paladyne Light World project. Given what she works with, she opts to customize her robes to be more defensive while also allowing her to carry missile ammunition for on-field testing or in combat without the need to cast any incantations.
    uniE621 Street Squire (Female)
    Part of the Paladyne Light World Project. The Aiglar's new armor set upon completing the prologue. In order to fit into the new era, the Aiglar Squire is granted a set of new clothes. It has a lighter weight than the original armor at the cost of some defense, making it less defensive than the original armor while letting the Squire move faster.
    uniE621 Médikuna the Light Sage Witch
    Part of the Paladyne Light World project. Due to her being designated as the cute one, she gets what is the closest to the classic witch design as a witch that wields the power of light and holy magic.
    uniE621 Eclipsed Phantom (Female)
    Part of the Paladyne Light World Project. Found in a high-level dungeon, this armor was made during the previous era, and has now been restored and remixed for the new era. Allows for the use of special runes to perform skills that are exclusive to it.
    uniE621 Aiglar Squire (Default)
    Part of the Paladyne Light World Project. The player character who starts off in a traditional medieval armor before discovering how much the world has truly changed.
    uniE621 Kunoïbo the Ninja Witch
    Part of the Paladyne Light World Project. She is a witch that specializes in Ninjutusu.
    uniE621 Pixie Kabeli
    Part of the Paladyne Light World Project. The sidekick to the Aiglar Squire who accompanies them on their adventure to guide them through this new world they find themselves in.
    uniE621 Stormsurge Armor (Male)
    Part of the Paladyne Light World Project. Made for magic use, when fully equipped, allows the player to have an increased resistance to elemental attacks, while also enhancing their own elemental skills, double if it is of the thunder element.