I’m a Lead Environment Artist and Technical Artist with over 12 years of experience across games, film, and VR. My project credits include Need for Speed: Hot Pursuit Remaster, Avatar: The Last Airbender, and Masters of the Air. I specialize in Unreal Engine, with a strong focus on environment creation, shader development, set dressing, Blueprints, and VFX. I’m comfortable working across both creative and technical tasks. You can view my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Alex

I’m a Lead Environment Artist and Technical Artist with over 12 years of experience across games, film, and VR. My project credits include Need for Speed: Hot Pursuit Remaster, Avatar: The Last Airbender, and Masters of the Air. I specialize in Unreal Engine, with a strong focus on environment creation, shader development, set dressing, Blueprints, and VFX. I’m comfortable working across both creative and technical tasks. You can view my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a Lead Environment Artist and Technical Artist with over 12 years of experience across games, film, and VR. My project credits include Need for Speed: Hot Pursuit Remaster, Avatar: The Last Airbender, and Masters of the Air.
I specialize in Unreal Engine, with a strong focus on environment creation, shader development, set dressing, Blueprints, and VFX. I’m comfortable working across both creative and technical tasks.
You can view my portfolio here: Website not available. Sign in: https://www.twine.net/signup

See more

Language

English
Fluent

Work Experience

Senior Technical Artist at Treehouse Digital
December 1, 2024 - Present
Developing complex shaders, procedural content, Blueprint scripting, and VFX for Rogue Trooper. Led technical art pipelines, optimized asset workflows, and collaborated with art direction and production to deliver high-fidelity visuals.
Lead Unreal Artist at Dimension Studio
December 1, 2024 - September 11, 2025
Overseeing art direction and leading teams across high-profile projects. Developed online casino backdrops, the Nissan Ariya VR ad, and the MAG (Metashima Assembly Garage). Contributed to virtual production for Masters of the Air, Avatar: The Last Airbender, and White Mars.
Unreal Artist at Dimension Studio
January 31, 2023 - September 11, 2025
Created content for LED walls, virtual production, and VR games for clients such as Netflix and Apple TV.
Environment Artist at Stellar Entertainment
April 1, 2021 - September 11, 2025
Worked on Need for Speed: Hot Pursuit Remaster and various projects, focusing on environment creation and optimization.
Real-time Artist at Rewind
January 31, 2019 - September 11, 2025
Created high-end VR and AR assets for major brands, including Moncler Genius and DHL Box Stack.
Indie Game Developer
January 1, 2021 - Present
Solo-developed and released Lost in Red Valley on Steam, with We Must Dig: An Underground Odyssey in progress.
Senior Technical Artist at Treehouse Digital
December 1, 2024 - Present
Developing complex shaders, procedural content, Blueprints, and VFX for the movie Rogue Trooper.
Lead Unreal Artist at Dimension Studio
December 1, 2024 - September 11, 2025
Overseeing art direction and leading teams across high-profile projects. Developed online casino backdrops, the Nissan Ariya VR ad, and the MAG (Meta Shima Assembly Garage).
Unreal Artist at Dimension Studio
January 1, 2023 - September 11, 2025
Created content for LED walls, virtual production, and VR games for clients such as Netflix and Apple TV.
Environment Artist at Stellar Entertainment
April 1, 2021 - September 11, 2025
Worked on Need for Speed: Hot Pursuit Remaster and various projects, focusing on environment creation and optimization.
Real-time Artist at REWIND
January 1, 2019 - September 11, 2025
Created high-end VR and AR assets for major brands, including Moncler Genius and DHL Box Stack.
Indie Game Developer at Independent / Self-Employed
January 1, 2021 - Present
Solo-developed and released Lost in Red Valley on Steam, with We Must Dig: An Underground Odyssey in progress.

Education

Bachelor of Science at The University of Worcester
January 1, 2011 - January 1, 2015
Bachelor of Science at University of Worcester
January 1, 2011 - January 1, 2015

Qualifications

Specialization in Environmental Creation
January 11, 2030 - September 11, 2025
Blueprints scripting (Unreal Engine 5)
January 11, 2030 - September 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other