I’m a freelance 3D Artist and Unreal Engine Generalist with extensive experience in creating real-time content for games, virtual production, VR/AR, and commercial projects. My specialization is in developing ready-to-use environments, cinematics, and interactive experiences with Unreal Engine, blending strong technical skills with a practical, problem-solving approach. I work well independently or within established studio pipelines, collaborating closely with creative directors, producers, and technical teams. Throughout my career, I’ve partnered with studios and clients such as Territory Studio, Axis Studios, Squint Opera, Verizon Media, Momentum, and Outernet, contributing to projects across entertainment, training, broadcasting, and immersive media. With a diverse technical and creative background, I quickly adapt, grasp the bigger picture, and remain dependable under pressure. I prioritize clear communication, realistic timelines, and delivering work suitable for real-world production. I am currently available for freelance and contract opportunities in Unreal Engine, real-time environments, virtual production, VR/AR, and interactive experiences.

Shaun Williams

I’m a freelance 3D Artist and Unreal Engine Generalist with extensive experience in creating real-time content for games, virtual production, VR/AR, and commercial projects. My specialization is in developing ready-to-use environments, cinematics, and interactive experiences with Unreal Engine, blending strong technical skills with a practical, problem-solving approach. I work well independently or within established studio pipelines, collaborating closely with creative directors, producers, and technical teams. Throughout my career, I’ve partnered with studios and clients such as Territory Studio, Axis Studios, Squint Opera, Verizon Media, Momentum, and Outernet, contributing to projects across entertainment, training, broadcasting, and immersive media. With a diverse technical and creative background, I quickly adapt, grasp the bigger picture, and remain dependable under pressure. I prioritize clear communication, realistic timelines, and delivering work suitable for real-world production. I am currently available for freelance and contract opportunities in Unreal Engine, real-time environments, virtual production, VR/AR, and interactive experiences.

Available to hire

I’m a freelance 3D Artist and Unreal Engine Generalist with extensive experience in creating real-time content for games, virtual production, VR/AR, and commercial projects.

My specialization is in developing ready-to-use environments, cinematics, and interactive experiences with Unreal Engine, blending strong technical skills with a practical, problem-solving approach. I work well independently or within established studio pipelines, collaborating closely with creative directors, producers, and technical teams.

Throughout my career, I’ve partnered with studios and clients such as Territory Studio, Axis Studios, Squint Opera, Verizon Media, Momentum, and Outernet, contributing to projects across entertainment, training, broadcasting, and immersive media.

With a diverse technical and creative background, I quickly adapt, grasp the bigger picture, and remain dependable under pressure. I prioritize clear communication, realistic timelines, and delivering work suitable for real-world production.

I am currently available for freelance and contract opportunities in Unreal Engine, real-time environments, virtual production, VR/AR, and interactive experiences.

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Language

English
Fluent

Work Experience

Freelance 3D Artist & Unreal Engine Generalist at Various
May 1, 2018 - Present
Freelance 3D Artist and Unreal Engine Generalist providing 3D modeling, environment design, animation, and real-time visuals across multiple client projects; experience with Unreal Engine Blueprints, Sequencer, and virtual production workflows.
Owner/Proprietor at MAG Studios UK / Mad About Games
May 1, 2012 - April 1, 2018
Owned and operated a game development studio; 3D modeling, game/level design, environments, vehicles and coding; VR development using Unreal Engine 3, 4 and 5 engines.
Freelance 3D Artist & Unreal Engine Generalist at Self-employed / Freelance
May 1, 2018 - Present
Freelance 3D artist and Unreal Engine generalist delivering 3D modeling, animation, lighting, and Unreal Engine development for multiple clients. Experienced with blueprints, Sequencer, and MetaHumans.
Owner/Proprietor at MAG Studios UK, Mad About Games
May 1, 2012 - April 1, 2018
Ran MAG Studios UK focusing on 3D modeling, game/level design, environments, vehicles and coding; VR development using Unreal Engine 3, 4 and 5 engines.

Education

BA Hons (Games Design) at University of Central Lancashire, Preston, UK
January 11, 2030 - July 1, 2011
BA Hons (Games Design) at University of Central Lancashire
January 11, 2030 - July 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet