3D Animator and Rigger for video games
Hello all! I’ve been a experienced 3D Animator & full body rigger for 7 years, working in the industry for 3 years on SWORN the game.
I’m offering only fully body rigging with no facial rigging nor facial animations, I am only focused on making sure the gameplay in your game FEELS amazing!
I hope we can work together to make your project come more to life!
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Windwalk logo
3D Gameplay Animator
3D Gameplay Animator
Windwalk Games · Full-timeWindwalk Games · Full-time
Aug 2022 - Jul 2025 · 3 yrsAug 2022 to Jul 2025 · 3 yrs
Remote · RemoteRemote · Remote
Animate & rig player characters, enemies, bosses, npcs & environmental props for the roguelike game “SWORN”.
Collaborated with my fellow game designer to ensure gameplay felt great for the player on several weapon animations such as a sword, long sword, bow, heavy hammer, canon gun & different magical weapons.
Ensured animations & rigs imported smoothly into Unity, if not I would always find a way to resolve & identify the issue.
Took feedback from my art director on animations for necessary gameplay animations & created animations from storyboards for boss cutscenes.
Collaborated with 3D artist on the team to also ensure models wireframes would be suffice for certain animations on characters, enemies, bosses, npcs & environmental props.
Created several quadrupeds & mythical like creatures such as dragons, cats & birds
Programs- Blender, Unity.
Platforms- PC, Playstation 5, Xbox, Nintendo Switch (Shipped)
Windwalk logo
3D Gameplay Animator
3D Gameplay Animator
Windwalk Games · Full-timeWindwalk Games · Full-time
Aug 2022 - Jul 2025 · 3 yrsAug 2022 to Jul 2025 · 3 yrs
Remote · RemoteRemote · Remote
Animate & rig player characters, enemies, bosses, npcs & environmental props for the roguelike game “SWORN”.
Collaborated with my fellow game designer to ensure gameplay felt great for the player on several weapon animations such as a sword, long sword, bow, heavy hammer, canon gun & different magical weapons.
Ensured animations & rigs imported smoothly into Unity, if not I would always find a way to resolve & identify the issue.
Took feedback from my art director on animations for necessary gameplay animations & created animations from storyboards for boss cutscenes.
Collaborated with 3D artist on the team to also ensure models wireframes would be suffice for certain animations on characters, enemies, bosses, npcs & environmental props.
Created several quadrupeds & mythical like creatures such as dragons, cats & birds
Programs- Blender, Unity.
Platforms- PC, Playstation 5, Xbox, Nintendo Switch (Shipped)
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