A stylized 3D character design of a wandering knight, fully optimized and production-ready for real-time engines, This project highlights my complete pipeline for character creation, focusing on clean topology and expressive shapes. Sculpting & Modeling: Developed from scratch in Blender, ensuring clean deformation-ready topology for animation. Texturing: Handled in Substance Painter using a PBR workflow tailored for stylized, semi-realistic aesthetics. Rigging: Features a custom skeletal rig built in Blender, prepared for complex locomotion and gameplay mechanics. 3dmodel blender character rig rigging stylized gameready handpainted
- 3D Modeler
- Artist
- Character Rigger






