I am a 3D Artist specialized in character creation and interactive environments for games. I handle the complete pipeline from sculpting and rigging to final engine implementation, blending artistic style with technical functionality. 3D Art: Character modeling, sculpting, retopology, UV mapping, and rigging (Blender). Texturing: High-quality NPR/PBR texturing for stylized aesthetics (Substance Painter). Game Dev & Interactives: Blueprint logic, interactivity, gameplay mechanics, and environment setup (Unreal Engine). Post-Production & Design: Video editing, color grading (DaVinci Resolve), and graphic/UI design (Affinity & Canva). Focused on delivering optimized, engine-ready assets and engaging visual experiences. Let's bring your project to life!

Kevin Suarez

I am a 3D Artist specialized in character creation and interactive environments for games. I handle the complete pipeline from sculpting and rigging to final engine implementation, blending artistic style with technical functionality. 3D Art: Character modeling, sculpting, retopology, UV mapping, and rigging (Blender). Texturing: High-quality NPR/PBR texturing for stylized aesthetics (Substance Painter). Game Dev & Interactives: Blueprint logic, interactivity, gameplay mechanics, and environment setup (Unreal Engine). Post-Production & Design: Video editing, color grading (DaVinci Resolve), and graphic/UI design (Affinity & Canva). Focused on delivering optimized, engine-ready assets and engaging visual experiences. Let's bring your project to life!

Available to hire

I am a 3D Artist specialized in character creation and interactive environments for games. I handle the complete pipeline from sculpting and rigging to final engine implementation, blending artistic style with technical functionality.

3D Art: Character modeling, sculpting, retopology, UV mapping, and rigging (Blender).

Texturing: High-quality NPR/PBR texturing for stylized aesthetics (Substance Painter).

Game Dev & Interactives: Blueprint logic, interactivity, gameplay mechanics, and environment setup (Unreal Engine).

Post-Production & Design: Video editing, color grading (DaVinci Resolve), and graphic/UI design (Affinity & Canva).

Focused on delivering optimized, engine-ready assets and engaging visual experiences. Let’s bring your project to life!

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Spanish; Castilian
Fluent
English
Beginner

Work Experience

3D Character Artist & Technical Generalist (Independent Project) at ShinRyuKi Art & Game Dev
January 5, 2026 - Present
Developed an immersive, real-time 3D interactive environment project based on stylized aesthetics, handling the complete production pipeline from concept to engine implementation. -Sculpted, modeled, and rigged high-quality stylized main characters using Blender, ensuring optimal topology for animation. -Created PBR textures and customized shaders using Substance Painter to achieve a cohesive, striking visual style. -Integrated all assets into Unreal Engine, setting up advanced lighting, atmospheric particle systems (Niagara), and camera lag behaviors to enhance the cinematic feel. -Programmed core gameplay mechanics, character states, and environment interactiveness using Blueprint logic.

Education

Associate Degree in Game Development and Interactive Environments at SENA - Centro de Diseño Tecnólogico Industrial
April 21, 2024 - December 17, 2025

Qualifications

Certificate in Virtual Reality (VR) Application Development
November 1, 2025 - December 12, 2025
Certificate in Innovation and Creativity for Graphic Products
June 30, 2025 - August 4, 2025

Industry Experience

Telecommunications, Gaming, Media & Entertainment
    Stylized Knight - 3D Character Art & Rigging
    A stylized 3D character design of a wandering knight, fully optimized and production-ready for real-time engines, This project highlights my complete pipeline for character creation, focusing on clean topology and expressive shapes. Sculpting & Modeling: Developed from scratch in Blender, ensuring clean deformation-ready topology for animation. Texturing: Handled in Substance Painter using a PBR workflow tailored for stylized, semi-realistic aesthetics. Rigging: Features a custom skeletal rig built in Blender, prepared for complex locomotion and gameplay mechanics. 3dmodel blender character rig rigging stylized gameready handpainted
    Lost Pokéball - Cinematic 3D Prop Art
    A close-up cinematic render of a classic Pokéball half-buried in a desert landscape. This project serves as a study of realistic texturing, material wear, and advanced camera composition (Depth of Field). Prop Design: High-fidelity modeling in Blender, focusing on perfectly smooth spherical surfaces and proper mechanical panel gaps. Texturing & Weathering: Textured in Substance Painter using a PBR workflow to achieve realistic micro-scratches, dust accumulation, and subtle dirt layers on the metallic and plastic surfaces. pokeball blender 3dmodel cinematic enviroment cinematicenviroment
    Stylized Underwater Crew - 3D Character & Scene Composition
    A vibrant, stylized 3D diorama showcasing a diverse cast of cartoon characters and creatures in an underwater environment. This project highlights my ability to design a cohesive character lineup, manage distinct material properties, and compose a full narrative scene within a real-time art pipeline. Character Lineup & Modeling: Created multiple stylized organic characters and props in Blender, ensuring unique silhouettes, expressive features, and optimized geometry across the entire cast. Shading & Materials: Developed custom glossy and smooth stylized shaders to give the characters a premium, toy-like, or vinyl finish, reacting dynamically to the lights. Lighting & Environment: Composed the complete scene layout, backdrop elements, and underwater atmospheric lighting to enhance depth, vibrant colors, and focal contrast. 3dmodel blender stylized character characters enviroment lightning
    Stylized Ruins - 3D Environment & Modular Art
    A modular 3D environment diorama of ancient stylized ruins featuring an interactive-ready water pool and custom lighting setup. Designed with a focus on asset reuse, texture tiling, and atmospheric storytelling. Environment Art: Modeled assets like pillars, stone blocks, and wooden bridges using Blender, incorporating clean polycount management. Texturing & Lighting: Applied hand-painted-inspired and layered materials, using strong color temperature contrasts (warm torchlight vs. cold emissive water) to create depth. blender 3dmodel enviroment 3dart lightning 3denviroment
    Retro Gaming Room - Isometric 3D Diorama
    A cozy, stylized isometric 3D diorama of a personal gaming and workspace setup, rich in environmental storytelling and neon-lit atmosphere. Scene Composition: Modeled dozens of unique low-to-mid poly props (consoles, speakers, retro TV, furniture) keeping a strict, uniform cartoon art style. Lighting & Emissive Shaders: Utilized a blend of soft interior lights and bright neon emissive materials to give the room a warm, lively, and dynamic feeling. blender 3dmodel enviroment 3dart lightning 3denviroment stylized stylizedenviroment
    Pikachu Fan Art - Stylized 3D Character Art
    A stylized 3D fan art model of Pikachu, designed to translate the classic 2D anime icon into a clean, modern 3D aesthetic. This project focuses on high-quality organic subdivision surface modeling, balance, and clean topology ready for game-ready or cinematic pipelines. Modeling & Form: Created entirely in Blender, focusing on capturing Pikachu’s iconic silhouette, rounded proportions, and expressive features while maintaining highly optimized geometry. Materials & Aesthetics: Applied clean, vibrant shaders to match the cheerful essence of the character, ensuring smooth light distribution across curved surfaces. Production Readiness: Designed with a clean mesh and proper edge flow, making it ideal for rigging, deformation, and real-time rendering engine integration. blender 3dmodel character stylized pikachu
    Yoshi Fan Art - Stylized 3D Character Modeling
    A high-fidelity 3D fan art model of Yoshi, focused on capturing the iconic Nintendo charm through a clean, modern, stylized aesthetic. This project serves as a demonstration of clean topology, curved surface management, and accurate character translation from 2D concepts into production-ready 3D assets. Modeling & Sculpting: Built from scratch in Blender, focusing on flawless organic shapes, smooth proportions, and optimized geometry suitable for rigging and real-time rendering. Texturing & Materials: Handled with smooth, clean shaders to emphasize the vibrant, friendly color palette characteristic of the character. Pipeline Focus: Optimized edge loops around the face and joints to ensure the character is fully prepared for expressive rigging and animation. 3dmodel blender character stylized