I am a 3D Artist specialized in character creation and interactive environments for games. I handle the complete pipeline from sculpting and rigging to final engine implementation, blending artistic style with technical functionality.
3D Art: Character modeling, sculpting, retopology, UV mapping, and rigging (Blender).
Texturing: High-quality NPR/PBR texturing for stylized aesthetics (Substance Painter).
Game Dev & Interactives: Blueprint logic, interactivity, gameplay mechanics, and environment setup (Unreal Engine).
Post-Production & Design: Video editing, color grading (DaVinci Resolve), and graphic/UI design (Affinity & Canva).
Focused on delivering optimized, engine-ready assets and engaging visual experiences. Let’s bring your project to life!
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