Hello! My name is Melinda and I'm a passionate game designer and 3D artist based in Sydney, Australia. I love crafting immersive, visually rich game environments and bringing ideas to life through hands-on modeling, texturing, and collaboration with teams. I also am currently studying to be a certified ISTQB Game Tester! I’m motivated by collaborative problem-solving and a strong work ethic to deliver high-quality assets and prototypes. I focus on building engaging experiences using Unreal Engine and Maya, while continuously learning new tools and techniques to push the boundaries of what’s possible in game development. I thrive in team settings, meet tight deadlines, and enjoy mentoring others through practical hands-on projects.

Melinda Sultana

Hello! My name is Melinda and I'm a passionate game designer and 3D artist based in Sydney, Australia. I love crafting immersive, visually rich game environments and bringing ideas to life through hands-on modeling, texturing, and collaboration with teams. I also am currently studying to be a certified ISTQB Game Tester! I’m motivated by collaborative problem-solving and a strong work ethic to deliver high-quality assets and prototypes. I focus on building engaging experiences using Unreal Engine and Maya, while continuously learning new tools and techniques to push the boundaries of what’s possible in game development. I thrive in team settings, meet tight deadlines, and enjoy mentoring others through practical hands-on projects.

Available to hire

Hello! My name is Melinda and I’m a passionate game designer and 3D artist based in Sydney, Australia. I love crafting immersive, visually rich game environments and bringing ideas to life through hands-on modeling, texturing, and collaboration with teams. I also am currently studying to be a certified ISTQB Game Tester! I’m motivated by collaborative problem-solving and a strong work ethic to deliver high-quality assets and prototypes.

I focus on building engaging experiences using Unreal Engine and Maya, while continuously learning new tools and techniques to push the boundaries of what’s possible in game development. I thrive in team settings, meet tight deadlines, and enjoy mentoring others through practical hands-on projects.

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Language

English
Fluent

Work Experience

Lead / Team Lead – Unreal Engine Projects at Billie Labs / Virtual Songlines
June 1, 2023 - August 2, 2023
Led a team to deliver Unreal Engine-based environmental art scenes (e.g., Virtual Songlines) and to meet client deadlines. Created photorealistic environment assets and textures using Maya, Substance Painter, and Photoshop; collaborated to push visual fidelity and performance.
Environment Artist / Project Artist at The Rookie Awards – Game Development (Whimsical Forest)
June 1, 2023 - August 2, 2023
Created stylized 3D environment assets for a night-time mythological scene; modeled, textured, and assembled scenes using Unreal Engine 5, TreeIt for foliage generation, and hand-textured leaves in Photoshop; contributed to prototype submission for The Rookie Award.

Education

Bachelor of Creative Technologies - Game Design & Development at Torrens University | Billy Blue College of Design
January 1, 2020 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment