I am Siddharth Jaiswal, a Senior Gameplay Programmer specializing in Unreal Engine 5 and C++. With 4.9+ years of professional experience, I’ve built gameplay systems, animation pipelines, multiplayer features, AI-driven logic, and tooling for large-scale Unreal Engine applications. I thrive on turning ideas into solid, scalable systems that empower content creators and accelerate development. In my roles, I own gameplay features from prototype to production, collaborating with designers, artists, backend engineers, and production teams. I enjoy mentoring teammates, staying hands-on with code, and driving architectural decisions to push the envelope of what’s possible in modern games.

Siddharth Jaiswal

I am Siddharth Jaiswal, a Senior Gameplay Programmer specializing in Unreal Engine 5 and C++. With 4.9+ years of professional experience, I’ve built gameplay systems, animation pipelines, multiplayer features, AI-driven logic, and tooling for large-scale Unreal Engine applications. I thrive on turning ideas into solid, scalable systems that empower content creators and accelerate development. In my roles, I own gameplay features from prototype to production, collaborating with designers, artists, backend engineers, and production teams. I enjoy mentoring teammates, staying hands-on with code, and driving architectural decisions to push the envelope of what’s possible in modern games.

Next availability:
July 1, 2026

I am Siddharth Jaiswal, a Senior Gameplay Programmer specializing in Unreal Engine 5 and C++. With 4.9+ years of professional experience, I’ve built gameplay systems, animation pipelines, multiplayer features, AI-driven logic, and tooling for large-scale Unreal Engine applications. I thrive on turning ideas into solid, scalable systems that empower content creators and accelerate development.

In my roles, I own gameplay features from prototype to production, collaborating with designers, artists, backend engineers, and production teams. I enjoy mentoring teammates, staying hands-on with code, and driving architectural decisions to push the envelope of what’s possible in modern games.

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Experience Level

Expert

Language

English
Advanced
Hindi
Advanced

Work Experience

Senior Game Developer / SDE-1 at Football Virtual Sports
September 1, 2024 - Present
Led development of a Football Virtual Sports prototype in Unreal Engine 5. Owned gameplay engineering systems including player and ball gameplay, camera systems, UI, gameplay flow, and architecture. Designed and implemented a Data-Driven Gameplay Sequencing Framework enabling complex gameplay scenarios via configurable data. Implemented synchronized character actions, ball trajectories, camera behaviors, referee interactions, and animation-driven events. Reduced gameplay sequence creation time from ~7–9 days to ~2 days through tooling and workflow automation. Enabled animators to author gameplay scenarios independently, without engineering intervention. Collaborated with animation, art, design, and production teams and mentored junior engineers, reviewing code and contributing to technical decisions.
Gameplay Programmer at DhiTattva Solutions Pvt. Ltd.
December 1, 2022 - July 1, 2024
Developed a Multi-player Interactive Simulation Platform. Built modular gameplay architecture for progression systems, rewards, analytics, and state management. Refactored tightly coupled gameplay flows into scalable modular systems. Created secure save/load systems with encrypted API-driven workflows. Implemented AES-based encryption and server-authoritative validation to reduce save tampering and progression exploits. Built reusable gameplay tools and workflows used across multiple projects. Implemented a mobile title (Infinite Runner) with modular achievement systems, REST API-based persistence, and refactored Blueprint-heavy gameplay to optimized C++ implementations. Contributed to gameplay across multiple projects including Vulcan Runner and Open Season.
Game Developer at 3rd Flix Visual Effects Pvt. Ltd.
September 1, 2021 - October 1, 2022
Developed interactive gameplay experiences and simulation-based applications. Built reusable gameplay frameworks, collaborated with artists, designers, SMEs, and QA teams. Mentored junior developers and supported gameplay implementation and debugging efforts. Delivered multiple production-ready interactive experiences.

Education

Bachelor of Technology at Manipal University Jaipur
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Professional Services