I am a Unity3D Developer & Team Lead with over 7 years of experience in the SDLC for XR (VR/AR) educational and simulation software. I have a proven track record of leading development teams using Agile/Scrum methodologies to improve workflow efficiency and meet critical deadlines. I am proficient in C#, 3D Math, and shader development for high-performance applications.

Simon Gosselin

I am a Unity3D Developer & Team Lead with over 7 years of experience in the SDLC for XR (VR/AR) educational and simulation software. I have a proven track record of leading development teams using Agile/Scrum methodologies to improve workflow efficiency and meet critical deadlines. I am proficient in C#, 3D Math, and shader development for high-performance applications.

Available to hire

I am a Unity3D Developer & Team Lead with over 7 years of experience in the SDLC for XR (VR/AR) educational and simulation software.

I have a proven track record of leading development teams using Agile/Scrum methodologies to improve workflow efficiency and meet critical deadlines. I am proficient in C#, 3D Math, and shader development for high-performance applications.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

XR Developer and Team Lead at DigitalCM, LLC
January 1, 2019 - January 1, 2025
Led a VR/AR programming team, delivering medical and industrial training simulations with a Secret clearance. Engineered high-performance XR solutions across Oculus/Meta Quest 2-3, HoloLens 2, Varjo Aero, and mobile platforms. Implemented Agile sprint planning and daily stand-ups to optimize velocity and meet milestones. Designed and deployed a custom Unity3D 'sandbox' for real-time collaboration and a Unity WebGL environment editing tool for web-based interaction. Optimized XR apps with custom shaders, reduced draw calls, memory management, object pooling, and profiling to minimize latency. Managed complex development environments and repository health using Git, Perforce, and GitLab, ensuring seamless team integration. Contributed to XRC550 and Globe Surfer.
Unity Game Developer (Game Jam 2024) at Boxed Raccoons (Game Jam 2024)
January 1, 2024 - Present
Collaborated with a multidisciplinary team to produce a functional prototype within a strict monthly deadline. Implemented modular 3D Player Controllers with state-driven movement, sprinting, and combat; built Animation State Machines with Blend Trees for fluid transitions; authored a custom particle shader using HLSL/Shader Graph and integrated damage logic to enhance gameplay.

Education

Bachelor of Science at Full Sail University
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Healthcare, Software & Internet, Media & Entertainment