I'm an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation. I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.

Simone Cicchetti

I'm an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation. I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.

Available to hire

I’m an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation.

I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.

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Language

Italian
Fluent
English
Advanced

Work Experience

Senior Encounter Designer at Chuai Labs
November 2, 2023 - Present
Conceived and implemented 200+ Encounters for the arcade action-adventure game Wild Blue; defined progression and implemented Encounters across 13 levels; owned the design vision and implementation of 25+ enemy types; designed 7 bosses from the ground up, overseeing their development and tuning; curated the Playtest process, conducting 30+ playtest sessions, interviewing testers, and collecting data.
Mid Level Designer at Stormind Games
February 1, 2024 - September 13, 2025
Fully remote role designing levels and core systems across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test spaces.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025
Fully remote level design from concept to final product for the Top-selling VR platformer Max Mustard; created level design documentation standards used in production.
Lead Producer at AIV
October 1, 2020 - September 13, 2025
Led production for AIV projects, coordinating QA testing, cross-functional collaboration, and delivery milestones; contributed to production planning and process improvements across multiple titles.
QA Tester (Hybrid QA Tester) at AIV
November 1, 2018 - September 13, 2025
Hybrid QA tester for Affinity Project; executed test plans, reported defects, and collaborated with development to improve gameplay and polish.
Senior Encounter Designer at Chu Hai Labs
November 1, 2023 - Present
Fully remote, conceived and implemented 200+ Encounters for the Arcade Action-adventure Wild Blue; Defined progression and implemented the Encounters in all 13 Levels; Owned the design vision and implementation of all 25+ Enemy Types; Designed 7 Bosses from the ground up, overseeing their development and tuning; Curated the Playtest process, conducting 30+ Playtest sessions and collecting tester data.
Mid Level Designer at Stormind Games
February 1, 2024 - September 13, 2025
Designed Levels and the 3C's (concept, context, and constraints) across one AA and one AAA NDA-protected project; Set level metrics while following art and narrative constraints across both projects; Designed 40+ puzzles and encounters for the starting levels of both Games; Reviewed 15+ features, including Combat, and validated them in dedicated Gym environments.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025
Took 30+ levels from concept to final production for the Top Selling VR Platformer Max Mustard; Created Level Design documentation standards used in production; Led Level Design effort and cross-functional collaboration.
Lead Producer at AIV
October 1, 2020 - September 13, 2025
Led production efforts for multiple games, coordinating schedules, resources, and milestones; Oversaw cross-functional teams to ensure on-time delivery and quality.
Hybrid QA Tester at Affinity Project
November 1, 2018 - September 13, 2025
Performed hybrid QA testing for the Affinity Project; executed manual tests, tracked defects, and provided actionable feedback to development teams.
Senior Encounter Designer at ChuHai Labs
November 1, 2023 - Present
Led design of 200+ encounters for the arcade action-adventure game Wild Blue; defined progression and implemented encounter systems across 13 levels; owned the design vision and implementation of 25+ enemy types; designed 7 bosses from the ground up, overseeing their development and tuning; curated the Playtest process with 30+ sessions, interviewing testers and collecting data.
Mid-Level Designer at Stormind Games
February 1, 2024 - September 13, 2025
Designed Levels and the 3C’s (concept, context, and completion) across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test benches.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025
Took 30+ levels from concept to final product for the Top-selling VR platformer Max Mustard; created Level Design documentation standard used in production; led production across levels.
Lead Producer at AIV
October 1, 2020 - September 13, 2025
Led production across multiple projects, coordinating schedules, milestones, and cross-disciplinary collaboration in a hybrid work environment.
QA Tester at Affinity Project
November 1, 2018 - September 13, 2025
Supported QA processes for internal projects, executed test cases, and contributed to bug reporting and overall quality improvements.

Education

Associate’s Degree in Game Design at Accademia Italiana Videogiochi
January 1, 2017 - January 1, 2020
Associate's Degree in Game Design at AIV - Accademia Italiana Videogiochi
January 1, 2017 - January 1, 2020
Associate’s Degree in Game Design at Accademia Italiana Videogiochi (AIV)
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment