Simone Cicchetti
I'm an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation.
About
I’m an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation.
I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.
- 8 years' experience
- Joined September 2025
Skills· 15
Languages
- ItalianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 15 roles
Designed Levels and the 3C’s (concept, context, and completion) across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test benches.
Designed Levels and the 3C's (concept, context, and constraints) across one AA and one AAA NDA-protected project; Set level metrics while following art and narrative constraints across both projects; Designed 40+ puzzles and encounters for the starting levels of both Games; Reviewed 15+ features, including Combat, and validated them in dedicated Gym environments.
Fully remote role designing levels and core systems across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test spaces.
Education
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