Available to hire
I’m an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation.
I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner
Language
Italian
Fluent
English
Advanced
Work Experience
Senior Encounter Designer at Chuai Labs
November 2, 2023 - PresentConceived and implemented 200+ Encounters for the arcade action-adventure game Wild Blue; defined progression and implemented Encounters across 13 levels; owned the design vision and implementation of 25+ enemy types; designed 7 bosses from the ground up, overseeing their development and tuning; curated the Playtest process, conducting 30+ playtest sessions, interviewing testers, and collecting data.
Mid Level Designer at Stormind Games
February 1, 2024 - September 13, 2025Fully remote role designing levels and core systems across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test spaces.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025Fully remote level design from concept to final product for the Top-selling VR platformer Max Mustard; created level design documentation standards used in production.
Lead Producer at AIV
October 1, 2020 - September 13, 2025Led production for AIV projects, coordinating QA testing, cross-functional collaboration, and delivery milestones; contributed to production planning and process improvements across multiple titles.
QA Tester (Hybrid QA Tester) at AIV
November 1, 2018 - September 13, 2025Hybrid QA tester for Affinity Project; executed test plans, reported defects, and collaborated with development to improve gameplay and polish.
Senior Encounter Designer at Chu Hai Labs
November 1, 2023 - PresentFully remote, conceived and implemented 200+ Encounters for the Arcade Action-adventure Wild Blue; Defined progression and implemented the Encounters in all 13 Levels; Owned the design vision and implementation of all 25+ Enemy Types; Designed 7 Bosses from the ground up, overseeing their development and tuning; Curated the Playtest process, conducting 30+ Playtest sessions and collecting tester data.
Mid Level Designer at Stormind Games
February 1, 2024 - September 13, 2025Designed Levels and the 3C's (concept, context, and constraints) across one AA and one AAA NDA-protected project; Set level metrics while following art and narrative constraints across both projects; Designed 40+ puzzles and encounters for the starting levels of both Games; Reviewed 15+ features, including Combat, and validated them in dedicated Gym environments.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025Took 30+ levels from concept to final production for the Top Selling VR Platformer Max Mustard; Created Level Design documentation standards used in production; Led Level Design effort and cross-functional collaboration.
Lead Producer at AIV
October 1, 2020 - September 13, 2025Led production efforts for multiple games, coordinating schedules, resources, and milestones; Oversaw cross-functional teams to ensure on-time delivery and quality.
Hybrid QA Tester at Affinity Project
November 1, 2018 - September 13, 2025Performed hybrid QA testing for the Affinity Project; executed manual tests, tracked defects, and provided actionable feedback to development teams.
Senior Encounter Designer at ChuHai Labs
November 1, 2023 - PresentLed design of 200+ encounters for the arcade action-adventure game Wild Blue; defined progression and implemented encounter systems across 13 levels; owned the design vision and implementation of 25+ enemy types; designed 7 bosses from the ground up, overseeing their development and tuning; curated the Playtest process with 30+ sessions, interviewing testers and collecting data.
Mid-Level Designer at Stormind Games
February 1, 2024 - September 13, 2025Designed Levels and the 3C’s (concept, context, and completion) across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test benches.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025Took 30+ levels from concept to final product for the Top-selling VR platformer Max Mustard; created Level Design documentation standard used in production; led production across levels.
Lead Producer at AIV
October 1, 2020 - September 13, 2025Led production across multiple projects, coordinating schedules, milestones, and cross-disciplinary collaboration in a hybrid work environment.
QA Tester at Affinity Project
November 1, 2018 - September 13, 2025Supported QA processes for internal projects, executed test cases, and contributed to bug reporting and overall quality improvements.
Education
Associate’s Degree in Game Design at Accademia Italiana Videogiochi
January 1, 2017 - January 1, 2020Associate's Degree in Game Design at AIV - Accademia Italiana Videogiochi
January 1, 2017 - January 1, 2020Associate’s Degree in Game Design at Accademia Italiana Videogiochi (AIV)
January 1, 2017 - January 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner
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