I'm an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation. I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.

Simone Cicchetti

I'm an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation. I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.

Available to hire

I’m an Encounter Designer with a data-driven and flexible approach rooted in Game Design methodologies, specializing in remote work and with a deep love for inventive experimentation.

I craft engaging gameplay systems that clearly match the Design Vision, I have experience working and managing interdisciplinary teams to ship fully polished experiences that balance progression and challenge.

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Language

Italian
Fluent
English
Advanced

Work Experience

Mid-Level Designer at Stormind Games
February 1, 2024 - September 13, 2025
Designed Levels and the 3C’s (concept, context, and completion) across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test benches.
Mid Level Designer at Stormind Games
February 1, 2024 - September 13, 2025
Designed Levels and the 3C's (concept, context, and constraints) across one AA and one AAA NDA-protected project; Set level metrics while following art and narrative constraints across both projects; Designed 40+ puzzles and encounters for the starting levels of both Games; Reviewed 15+ features, including Combat, and validated them in dedicated Gym environments.
Mid Level Designer at Stormind Games
February 1, 2024 - September 13, 2025
Fully remote role designing levels and core systems across 1 AA and 1 AAA project under NDA; set level metrics while following art and narrative constraints; designed 40+ puzzles and encounters for the starting levels of both games; reviewed 15+ features, including Combat, and validated them in dedicated test spaces.
Senior Encounter Designer at Chuai Labs
November 2, 2023 - Present
Conceived and implemented 200+ Encounters for the arcade action-adventure game Wild Blue; defined progression and implemented Encounters across 13 levels; owned the design vision and implementation of 25+ enemy types; designed 7 bosses from the ground up, overseeing their development and tuning; curated the Playtest process, conducting 30+ playtest sessions, interviewing testers, and collecting data.
Senior Encounter Designer at ChuHai Labs
November 1, 2023 - Present
Led design of 200+ encounters for the arcade action-adventure game Wild Blue; defined progression and implemented encounter systems across 13 levels; owned the design vision and implementation of 25+ enemy types; designed 7 bosses from the ground up, overseeing their development and tuning; curated the Playtest process with 30+ sessions, interviewing testers and collecting data.
Senior Encounter Designer at Chu Hai Labs
November 1, 2023 - Present
Fully remote, conceived and implemented 200+ Encounters for the Arcade Action-adventure Wild Blue; Defined progression and implemented the Encounters in all 13 Levels; Owned the design vision and implementation of all 25+ Enemy Types; Designed 7 Bosses from the ground up, overseeing their development and tuning; Curated the Playtest process, conducting 30+ Playtest sessions and collecting tester data.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025
Took 30+ levels from concept to final product for the Top-selling VR platformer Max Mustard; created Level Design documentation standard used in production; led production across levels.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025
Took 30+ levels from concept to final production for the Top Selling VR Platformer Max Mustard; Created Level Design documentation standards used in production; Led Level Design effort and cross-functional collaboration.
Level Designer at Toast Interactive
February 1, 2023 - September 13, 2025
Fully remote level design from concept to final product for the Top-selling VR platformer Max Mustard; created level design documentation standards used in production.
Lead Producer at AIV
October 1, 2020 - September 13, 2025
Led production across multiple projects, coordinating schedules, milestones, and cross-disciplinary collaboration in a hybrid work environment.
Lead Producer at AIV
October 1, 2020 - September 13, 2025
Led production efforts for multiple games, coordinating schedules, resources, and milestones; Oversaw cross-functional teams to ensure on-time delivery and quality.
Lead Producer at AIV
October 1, 2020 - September 13, 2025
Led production for AIV projects, coordinating QA testing, cross-functional collaboration, and delivery milestones; contributed to production planning and process improvements across multiple titles.
QA Tester at Affinity Project
November 1, 2018 - September 13, 2025
Supported QA processes for internal projects, executed test cases, and contributed to bug reporting and overall quality improvements.
Hybrid QA Tester at Affinity Project
November 1, 2018 - September 13, 2025
Performed hybrid QA testing for the Affinity Project; executed manual tests, tracked defects, and provided actionable feedback to development teams.
QA Tester (Hybrid QA Tester) at AIV
November 1, 2018 - September 13, 2025
Hybrid QA tester for Affinity Project; executed test plans, reported defects, and collaborated with development to improve gameplay and polish.

Education

Associate’s Degree in Game Design at Accademia Italiana Videogiochi
January 1, 2017 - January 1, 2020
Associate's Degree in Game Design at AIV - Accademia Italiana Videogiochi
January 1, 2017 - January 1, 2020
Associate’s Degree in Game Design at Accademia Italiana Videogiochi (AIV)
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment