Available to hire
I’m Sky Kovac, a 3D animator with a passion for immersive, character-driven experiences. I’ve collaborated closely with rigs, VFX, and fellow artists across studio environments to deliver high-impact sequences in Maya and beyond.
I thrive in fast-paced production pipelines, lead with creative problem-solving, and enjoy mentoring junior artists toward polished, production-ready work.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Previs Artist at Blizzard Entertainment
January 1, 2019 - December 31, 2019Drove quality control for the 2019 Blizzard reveal trailers — including Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Worked closely with animators, riggers, and VFX specialists, ensuring every shot met the highest standards for unforgettable, high-impact experiences for millions of players.
Quality Control Artist (Trailers) at Blizzard Entertainment
January 1, 2019 - PresentDrove quality control for Blizzard's 2019 console trailers, including Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Worked closely with animators, riggers, and VFX specialists to ensure every shot met high standards for unforgettable, high-impact experiences for millions of players.
Quality Control Artist at Blizzard Entertainment
January 1, 2019 - January 1, 2019Drove quality control for the 2019 BlizzCon trailers — including Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Worked closely with animators, riggers, and VFX specialists to ensure every shot met high standards for unforgettable, high-impact experiences.
3D Animator at Lights Out Animation
January 1, 2023 - PresentExecuted layout, previs, and final animations for an animated short; developed and polished animations in Maya; contributed to a team-driven, fast-paced production environment; involved in hiring to secure experienced Senior Animators for milestone production.
Character Animator at IMU Studios
January 1, 2024 - PresentAnimated playable characters in Maya, responsible for combat, locomotion, emotive and character selection animations for their IP Thunder; spearheaded creative solutions to elevate team output and character performance.
Education
3D Character Animation at Academy of Art University
September 5, 2017 - May 22, 2019CG Riff Animation Mentorship at CG Riff Animation
January 1, 2024 - April 1, 2026Animation Mentor Feature Animation & Polish at Animation Mentor
January 1, 2023 - April 1, 2026Computer Animation at Full Sail University
January 6, 2016 - September 1, 20173D Character Animation at Academy of Art University
January 1, 2019 - January 1, 2019Animation Mentorship at CG Griff Animation Mentorship
January 1, 2024 - December 31, 2024Advanced Animation Academy at ArtCenter College of Design
January 1, 2026 - April 1, 2026Qualifications
Animation Mentorship — CG Griff
January 1, 2024 - December 31, 2024Animation Mentor
January 1, 2023 - December 31, 2023Advanced Animation Academy
January 1, 2026 - April 1, 2026Industry Experience
Media & Entertainment, Gaming
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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