I’m Sky Kovac, a 3D animator with a passion for immersive, character-driven experiences. I’ve collaborated closely with rigs, VFX, and fellow artists across studio environments to deliver high-impact sequences in Maya and beyond. I thrive in fast-paced production pipelines, lead with creative problem-solving, and enjoy mentoring junior artists toward polished, production-ready work.

Sky Kovac

I’m Sky Kovac, a 3D animator with a passion for immersive, character-driven experiences. I’ve collaborated closely with rigs, VFX, and fellow artists across studio environments to deliver high-impact sequences in Maya and beyond. I thrive in fast-paced production pipelines, lead with creative problem-solving, and enjoy mentoring junior artists toward polished, production-ready work.

Available to hire

I’m Sky Kovac, a 3D animator with a passion for immersive, character-driven experiences. I’ve collaborated closely with rigs, VFX, and fellow artists across studio environments to deliver high-impact sequences in Maya and beyond.

I thrive in fast-paced production pipelines, lead with creative problem-solving, and enjoy mentoring junior artists toward polished, production-ready work.

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Language

English
Fluent

Work Experience

Previs Artist at Blizzard Entertainment
January 1, 2019 - December 31, 2019
Drove quality control for the 2019 Blizzard reveal trailers — including Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Worked closely with animators, riggers, and VFX specialists, ensuring every shot met the highest standards for unforgettable, high-impact experiences for millions of players.
Quality Control Artist (Trailers) at Blizzard Entertainment
January 1, 2019 - Present
Drove quality control for Blizzard's 2019 console trailers, including Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Worked closely with animators, riggers, and VFX specialists to ensure every shot met high standards for unforgettable, high-impact experiences for millions of players.
Quality Control Artist at Blizzard Entertainment
January 1, 2019 - January 1, 2019
Drove quality control for the 2019 BlizzCon trailers — including Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Worked closely with animators, riggers, and VFX specialists to ensure every shot met high standards for unforgettable, high-impact experiences.
3D Animator at Lights Out Animation
January 1, 2023 - Present
Executed layout, previs, and final animations for an animated short; developed and polished animations in Maya; contributed to a team-driven, fast-paced production environment; involved in hiring to secure experienced Senior Animators for milestone production.
Character Animator at IMU Studios
January 1, 2024 - Present
Animated playable characters in Maya, responsible for combat, locomotion, emotive and character selection animations for their IP Thunder; spearheaded creative solutions to elevate team output and character performance.

Education

3D Character Animation at Academy of Art University
September 5, 2017 - May 22, 2019
CG Riff Animation Mentorship at CG Riff Animation
January 1, 2024 - April 1, 2026
Animation Mentor Feature Animation & Polish at Animation Mentor
January 1, 2023 - April 1, 2026
Computer Animation at Full Sail University
January 6, 2016 - September 1, 2017
3D Character Animation at Academy of Art University
January 1, 2019 - January 1, 2019
Animation Mentorship at CG Griff Animation Mentorship
January 1, 2024 - December 31, 2024
Advanced Animation Academy at ArtCenter College of Design
January 1, 2026 - April 1, 2026

Qualifications

Animation Mentorship — CG Griff
January 1, 2024 - December 31, 2024
Animation Mentor
January 1, 2023 - December 31, 2023
Advanced Animation Academy
January 1, 2026 - April 1, 2026

Industry Experience

Media & Entertainment, Gaming