Experienced 3D Environment Artist with strong skills in modelling, texturing, shader development, level art, and real-time scene creation. Over the past 7 years, I have contributed to mobile games, cinematics, commercials, and visualization projects using Unity, Unreal Engine, Maya, and Blender. I enjoy creating immersive, polished environments that balance visual quality with performance. I am currently looking for a Melbourne-based opportunity where I can contribute my artistic and technical skills to a creative team.

Somin Chung

Experienced 3D Environment Artist with strong skills in modelling, texturing, shader development, level art, and real-time scene creation. Over the past 7 years, I have contributed to mobile games, cinematics, commercials, and visualization projects using Unity, Unreal Engine, Maya, and Blender. I enjoy creating immersive, polished environments that balance visual quality with performance. I am currently looking for a Melbourne-based opportunity where I can contribute my artistic and technical skills to a creative team.

Available to hire

Experienced 3D Environment Artist with strong skills in modelling, texturing, shader development, level art, and real-time scene creation. Over the past 7 years, I have contributed to mobile games, cinematics, commercials, and visualization projects using Unity, Unreal Engine, Maya, and Blender. I enjoy creating immersive, polished environments that balance visual quality with performance. I am currently looking for a Melbourne-based opportunity where I can contribute my artistic and technical skills to a creative team.

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Work Experience

3D Environment Artist at Fire Shrike
February 1, 2022 - February 1, 2026
Modeled various foliage and assets for a playable environment. Built 3D environments including forests, cities, and deserts within Unity, focusing on visual quality and technical optimization. Developed shaders with Unity Shader Graph for game environments. Created and textured 3D assets, level-designed game stages for the published games Stella Knight Idle and Nanospace, ensuring high-quality visual consistency across game levels.
VAD Artist at Halon Entertainment
June 1, 2019 - June 1, 2021
Lighting shots, created materials for planets and rendered environments in 'Kerbal Space Program 2' commercial. Built environment with particle, lit and rendered shots for 'Borderlands 3' official commercial. Brought scene’s environment from Maya to UE4, lit and rendered shots in UE4, built materials for assets, made modular kit, props, materials, trim sheet and blueprint for environment, and helped optimization in Unreal.
Visualization Artist at The Third Floor
July 1, 2018 - March 1, 2019
Modeled various high and low poly 3D assets including organic and hard surfaces for 'Confidential Theme Park Dark Ride'. Developed seamless textures for environments, modeled and textured assets for theme park environment. Sculpted, retopoed, unwrapped and textured 3D characters ready for animation.

Education

Bachelor of Fine Art in Game Art at Ringling College of Art and Design
August 1, 2014 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet