Sound Engineer / Sound Designer with 25+ years of experience in audio production, including 20 years leading the full audio production cycle at Europe Plus. I manage everything from concept and field recording through sound design, mixing, and final mastering, while maintaining a distinctive station sound identity. I specialize in sound design (SFX, foley, ambience, UI), audio middleware (FMOD, Wwise), advanced post-production, and production workflow optimization. I also support game audio integration basics in Unity and Unreal, and have extensive experience building and leading audio teams.…

Sergei Zelentsov

Sound Engineer / Sound Designer with 25+ years of experience in audio production, including 20 years leading the full audio production cycle at Europe Plus. I manage everything from concept and field recording through sound design, mixing, and final mastering, while maintaining a distinctive station sound identity. I specialize in sound design (SFX, foley, ambience, UI), audio middleware (FMOD, Wwise), advanced post-production, and production workflow optimization. I also support game audio integration basics in Unity and Unreal, and have extensive experience building and leading audio teams.…

Available to hire

Sound Engineer / Sound Designer with 25+ years of experience in audio production, including 20 years leading the full audio production cycle at Europe Plus. I manage everything from concept and field recording through sound design, mixing, and final mastering, while maintaining a distinctive station sound identity.

I specialize in sound design (SFX, foley, ambience, UI), audio middleware (FMOD, Wwise), advanced post-production, and production workflow optimization. I also support game audio integration basics in Unity and Unreal, and have extensive experience building and leading audio teams.

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Language

English
Advanced

Work Experience

Head of Production Department at Europe Plus
January 1, 2004 - Present
Led the production department of the largest nationwide radio station in Russia. Managed a team of sound designers and producers. Developed and maintained the station's unique sound branding (jingles, IDs, effects). Oversaw all audio workflows: from field/studio recording to final mastering. Established and implemented quality standards for audio production. Delivered high-quality sound content for a multi-million audience.
Sound Designer
January 1, 1998 - January 1, 2004
Created and edited sound effects for advertising and media projects. Worked extensively in DAWs (Cubase, Reaper), and produced processed Foley and field recordings as part of creative sound design efforts.
Sound Designer at Freelance / Early Career
January 1, 1998 - January 1, 2004
Created and edited sound effects for advertising and media projects. Worked extensively with DAWs: Cubase, Reaper. Recorded and processed Foley and field recordings. Participated in the development of creative sound design concepts.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Telecommunications, Gaming, Professional Services, Government