Creative technology professional with 2+ years’ experience in software development, product support, and fast-paced operations—now targeting concept artist / illustrator roles in the UK games and creative media market. Skilled in digital art, visual storytelling, and 2D game art, supported by MAV Visual Effects at Teesside University, with strong foundations in Java, Python, C#, Unity, and OpenCV, plus an active ArtStation portfolio featuring photography, VFX work, and illustration pieces.
Brings agile, multidisciplinary production strengths: developing production-ready concept packs (composition, lighting, materials, and colour guidance), producing polished thumbnails and callouts that improve team alignment, translating narrative/gameplay/brand ideas into clear visuals, and collaborating across art disciplines to convert 2D ideas into buildable assets while maintaining version control and on-time delivery.
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