I’m a creative technology professional with 2+ years of experience across software development, product support, and fast-paced ops, now focused on concept artist and 2D game art roles in the UK games and creative media space. I combine strong visual storytelling with practical production workflows—turning briefs into clear thumbnails, moodboards, callouts, and production-ready concept packs. My background blends digital art and VFX: I’ve supported concept-to-production pipelines using tools like Photoshop, Procreate, Blender, Unity, and OpenCV, and I build assets with solid composition, perspective, colour theory, and agile collaboration. Alongside my ArtStation portfolio featuring photography, VFX work, and illustrative pieces, I enjoy working cross-functionally with art directors, designers, and 3D artists to deliver consistent, on-time results.…

Sourav Kumar

I’m a creative technology professional with 2+ years of experience across software development, product support, and fast-paced ops, now focused on concept artist and 2D game art roles in the UK games and creative media space. I combine strong visual storytelling with practical production workflows—turning briefs into clear thumbnails, moodboards, callouts, and production-ready concept packs. My background blends digital art and VFX: I’ve supported concept-to-production pipelines using tools like Photoshop, Procreate, Blender, Unity, and OpenCV, and I build assets with solid composition, perspective, colour theory, and agile collaboration. Alongside my ArtStation portfolio featuring photography, VFX work, and illustrative pieces, I enjoy working cross-functionally with art directors, designers, and 3D artists to deliver consistent, on-time results.…

Available to hire

I’m a creative technology professional with 2+ years of experience across software development, product support, and fast-paced ops, now focused on concept artist and 2D game art roles in the UK games and creative media space. I combine strong visual storytelling with practical production workflows—turning briefs into clear thumbnails, moodboards, callouts, and production-ready concept packs.

My background blends digital art and VFX: I’ve supported concept-to-production pipelines using tools like Photoshop, Procreate, Blender, Unity, and OpenCV, and I build assets with solid composition, perspective, colour theory, and agile collaboration. Alongside my ArtStation portfolio featuring photography, VFX work, and illustrative pieces, I enjoy working cross-functionally with art directors, designers, and 3D artists to deliver consistent, on-time results.

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Experience Level

Expert
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Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

English
Advanced

Work Experience

Concept Artist at Mentik a Process Outsourcing Ltd
September 1, 2025 - February 1, 2026
Created character, environment, and prop concept ideas aligned to creative briefs, delivering 6+ polished iterations per production cycle using Photoshop-based workflows. Translated narrative/gameplay/brand ideas into clear thumbnails, moodboards, and callout sheets to improve team alignment by ~30%. Developed production-ready concept packs including composition, lighting, material, and colour guidance, reducing downstream revision rounds by ~20%. Collaborated with art directors, designers, and 3D artists to convert 2D ideas into buildable assets and supported faster handoffs across multidisciplinary teams. Applied perspective, anatomy, shape language, and silhouette exploration to produce 10+ asset variations that strengthened visual consistency across projects. Managed feedback cycles and organized files across multiple deadlines while maintaining version control accuracy and on-time delivery in fast-paced studio settings.
Concept Artist at Mentika Process Outsourcing Ltd
September 1, 2025 - February 1, 2026
Created character, environment, and prop concepts aligned to creative briefs; delivered 6+ polished iterations per production cycle using Photoshop-based workflows. Translated narrative, gameplay, or brand ideas into visually clear thumbnail boards, mood boards, and callouts sheets that improved team alignment by 30%. Developed production-ready concept packs with composition, lighting, material, and colour guidance, reducing revisions and enabling fast off-shore handoffs. Collaborated with art directors, designers, and 3D artists to convert 2D ideas into buildable assets; produced 10+ asset variations per project.
Crew Trainer — Part-Time at McDonald's UK
August 20, 2025 - January 1, 2026
Trained and supported new and existing crew members, improving onboarding consistency and service quality. Coordinated task allocation and covered during busy periods to keep front- and back-of-house operations running smoothly. Maintained hygiene, food safety, and customer service standards in a high-pressure, high-volume environment. Earned Employee of the Month (April 2025) for reliability, teamwork, and strong day-to-day performance. Resolved real-time operational issues under pressure, strengthening communication, prioritisation, and problem-solving.
Warehousing Operative (Material Handling) at Amazon Fulfillment Centre
August 1, 2025 - January 1, 2026
Supported high-volume warehousing operations and reverse-logistics workflows across rotating day and night shifts in a safety-critical UK setting. Operated material handling equipment in line with procedures, contributing to safe movement of goods and strong compliance standards. Processed inbound and returned items with high accuracy to maintain workflow continuity amid changing daily priorities. Completed operational paperwork and process checks with strong attention to procedural accuracy and traceability. Collaborated with shift teams to manage workload peaks, demonstrating reliability, adaptability, and disciplined execution.
Warehouse Operative at Amazon Fulfilment Centre
August 1, 2025 - January 1, 2026
Crew Trainer at McDonald's UK
April 1, 2025 - Present
Employee of the Month
Crew Trainer — Part-Time at McDonald’s UK
February 1, 2025 - January 1, 2026
Trained and supported new and existing crew members, improving onboarding consistency and service quality. Coordinated task allocation and covered break times during busy periods to keep front-of-house and back-of-house operations running smoothly. Maintained hygiene, food safety, and customer service standards in a high-pressure, high-volume environment. Recognized as Employee of the Month (April 2025) for reliability, teamwork, and strong daily performance; resolved real-time operational issues under pressure through communication, prioritization, and problem-solving.
Crew Trainer (Part-Time) at McDonald’s UK
January 1, 2025 - December 31, 2025
Trained and supported new and existing crew members, improving onboarding consistency and service quality. Coordinated task allocation and break coverage during busy periods to keep front-of-house and back-of-house operations running smoothly. Maintained hygiene, food safety, and customer service standards in a high-pressure, high-volume environment. Recognized as Employee of the Month (April 2025) for reliability, teamwork, and strong day-to-day performance. Resolved real-time operational issues under pressure, strengthening communication, prioritization, and problem-solving skills.
Junior Product Specialist (Developer) at Cognizant Technology Solutions
January 1, 2023 - January 1, 2025
Developed and maintained enterprise software components using Java and Guidewire; contributed to features and releases across agile cycles. Collaborated with QA, UX, and business stakeholders to support high-quality releases. Conducted unit testing, debugging, and defect analysis, improving application stability and reducing rework. Produced requirement analyses and technical documentation for new features and defect fixes, supporting delivery accuracy and on-time releases in fast-paced studio environments.
Projects (Animation, VFX, and Concept Art)
January 1, 2021 - Present
Produced motion graphics logo sequence using Adobe After Effects, combining typography, iconography, and timing for a polished brand intro. Created high-resolution digital matte paintings in Photoshop and added parallax/depth using Nuke 2.5D camera projections for cinematic environments. Built Houdini FX tests featuring vellum cloth/soft-body and fracture simulations, iterating settings and capturing readable, production-style VFX with lighting and compositing. Sketched detailed storyboards and props/environment concept art for short film pitches, visualizing narrative beats, camera angles, and mood.
3D Projects / Software Development (Student Projects) at Independent / Academic Projects
January 1, 2021 - January 1, 2022
Ultrarealistic 3D character sculpt: created ultra-realistic 3D character in ZBrush, refining anatomy and surface detail, then retopologized in Maya and textured in Substance Painter for portfolio-ready output. Guidewire Claim Center contribution: supported feature enhancements, validation, defect tracking, and release readdressing in a Java/Guidewire-based enterprise Claims Center platform in a regulated environment. Driver drowsiness monitoring system: built a computer-vision prototype using Python and OpenCV to detect eye-closure patterns in real time and trigger alerts. Android music player application: developed a Java-based Android music player with playlist management and background playback, testing usability and iterating to improve user experience. 3D Game (Ball Runner) in Unity: designed and implemented an endless runner game in Unity using C#, including scoring logic, level progression, and interactive obstacles relevant to game-studio workflows.
Projects (Developer / Designer) at Independent / Academic Projects
January 1, 2021 - Present
Motion Graphics Sequencer (Logo & Brand Reveal): designed and animated a motion graphic logo sequence in Adobe After Effects combining typography, iconography, and timing for a polished brand intro. 2.5D Matte Painting: created high-resolution digital matte painting in Photoshop and used Nuke 2.5D camera projections to add parallax/depth for cinematic environments. Houdini FX simulations: built Houdini test shots featuring vellum cloth/soft-body and fracture simulations with iterative settings, catching, and lighting for readable, production-style FX. Storyboarding & Concept Art for short film: sketched detailed storyboards and props/environment concept art to visualize narrative beats, camera angles, and mood for production.
Software Developer / Junior Product Specialist at Cognizant Technology Solutions
January 1, 2021 - December 31, 2022
3D Game Developer – Ball Runner at Self-Directed Projects
January 1, 2021 - January 1, 2022
Designed and implemented a 3D endless runner game in Unity using C#, including scoring logic, level progression, and interactive obstacles for game-studio workflows.
Motion Graphics Designer (Project) at Self-Directed Projects
January 1, 2021 - January 1, 2022
Created Motion Graphics Sequence for logo and brand reveals using After Effects, integrating typography, iconography, and timing to deliver polished brand intros. Wrote storyboards and produced asset packs with composition, lighting, and color guidance for production-ready outputs. Executed additional creative work including driver-fatigue prototypes, Android music player concepts, and a 3D game concept in Unity.

Education

MAV Visual Effects with Advanced Practice at Teesside University, UK
January 1, 2023 - January 1, 2025
Bachelor of Technology in Information Technology at Cochin University of Science and Technology, India
January 1, 2017 - January 1, 2021
Bachelor of Technology in Information Technology at Teesside University, UK
January 1, 2023 - January 1, 2025
Bachelor of Technology in Information Technology at Cochin University of Science and Technology, India
January 1, 2017 - January 1, 2021
Bachelor of Technology in Information Technology at Teesside University
January 1, 2023 - January 1, 2025
Bachelor degree (title not specified) at Cochin University of Science and Technology
January 1, 2017 - January 1, 2021
Bachelor of Technology in Information Technology at MA V Visual Effects with Advanced Practice, Teesside University
January 1, 2023 - January 1, 2025
Bachelor of Technology in Information Technology at Cochin University of Science and Technology
January 1, 2017 - January 1, 2021
Bachelor of Technology in Information Technology at MA Visual Effects with Advanced Practice, Teesside University (MAV Visual Effects)
January 1, 2023 - January 1, 2025
Bachelor of Technology in Information Technology at Cochin University of Science and Technology
January 1, 2017 - January 1, 2021
Bachelor of Technology in Information Technology at Teesside University
January 1, 2023 - January 1, 2025
at Cochin University of Science and Technology
January 1, 2017 - January 1, 2021

Qualifications

Ultrarealistic 3D Character Sculpt (portfolio project)
January 11, 2030 - August 31, 2026
2.5D camera matte painting (portfolio project)
January 11, 2030 - August 31, 2026

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services, Retail, Computers & Electronics, Transportation & Logistics