I’m a creative technology professional with 2+ years of experience across software development, product support, and fast-paced ops, now focused on concept artist and 2D game art roles in the UK games and creative media space. I combine strong visual storytelling with practical production workflows—turning briefs into clear thumbnails, moodboards, callouts, and production-ready concept packs.
My background blends digital art and VFX: I’ve supported concept-to-production pipelines using tools like Photoshop, Procreate, Blender, Unity, and OpenCV, and I build assets with solid composition, perspective, colour theory, and agile collaboration. Alongside my ArtStation portfolio featuring photography, VFX work, and illustrative pieces, I enjoy working cross-functionally with art directors, designers, and 3D artists to deliver consistent, on-time results.
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