Hi there! I'm Wren Frostick, a Unity developer specializing in VR/AR with a strong background in C# and game development. I craft experiences across multiple industries and enjoy turning concepts into working prototypes quickly while staying aligned with client goals. I bring a versatile mix of full-stack development, technical writing, and artistic tech tools to every project, collaborating closely with clients and teammates to deliver on time and beyond expectations.

Wren Frostick

Hi there! I'm Wren Frostick, a Unity developer specializing in VR/AR with a strong background in C# and game development. I craft experiences across multiple industries and enjoy turning concepts into working prototypes quickly while staying aligned with client goals. I bring a versatile mix of full-stack development, technical writing, and artistic tech tools to every project, collaborating closely with clients and teammates to deliver on time and beyond expectations.

Next availability:
April 22, 2026

Hi there! I’m Wren Frostick, a Unity developer specializing in VR/AR with a strong background in C# and game development. I craft experiences across multiple industries and enjoy turning concepts into working prototypes quickly while staying aligned with client goals.

I bring a versatile mix of full-stack development, technical writing, and artistic tech tools to every project, collaborating closely with clients and teammates to deliver on time and beyond expectations.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Unity Engineer at Booz Allen Hamilton
April 1, 2025 - October 25, 2025
Led multiple R&D initiatives with MVP-focused deliverables for client approvals, coordinating short-turnaround cycles and cross-functional teams. Solo development on several projects while collaborating with larger government-focused programs to drive end-to-end solutions. Worked across Unity versions (including Unreal integration) and VR/AR tools, mobile builds, and networked/multiplayer features. Mentored junior developers, gathered client and SME requirements, ran sprint meetings, and oversaw development to ensure milestones were met. Over 12 years of C# and Unity experience supporting long-term builds and rapid prototypes.
Unity Engineer at Booz Allen Hamilton
June 1, 2023 - October 25, 2025
Solo developer on multiple R&D efforts, delivering MVPs for client approvals and supporting longer-term government programs through end-to-end development. Worked with Unity and Unreal across VR/AR, mobile, and networked systems; collaborated with cross-functional teams and mentored junior developers; conducted requirements gathering and sprint planning to ensure on-time delivery.
Fullstack Developer at FulcrumIT
August 1, 2017 - October 25, 2025
Backend support for HAIMS, a military health record interoperability system, using C#. Frontend support with JavaScript and HTML/CSS. Managed design changes and user issues, prioritized backlog, and prepared assets for the team while enhancing the user experience.
Game Designer at Zojoi, Inc.
December 31, 2018 - October 25, 2025
Directed and assembled Shadowgate cutscenes and animations. Proposed ideas to utilize Unity particle systems to add life and detail to static scenes. Programmed in Unity using C# to create a flexible framework for the team’s first 3D project.
Lead Unity Engineer at Booz Allen Hamilton
June 1, 2023 - April 30, 2025
Led R&D efforts delivering MVPs for client approval with tight turnaround times; mentored junior developers, gathered client and SME requirements, ran sprint meetings, and oversaw end-to-end development.
Unity Engineer at Booz Allen Hamilton
August 1, 2017 - June 30, 2023
Extensive experience working in older and modern versions of Unity as well as engines such as Unreal; contributed across multiple projects in VR/AR, mobile, and full-stack contexts.
Game Designer at Zojoi, Inc.
January 1, 2013 - December 31, 2018
Directed and assembled Shadowgate game cutscenes/animations; proposed using Unity particle systems to add life to static scenes; programmed in Unity/C# to create a framework for the team’s first 3D project.

Education

Bachelor's Degree in English, Creative Writing at George Mason University
January 11, 2030 - May 1, 2008
Bachelor's Degree in Computer Game Design at George Mason University
January 11, 2030 - May 1, 2013
Bachelor's Degree in English, Creative Writing at George Mason University
January 11, 2030 - May 1, 2008
Bachelor's Degree in Computer Game Design at George Mason University
January 11, 2030 - May 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Government, Education