I’m an independent game developer who specializes in gameplay programming and 3D hard-surface art.
I’m adept at solving problems and managing my own time, and I’m always receptive to critiques and new ideas. I’m also a very detail-oriented person. I have a high standard of quality for my work, and I never rush through a project just to get it done. Additionally, I’m not afraid to ask questions, offer suggestions, or admit when I don’t know something.
I enjoy playing and creating a variety of games because I feel that games offer unique experiences that no other form of media can, and because I enjoy creating interactive experiences that can entertain and inspire others.
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