I'm an independent game developer who specializes in gameplay programming and 3D hard-surface art. I'm adept at solving problems and managing my own time, and I'm always receptive to critiques and new ideas. I'm also a very detail-oriented person. I have a high standard of quality for my work, and I never rush through a project just to get it done. Additionally, I'm not afraid to ask questions, offer suggestions, or admit when I don't know something. I enjoy playing and creating a variety of games because I feel that games offer unique experiences that no other form of media can, and because I enjoy creating interactive experiences that can entertain and inspire others.

Kieran Starr

I'm an independent game developer who specializes in gameplay programming and 3D hard-surface art. I'm adept at solving problems and managing my own time, and I'm always receptive to critiques and new ideas. I'm also a very detail-oriented person. I have a high standard of quality for my work, and I never rush through a project just to get it done. Additionally, I'm not afraid to ask questions, offer suggestions, or admit when I don't know something. I enjoy playing and creating a variety of games because I feel that games offer unique experiences that no other form of media can, and because I enjoy creating interactive experiences that can entertain and inspire others.

Next availability:
August 3, 2026

I’m an independent game developer who specializes in gameplay programming and 3D hard-surface art.

I’m adept at solving problems and managing my own time, and I’m always receptive to critiques and new ideas. I’m also a very detail-oriented person. I have a high standard of quality for my work, and I never rush through a project just to get it done. Additionally, I’m not afraid to ask questions, offer suggestions, or admit when I don’t know something.

I enjoy playing and creating a variety of games because I feel that games offer unique experiences that no other form of media can, and because I enjoy creating interactive experiences that can entertain and inspire others.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
See more

Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

3D Hard-Surface Artist (Internship) at Progete Game Studios
January 1, 2025 - January 1, 2025
Created a variety of science-fiction themed 3D assets for use in game design classes to support students. Took initiative by asking questions and suggesting ideas to improve the quality of work. Managed time efficiently to meet deadlines while working with minimal supervision.
Gameplay Programmer, UI Designer at The Twilight Cartographer
January 1, 2023 - January 1, 2023
Developed a 3D adventure/puzzle game about an owl exploring a long-lost tomb in collaboration between two development teams (Big Rapids and Grand Rapids). Programmed the character movement system and key features of the game’s magic system. Built fully customizable input bindings so any key could be rebound to any input. Implemented all game menus and user interfaces. Created puzzle logic and interactions for each of the game’s puzzles.

Education

High School Degree at iCademy Global
January 1, 2018 - January 1, 2018
Associate's Degree in Digital Media at Ferris State University
January 1, 2021 - January 1, 2021
Bachelor's Degree in Game Design at Ferris State University
January 1, 2026 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education