We are siblings with over 20 years of experience in commercial animation, episodic series, feature films, and interactive media. Our journey spans from hand-drawn TV spots to cutting-edge Unreal Engine cinematics. We've collaborated as animators, riggers, modelers, and directors, combining artistry with technical expertise to create visually engaging stories. Full portfolio and reels available at _Website not available. Sign in: https://www.twine.net/signup_ . As a perfectly synchronized duo, our strength lies in seamless collaboration and diverse pipeline skills, ranging from character performance and rigging to modeling, texturing, and cinematic storytelling. We bring a comprehensive, hands-on approach to every project, ensuring technical precision with artistic vision.

The Bellesini Twins

5.0 (1 review)

We are siblings with over 20 years of experience in commercial animation, episodic series, feature films, and interactive media. Our journey spans from hand-drawn TV spots to cutting-edge Unreal Engine cinematics. We've collaborated as animators, riggers, modelers, and directors, combining artistry with technical expertise to create visually engaging stories. Full portfolio and reels available at _Website not available. Sign in: https://www.twine.net/signup_ . As a perfectly synchronized duo, our strength lies in seamless collaboration and diverse pipeline skills, ranging from character performance and rigging to modeling, texturing, and cinematic storytelling. We bring a comprehensive, hands-on approach to every project, ensuring technical precision with artistic vision.

Available to hire

We are siblings with over 20 years of experience in commercial animation, episodic series, feature films, and interactive media. Our journey spans from hand-drawn TV spots to cutting-edge Unreal Engine cinematics. We’ve collaborated as animators, riggers, modelers, and directors, combining artistry with technical expertise to create visually engaging stories. Full portfolio and reels available at Website not available. Sign in: https://www.twine.net/signup
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As a perfectly synchronized duo, our strength lies in seamless collaboration and diverse pipeline skills, ranging from character performance and rigging to modeling, texturing, and cinematic storytelling. We bring a comprehensive, hands-on approach to every project, ensuring technical precision with artistic vision.

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Work Experience

Animation Director at Dark Fall Studios
December 31, 2010 - September 2, 2025
Directed 2D and 3D animation projects from concept to final delivery, overseeing storyboarding, character performance, timing, and cinematics. Coordinated multidisciplinary teams to ensure engaging and consistent visual storytelling. Key tools included Maya, ZBrush, Photoshop, and Krita.
Lead Modeler & Surfacing at Dark Fall Studios
December 31, 2010 - September 2, 2025
Created high-quality character and environment models and applied textures/materials for animation and cinematic sequences. Collaborated with animation and lighting teams to produce accurate, render-ready assets.
Supervising Animator at Dust
December 31, 2015 - September 2, 2025
Led animation teams on serial and feature projects, mentoring animators on body mechanics, facial expression, and timing. Reviewed dailies, provided creative direction, and ensured adherence to artistic vision.
Art Director at Dust
December 31, 2015 - September 2, 2025
Directed visual style across multiple projects, managing design, color, and lighting pipelines. Coordinated between creative and technical departments to deliver cohesive and high-quality animation within deadlines.
Lead Environment Artist at Dark Fall Studios
December 31, 2020 - September 2, 2025
Designed and built cinematic environments for 3D animation and VFX projects. Optimized assets for rendering pipelines and collaborated with lighting and compositing teams to achieve photorealistic results.
Technical Director at Money|Suite Animations
December 31, 2022 - September 2, 2025
Developed and maintained animation and rendering pipelines, automated workflows, solved technical challenges in rigging, shading, and rendering. Collaborated with artists to streamline production processes.
Materials Artist at Monkey|Suite Animations
December 31, 2022 - September 2, 2025
Created and applied complex materials and shaders for characters, props, and environments, ensuring visual consistency and rendering efficiency across multiple platforms and projects.
VFX Supervisor at Dark Fall Studios
December 31, 2025 - September 2, 2025
Supervised visual effects for feature and commercial projects encompassing simulations to compositing. Directed teams, reviewed shots, and optimized workflows to deliver high-quality cinematic results.

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Industry Experience

Media & Entertainment, Software & Internet, Gaming